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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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2020 Mining Overhaul, Phase 1: Price and Sellpoint Adjustments

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2020 Mining Overhaul, Phase 1: Price and Sellpoint Adjustments
Offline SnakThree
05-14-2020, 09:28 AM,
#31
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(05-14-2020, 09:13 AM)Spectre Wrote:
(05-14-2020, 09:07 AM)SnakThree Wrote: You can still trade regular cargo.
Ignoring the problem does not remove the fact that the problem exists.

Seeing the issue in minable commodities while there is plethora of diverse commodities to trade in for your pleasure to satisfy immersive roleplay is ignoring solution

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Offline Spectre
05-14-2020, 09:34 AM,
#32
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(05-14-2020, 09:28 AM)SnakThree Wrote:
(05-14-2020, 09:13 AM)Spectre Wrote:
(05-14-2020, 09:07 AM)SnakThree Wrote: You can still trade regular cargo.
Ignoring the problem does not remove the fact that the problem exists.

Seeing the issue in minable commodities while there is plethora of diverse commodities to trade in for your pleasure to satisfy immersive roleplay is ignoring solution

Please refer to the statement you have quoted. It is the same response to this one as well.
You may ignore the problem all you like, but at the end of the day, the problem remains. So I'm sorry, Warlord Okeer, but ignoring the enemy will not work this time. Not for me.

#BringBackTheCommonwealth
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Online Reeves
05-14-2020, 09:44 AM,
#33
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(05-14-2020, 09:26 AM)Galaxian Wrote:
(05-14-2020, 09:16 AM)Lythrilux Wrote:
(05-14-2020, 09:12 AM)Reeves Wrote: Please move p-scrap back to Texas.

This

Even putting it back in Bering would be better than its current location.

Haha, no. Just put it back in Texas.

On indefinite hiatus because the current state of gameplay sucks - ping me over discord if replies are needed
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Offline TheShooter36
05-14-2020, 09:45 AM,
#34
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Whats next? PvE Overhaul Phase 2 that removes bounties from non-houses to "promote and condense activity further"?

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Online Reeves
05-14-2020, 09:47 AM,
#35
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(05-14-2020, 09:45 AM)TheShooter36 Wrote: Whats next? PvE Overhaul Phase 2 that removes bounties from non-houses to "promote and condense activity further"?

I'd appreciate this if the analogy weren't stupid. Can it not be stupid? This is like comparing a fish to a chair.

On indefinite hiatus because the current state of gameplay sucks - ping me over discord if replies are needed
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Online Lemon
05-14-2020, 10:32 AM,
#36
The Legendary Lemon
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is it possible to update the sellpoints in the mining guide please?
https://discoverygc.com/forums/showthrea...tid=155629

I use it a lot, would make it very simple to try new ores
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Offline Major.
05-14-2020, 10:34 AM,
#37
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Posts: 925
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Joined: Jun 2015

Good job Karst, finally someone fixed the economy ash created.

Now you just need to move a few mining fields like Kansas and Omega-5 for example and this should run pretty good.

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Online jammi
05-14-2020, 10:38 AM,
#38
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(05-14-2020, 10:32 AM)vaclav_dusek Wrote: is it possible to update the sellpoints in the mining guide please?
https://discoverygc.com/forums/showthrea...tid=155629

I use it a lot, would make it very simple to try new ores

All done.

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Offline xenomorph
05-14-2020, 10:45 AM, (This post was last modified: 05-14-2020, 10:46 AM by xenomorph.)
#39
Indomitable Spirit
Posts: 346
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Greetings. Why did you remove Helium-3 sellpoint on Akabat? It's been a sellpoint there for ages, and removing it like this makes me question and wonder.
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Offline DarkTails
05-14-2020, 10:47 AM,
#40
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Because they want to funnel you into a kill zone for pirates rather than offer other options to sell things, because screw people buying what they need directly and sellers choosing who to sell to I guess.

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