• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Server Events Official Event Archive
« Previous 1 2 3 4 5 6 … 10 Next »
[Combat Event] Die Walküre, II

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4
[Combat Event] Die Walküre, II
Offline Hokan
04-14-2020, 11:34 PM,
#31
Purple-eyed Basilica
Posts: 514
Threads: 50
Joined: Dec 2019

(04-14-2020, 10:50 PM)Backo Wrote:
(04-14-2020, 10:44 PM)The Only Hokan Wrote:
(04-14-2020, 10:31 PM)Backo Wrote:
(04-14-2020, 10:25 PM)The Only Hokan Wrote: Just like assaulting a station to chase a blue makes sense InRP if you have no concept of death because by gameplay mechanic. You respawn.

Just as much as assaulting any capital ship in your fighter lacks sense as you have no concept of death from its point defense system. Except 5 fighters can kill a capital ship. And a lot of stations are smaller than a battleship.

EDIT: Also I'm fairly sure I've seen NPCs around hostile stations. They don't survive long but they are there and fighting the station and its defenses.

Yeah, there being no fear of death leads to some stupid *****. But it is what it is xd

What is even more un-immersive is watching a battleship quickdock on a station that is twice as small as it just before it explodes so that it gets to shoot at the enemies until the very last moment.

lmao, yeah. If you could prevent certain ship class from docking at certain stations. That might not actually be a bad idea.

Censorship sponsored by - Forum Moderators
[Image: zN3U9Lg.png]
Reply  
Offline Shiki
04-15-2020, 12:32 AM,
#32
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

no drama?

more like


more drama!


hhehe

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
Reply  
Offline Jeuge
04-15-2020, 12:47 AM,
#33
EFL Squad
Posts: 560
Threads: 10
Joined: Jun 2019
Staff roles: Economy Developer

hot event

[Image: 31OwWoq.jpg?1]
  Reply  
Offline Caladan
04-15-2020, 05:05 PM,
#34
Member
Posts: 29
Threads: 3
Joined: Feb 2010

I yust got killed by a RH ship in Cologne. Do you get the 5/10 mill bounty automaticly or do you have to claim it here or somewhere else.
Sorry, it's a bit complicated and i am not the fastest player around, i have to admit, otherwise i wouldnt have been killed yust now, lol...
Reply  
Offline Binski
04-15-2020, 06:53 PM,
#35
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(04-14-2020, 10:50 PM)Backo Wrote: What is even more un-immersive is watching a battleship quickdock on a station that is twice as small as it just before it explodes so that it gets to shoot at the enemies until the very last moment.

No offense to the event, these events are good things to keep busy with, but this is also a negative effect of kill counter events. We literally make the battles about mindless pvp. Now this event does have some consequence over the BHG station, but no one really cares. BHG are practically non existent anyways.

I'd get involved if it were over a more important station, or a shipyard, and there was a larger goal of saving the station. No one cares about kill counting or kill denial when there is a bigger picture to worry about. If something actually is at risk, ships will fight to the last to save an important base or system. Or if ships do withdraw by docking, all that matters is you got them out of the battle. That is a win too. If a base were under siege, forcing a BS to dock helps greatly.

I dont mind kill bonuses but we focus only on jamming people into pvp, when we could set up a scenario that would get players focused on the goal rather than who got away. If a base is under siege, if you drive away 10 battleships that would attack it, but dont kill any, if you saved the base all the damage that would have come, thats worth more than any amount of kills in my eyes. Inrp thats also worth a promotion or medal.

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
Reply  
Offline Großherzog Albert von Kelsen
04-15-2020, 07:18 PM,
#36
Member
Posts: 51
Threads: 9
Joined: Jan 2020

(04-15-2020, 06:53 PM)Binski Wrote:
(04-14-2020, 10:50 PM)Backo Wrote: What is even more un-immersive is watching a battleship quickdock on a station that is twice as small as it just before it explodes so that it gets to shoot at the enemies until the very last moment.

No offense to the event, these events are good things to keep busy with, but this is also a negative effect of kill counter events. We literally make the battles about mindless pvp. Now this event does have some consequence over the BHG station, but no one really cares. BHG are practically non existent anyways.

I'd get involved if it were over a more important station, or a shipyard, and there was a larger goal of saving the station. No one cares about kill counting or kill denial when there is a bigger picture to worry about. If something actually is at risk, ships will fight to the last to save an important base or system. Or if ships do withdraw by docking, all that matters is you got them out of the battle. That is a win too. If a base were under siege, forcing a BS to dock helps greatly.

I dont mind kill bonuses but we focus only on jamming people into pvp, when we could set up a scenario that would get players focused on the goal rather than who got away. If a base is under siege, if you drive away 10 battleships that would attack it, but dont kill any, if you saved the base all the damage that would have come, thats worth more than any amount of kills in my eyes. Inrp thats also worth a promotion or medal.

There's always some scenario in which some group is gonna have the upper hand based on number of players and skill distribution. Add the fact server can't handle lot of players in the same system and especially caps. If story development was written based on PVP skills events Hessian would own half the Sirius. These events seem like a fine middle-ground where players have impact but it's not going to derail everything.

[Image: nbrdabW.png]
Daumann Heavy Construction
Reply  
Offline Snowstorm
04-16-2020, 09:37 PM,
#37
Federal Veteran
Posts: 77
Threads: 9
Joined: Jan 2012

Some selfkills
https://imgur.com/a/EZ8SZ5D

[Image: -.gif]
Reply  
Pages (4): « Previous 1 2 3 4


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode