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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Revert Trading Routes

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Poll: Reverting Trading Routes?
You do not have permission to vote in this poll.
Yes, bring back how good it was before
62.07%
36 62.07%
No, those new routes are good too
27.59%
16 27.59%
I'm having no opinion to any chioce above
10.34%
6 10.34%
Total 58 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): 1 2 3 Next »
Revert Trading Routes
Offline darkwind
05-21-2020, 12:27 PM,
#1
Frontier Sheriff
Posts: 1,263
Threads: 144
Joined: Oct 2019
Staff roles:
Coding Developer

I think new mining ore routes are quite absurd. Who agrees with it.
  • Finding something worthwhile to bring on a way back is quite problematic.
  • RP fun for traders and old legacy was lost
  • Choices, where we can go with precious ore, were lost
  • Accent to make the pirate job even easier is wrong when the routes were actually having a lot of bottlenecks before too


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Offline Unity
05-21-2020, 12:31 PM, (This post was last modified: 05-21-2020, 12:36 PM by Unity.)
#2
Bristol Constructions
Posts: 227
Threads: 17
Joined: Apr 2017

I noticed Copper ore and Military Salvage both go to either Gallia or Omicron Theta, earlier this morning. Nice stuff.

And yes i know about the unlawful locations.

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Offline Dark.Star
05-21-2020, 12:31 PM,
#3
[RM] - Rheinland Military
Posts: 775
Threads: 64
Joined: Nov 2017

revert

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Offline Karlotta
05-21-2020, 12:44 PM,
#4
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

None of the poll options reflect my view. You can give people more sell choices and still focus the routes more than they were in the old system, by giving sell choices along those routes, and changing jh connections to keep players focused on fewer routes.

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Offline Save My Soul
05-21-2020, 12:55 PM,
#5
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

I think it's really necessary to focus on usual trading now. Ordinary commodities has no chance against ore. There is absolutely no reason to trade 99% of commodity – it will be just a waste of time, because the profit is just ridiculous. Commodity trading looks like a bad joke nowadays.

About the routes, yah... I've nothing against the new ones, but the old ones seemed to me more diverse. Because, you know, simplification of gameplay where it isn't required is bad.

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Offline jammi
05-21-2020, 01:02 PM,
#6
Badger Pilot
Posts: 6,915
Threads: 415
Joined: Aug 2007
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(05-21-2020, 12:44 PM)Karlotta Wrote: None of the poll options reflect my view. You can give people more sell choices and still focus the routes more than they were in the old system, by giving sell choices along those routes, and changing jh connections to keep players focused on fewer routes.
This is the approach that's being taken in phase 2. An examination of mining field locations and system connectivity to better manage route direction and chokepoints. Multiple sellpoints along the same route aren't desirable though. It's better to have a destination region that traders, smugglers and cargo pirates all need to use to offload.

(05-21-2020, 12:55 PM)Save My Soul Wrote: I think it's really necessary to focus on usual trading now. Ordinary commodities has no chance against ore. There is absolutely no reason to trade 99% of commodity – it will be just a waste of time, because the profit is just ridiculous. Commodity trading looks like a bad joke nowadays.
Ore trading is supposed to be more profitable than commodity trading, because its scarcity is limited by player production, with mining acting as a bedrock for activity across a multitude of factions. Trade ore if you can get it, encourage miners to mine, encourage pirates to seek out their preferred nemesis corporate factions. Perpetuate the activity ecology.

If you can't find ore, trade commodities.

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Offline Karst
05-21-2020, 01:09 PM,
#7
Chariot of Light
Posts: 3,024
Threads: 219
Joined: Sep 2009

Not happening. We'll adjust as we go along and you're welcome to post constructive feedback but we aren't going back to "pretty much everything sells pretty much everywhere".

[Image: jWv1kDa.png]
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Offline Groshyr
05-21-2020, 01:19 PM,
#8
Member
Posts: 3,895
Threads: 389
Joined: Mar 2018

Merge new routes with old
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Offline Lythrilux
05-21-2020, 01:20 PM, (This post was last modified: 05-22-2020, 02:49 PM by Lythrilux.)
#9
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

I haven't had a large amount of exposure to the new system so far, but I trust Jammi and Karst know what they're doing.

[Image: Lythrilux.gif]
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Offline Karlotta
05-21-2020, 01:22 PM,
#10
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

(05-21-2020, 01:02 PM)jammi Wrote: Multiple sellpoints along the same route aren't desirable though. It's better to have a destination region that traders, smugglers and cargo pirates all need to use to offload.

It's only "better" for the people controlling the sell point through piracy or diplomacy. It's worse for everyone else, including the people who control the ore field and nearby route through piracy or diplomacy.

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