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(04-20-2020, 08:05 PM)Lord Rhemalak Wrote:
(04-20-2020, 07:57 PM)Alex. Wrote:
(04-20-2020, 04:28 PM)Sir_Now Wrote: And it spoils a lot of fun, because now its not really a suprise anymore to come in a remote system and see an extraordinairy ship, youve seen it allready in Conn.
Does this line in particular bother anyone else? Going to Connecticut is optional. If you don't want spoilers from other parts of the game, don't visit somewhere you know all of the server goes?
Personally I never bothered spending much time there, I'm laughably awful at PvP and am comfortable with that.
I'm sorry but this point is invalid as I can go to the wiki and literally see all lines of ships by a click of the button.
Conn is a great place to hang outside the rp environment for a multitude of reasons listed before this post. It is truly optional and not mandatory. Taking away or modifying how conn is used takes away from the will of the player. No one here will stand for that.
I mean, you can also choose not to go to the wiki where there will obviously be spoilers.
(04-20-2020, 07:42 PM)Skorak Wrote: Yeah because the Corsair Legate flying through New York /s chatting //JUST GOING TO CONN is something I desperately miss.
Jokes aside, I don't think it's necessary to remove it. Sometimes people just don't feel like RP-ing and just want to pew. Why drive them off to another game when you could keep them close (so close you can even PM them directly in game!).
As it has already been said you don't increase activity by removing content.
What we need is reasons for people to meet, gather and do raids, trainings, patrols etc. Discovery has huge potential in that regard (think persistent universe where the action never stops) but limits itself on purpose (although I don't quite understand that purpose... yet)
I suggested a mining overhaul for factions in this thread, making certain objects / territory more valuable in-game and therefore worth protecting.
We could also do something about the pirates / unlawfuls economy ... The thing is when there are few traders / police around the pirates have the boring job on sitting on the tradelanes waiting for somebody to pass (where they just get avoided due to the wonders of the player list). And even if they meet somebody the target will likely pay and there will not be many opportunities for pewing.
I have an idea on how to fix that and make unlawfuls interact with navy / corporations / smugglers more but it still isn't quite ready for public scrutiny.
(11-09-2013, 01:59 AM)meoshi Wrote: Any logical reason that they should even be there? For that matter any logical reason conn still exists?
Because some people like to practice pvp on specific ships without flying across Sirius for seventy million years.
Edit: No wait, let me elaborate.
Because people want to test various ships and loadouts against various other ships and loadouts with a simple "hey, can you log this?"
Because people want to easily test misc stuff, ranges, ship sizes, etc., in a convenient manner.
Because people want to transfer items they would be transferring anyway in a convenient, quick manner. And not by flying around, avoiding interaction to do a non-rp process.
Because people might have a quick question or comment they want to make in a relaxed atmosphere.
Because conn is FUN, and games are supposed to be fun.
That was six and a half years ago but really none of the reasons have changed.
Edit: Oh yeah, and
(04-20-2020, 05:08 PM)Mephistoles Wrote: Removing it would deprive us of these positive amenities, which is bad, and definitely not automatically mean there are another 20 people to interact with in the live game. In fact, quite the opposite - if I want to be in Conn but there is no Conn, I won't be roleplaying in New York, I simply won't be on the server whatsoever.
(04-20-2020, 05:24 PM)Haste Wrote: I think the players that currently sit in Connecticut, would, for the most part, just not log in at all. It's a convenient place to shoot people with all sorts of loadouts (You can't conveniently do a "practice" Lynx vs Guardian duel in Virginia).
THIS. The only people that assume the players in conn would simply spend that time in the rp environment clearly aren't people who go to conn themselves. If I'm in conn, it means I don't want to be in the rp environment at this time, and if conn weren't there, I simply wouldn't be logging at all.
In fact, if I wanted to use conn as a 'lobby' to ease into the server, see where the activity is and decide if I want to go in, you not only wouldn't be gaining pop by removing it, you'd actually be losing it.