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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Revert Trading Routes

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Poll: Reverting Trading Routes?
You do not have permission to vote in this poll.
Yes, bring back how good it was before
62.07%
36 62.07%
No, those new routes are good too
27.59%
16 27.59%
I'm having no opinion to any chioce above
10.34%
6 10.34%
Total 58 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3 Next »
Revert Trading Routes
Offline Save My Soul
05-21-2020, 02:54 PM,
#11
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

(05-21-2020, 01:02 PM)jammi Wrote: Ore trading is supposed to be more profitable than commodity trading, because its scarcity is limited by player production, with mining acting as a bedrock for activity across a multitude of factions. Trade ore if you can get it, encourage miners to mine, encourage pirates to seek out their preferred nemesis corporate factions. Perpetuate the activity ecology.

If you can't find ore, trade commodities.

It really looks like that I do not agree or not aware that the ore is supposed to be more profitable? No, I'm hinting that there shouldn’t be such a big price gap between ore and ordinary commodities. I repeat: the gap is so big that commodity trading looks like a bad joke, but not a way to make money. In the current situation with prices it's just disrespectful to offer players to trade commodities.

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Offline Jeuge
05-21-2020, 04:04 PM, (This post was last modified: 05-21-2020, 04:04 PM by Jeuge.)
#12
EFL Squad
Posts: 560
Threads: 10
Joined: Jun 2019
Staff roles: Economy Developer

kk, You don't know how to trade simply
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Offline Nika
05-21-2020, 04:48 PM, (This post was last modified: 05-21-2020, 04:48 PM by Nika.)
#13
Armed to the Teeth
Posts: 1,744
Threads: 201
Joined: Mar 2018

Streamlining ore trade routes under the excuse of diminishing server populance in the wake of it's uprising is generally a terrible idea, and after an uproar of proposed changes to PvE content of Discovery Freelancer and the success of NPC and mission rework we get... this, effectively killing off 50% of Sirius regions, and withness the new development team recognising the five Houses as the only playable regions.

I suggest you provide the community with another revision of this system that has wider variety of sellpoints for mineable ores and revert it to what it was for the time being.
If no better solution is found it should be scuttled for good.

Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war.
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Offline Burning
05-21-2020, 10:28 PM,
#14
Light's Harbinger
Posts: 419
Threads: 42
Joined: Dec 2014

None of the possible answers in the poll state that the current system is better. I can choose between "old one better" and "new one is good too", there is no clear "I like the new one better". Quite the biased poll if you ask me.
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Offline Jayce
05-22-2020, 12:36 AM,
#15
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

This version is better.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Markam
05-22-2020, 04:38 AM,
#16
Templar Enthusiast
Posts: 1,865
Threads: 122
Joined: Aug 2008

I think it could use a lot of work, particularly in regards to Liberty, and making sell points less anal.

The shipping platform in IDF is a horrible place to go to because that system has a cancerous layout.

And as has been pointed out, the sell points are a considerable distance from the fields themselves in many instances.

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Markam is evil
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Offline Spectre
05-22-2020, 05:10 AM,
#17
CR
Posts: 2,317
Threads: 348
Joined: Jul 2013

(05-21-2020, 01:09 PM)Karst Wrote: Not happening. We'll adjust as we go along and you're welcome to post constructive feedback but we aren't going back to "pretty much everything sells pretty much everywhere".
It's only constructive if it reinforces your desired system that, mind you, got a pretty heavy negative review before you changed everything. Was the majority of that feedback pretty 'unconstructive' because it advocated for retaining a system that needed refining, not replacing?

This new system only makes it more drone-minded to make a profit, and it doesn't even make complete 100% inRP sense. Houses are perfect places to drop ores off, but the rest of the universe exists, mate.
(05-21-2020, 02:54 PM)Save My Soul Wrote: I repeat: the gap is so big that commodity trading looks like a bad joke, but not a way to make money.
The gap is so big because ores have effectively replaced regular commodities. PoBs let people stash ores, and with massive storage sizes, all it takes is an hour or two of mining to refresh a PoB that would last a week at most. Saying regular commodities aren't profitable is a bit weird, though, as I've made roughly 30 mil profit flying Gold from Graves to Niigata. It's nowhere near as profitable as ores, but it's not useless.
It's just outdone.

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Offline Lucas
05-22-2020, 07:27 AM, (This post was last modified: 05-22-2020, 07:28 AM by Lucas.)
#18
BaRyCeNtEr
Posts: 1,165
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How about they nerf the price of ores instead so that they match normal commodities?
It doesn't make sense for ores to be worth more than the refined version of the same material in the first place

Last words are for fools who have not yet said enough.
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Offline RedEclipse
05-22-2020, 07:44 AM,
#19
Phoenix Godfather
Posts: 1,623
Threads: 178
Joined: Nov 2008

I think ore still should be paid more, instead of just buying it you should to mine it or find a miner, cooperation should be rewarded somehow, its not related to RP justification. As for the routes... The ores, which I've tried, most of them leading to Edinburgh system or some other wird places. As mostly playing as Zoner, I would like to move back iridium ore sell point, as currently from my pov route is useless.
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Offline Save My Soul
05-22-2020, 09:07 AM,
#20
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

(05-22-2020, 05:10 AM)Spectre Wrote: The gap is so big because ores have effectively replaced regular commodities.
And this is bad, imo. Delete all regular commodities then – nothing will change. Because everyone sells ore, and it's clear why. We aren't given a choice. That's what I'm talking about.

(05-22-2020, 05:10 AM)Spectre Wrote: It's nowhere near as profitable as ores...
In fact of the matter.

(05-22-2020, 07:44 AM)RedEclipse Wrote: I think ore still should be paid more...
More?! Even more? Maybe GM should just give you 1B if you're logged on for an hour, as a daily reward?

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