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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Trade lane disruption

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Poll: Stop NPCs from disrupting tradelanes
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Yay
44.19%
19 44.19%
Nay
55.81%
24 55.81%
Total 43 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
Trade lane disruption
Offline darkwind
05-15-2020, 04:22 PM, (This post was last modified: 05-15-2020, 04:24 PM by darkwind.)
#1
Frontier Sheriff
Posts: 1,263
Threads: 144
Joined: Oct 2019
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Browsing through config files I have found how to remove from NPC patrols behavior to disrupt trade lanes.
Offering to make it gone for greater good.
Trade lanes should be disrupted only by human players.
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Offline Lythrilux
05-15-2020, 04:28 PM,
#2
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

I believe this was implemented years ago. But caused a bunch of issues and was reverted?

[Image: Lythrilux.gif]
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Offline SquigglyKey
05-15-2020, 04:29 PM,
#3
Rogg Runner
Posts: 939
Threads: 70
Joined: Dec 2019

I've found trade lane disruptions by NPCs to be rather useful when you're chasing a trader. I'm happy for them to stay in.
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Offline LaneDweller
05-15-2020, 04:30 PM,
#4
Member
Posts: 97
Threads: 5
Joined: Mar 2018

Just remove those fucking things completely IMO. Missions only.
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Offline darkwind
05-15-2020, 04:31 PM, (This post was last modified: 05-15-2020, 04:32 PM by darkwind.)
#5
Frontier Sheriff
Posts: 1,263
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(05-15-2020, 04:28 PM)Lythrilux Wrote: I believe this was implemented years ago. But caused a bunch of issues and was reverted?

Probably they did in the wrong way. I'm seeing totally foolproof way to do it.
Or at least in a 95% chance, I expect no troubles.


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Offline Unity
05-15-2020, 04:34 PM, (This post was last modified: 05-15-2020, 04:35 PM by Unity.)
#6
Bristol Constructions
Posts: 227
Threads: 17
Joined: Apr 2017

No, so NPC's not CD'ing you isnt enough? I'm all in favour of some of them having a gunboat, to teach some of us a lesson to not just afk through lanes.

[Image: test_2.png]
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Offline darkwind
05-15-2020, 04:35 PM,
#7
Frontier Sheriff
Posts: 1,263
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Joined: Oct 2019
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(05-15-2020, 04:29 PM)SquigglyKey Wrote: I've found trade lane disruptions by NPCs to be rather useful when you're chasing a trader. I'm happy for them to stay in.

That works both ways, I had trade lane patrols disrupting me when I chased someone too.


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Offline Maltz
05-15-2020, 04:36 PM,
#8
Son of Malta
Posts: 358
Threads: 40
Joined: Nov 2018

Nomad tradelanes don't have this problem.?

[Image: ZLkEwFu.png]
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Offline darkwind
05-15-2020, 04:37 PM, (This post was last modified: 05-15-2020, 04:38 PM by darkwind.)
#9
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(05-15-2020, 04:36 PM)Maltz Wrote: Nomad tradelanes don't have this problem.?

Nomad trade lanes are a different story. They are just immortal I think.
I would prefer having trade lanes remaining to be mortal/disruptable.
Even NPC would be left there.
They would just stop disrupting.


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Offline Hemlocke
05-15-2020, 04:47 PM, (This post was last modified: 05-15-2020, 04:48 PM by Hemlocke.)
#10
Wolf in the Night
Posts: 1,151
Threads: 105
Joined: May 2017

Removing a random chance element like this would make lanes even more boring than they already are, some stupidly unskilled and easy to kill pirates disrupting a lane and getting blown to sh*t by someone they shouldn't have messed with adds some flavor to the otherwise silent area around you.

edit: besides, don't make it any easier for power traders, the community already crucifies anyone that touches their holy bussoms
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