• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 15 16 17 18 19 … 547 Next »
Capital ships bumped by snubs

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Capital ships bumped by snubs
Offline darkwind
05-31-2020, 11:11 AM, (This post was last modified: 05-31-2020, 11:13 AM by darkwind.)
#1
Frontier Sheriff
Posts: 1,263
Threads: 144
Joined: Oct 2019
Staff roles:
Coding Developer

Perhaps some people have any solution to solve this problem too?
It's really annoying having capital ships being bumped by NPC swarms multiple times
90% of difficulty I have to defeat NPC or player battleships because my ship is constantly rotated by bumped NPC swarms.

Perhaps is it possible to enable impact damage only for NPC at least?


Interstellar Autogit Ctrl-V Encryptor Discovery At Linux
Dark Tools DarkBot DarkLint DarkStat DarkMap
Reply  
Offline Laz
05-31-2020, 11:14 AM,
#2
Out-of Retirement Code Monkey
Posts: 1,913
Threads: 107
Joined: Jan 2014

FLHook solves this problem for most vanilla servers. Disco went whole ham on the mass values which breaks the formula for the fix. The only way this will be fixed is if Disco re-balances caps entirely without using the mass value as the speed/handling anchor.

I'm also assuming you meant to but this in bug reports?

Reply  
Offline Groshyr
05-31-2020, 11:14 AM,
#3
Member
Posts: 3,894
Threads: 388
Joined: Mar 2018

Don't fly capital ships if you're afraid to be bumped by snubs.
Reply  
Offline darkwind
05-31-2020, 11:37 AM, (This post was last modified: 05-31-2020, 11:37 AM by darkwind.)
#4
Frontier Sheriff
Posts: 1,263
Threads: 144
Joined: Oct 2019
Staff roles:
Coding Developer

(05-31-2020, 11:14 AM)Laz Wrote: FLHook solves this problem for most vanilla servers. Disco went whole ham on the mass values which breaks the formula for the fix. The only way this will be fixed is if Disco re-balances caps entirely without using the mass value as the speed/handling anchor.

I'm also assuming you meant to but this in bug reports?
Yeah it would look better in bug report.

I thought perhaps another solution could be found.
Something like... an additional anti-bumping shield for big capitals?
Reversing ships which are below some threshold in relation to the capital ship parameter.


Interstellar Autogit Ctrl-V Encryptor Discovery At Linux
Dark Tools DarkBot DarkLint DarkStat DarkMap
Reply  
Offline Champ
05-31-2020, 12:57 PM,
#5
Member
Posts: 1,499
Threads: 152
Joined: Dec 2009

And so it would be, that the thread was moved into Discovery Mod General Discussion, for while it concerned the mod more than the server, it was not in the format of a bug report, and Champ had been too worried about upsetting the neat ticketing of the devs.

[Image: Champ17.gif]
Reply  
Offline Hokan
05-31-2020, 01:04 PM,
#6
Purple-eyed Basilica
Posts: 514
Threads: 50
Joined: Dec 2019

Honestly, snubs shouldn't have the ability to flip caps if they collide with them.

It's a massive pain in the ass during missions with NPCs, and a whole rule exists because of bumping which can be removed if snubs couldn't flip larger ships.

Censorship sponsored by - Forum Moderators
[Image: zN3U9Lg.png]
Reply  
Offline Lemon
05-31-2020, 01:21 PM,
#7
The Legendary Lemon
Posts: 2,392
Threads: 114
Joined: Apr 2020

Seems like part of balance now, the missions would be too good on Dreads if the little cruiser rascals didn't keep ram flipping you
Reply  
Offline Unity
05-31-2020, 01:23 PM,
#8
Bristol Constructions
Posts: 227
Threads: 17
Joined: Apr 2017

Instant death on collision as it should be

[Image: test_2.png]
Reply  
Offline Dealer
05-31-2020, 01:24 PM, (This post was last modified: 05-31-2020, 01:24 PM by Dealer.)
#9
Member
Posts: 4
Threads: 0
Joined: May 2020

(05-31-2020, 01:21 PM)Relation-Ship Wrote: Seems like part of balance now, the missions would be too good on Dreads if the little cruiser rascals didn't keep ram flipping you

A swarm of multiple NPC fighters+gunboats, that's the pain. I could not align my bs properly to fire at my targets!

Let's enable death by ramming ships. This rule would be enforced much easier
Code:
5.3 Intentionally ramming a capital ship with a smaller ship in order to ''flip'' it or ramming a capital ship in order to ''catapult'' your ship away from it.
Reply  
Offline Lemon
05-31-2020, 01:39 PM,
#10
The Legendary Lemon
Posts: 2,392
Threads: 114
Joined: Apr 2020

You open a whole new bag of issues Ala last jedi
of kamikazes
and cruising dreads ramming people lol
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode