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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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POB Siege Balance

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Pages (12): « Previous 1 … 8 9 10 11 12 Next »
POB Siege Balance
Offline Champ
06-01-2020, 10:31 PM,
#91
Member
Posts: 1,499
Threads: 152
Joined: Dec 2009

  • Stay on the topic of the OP, or take it to another thread.
  • Your post must be more than a +1, baity/salty one liner, or humorous image, even if it does perfectly capture your meaning.
  • No personal attacks.
  • For the love of god stop quoting huge strings of quotes and then adding a single line at the bottom.

[Image: Champ17.gif]
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Online LaWey
06-01-2020, 10:31 PM, (This post was last modified: 06-01-2020, 10:32 PM by LaWey.)
#92
SCEC studying YOU
Posts: 1,259
Threads: 62
Joined: Jan 2018

(06-01-2020, 10:03 PM)Shinju Wrote: Anton, sieging also generates activity, you know when people log in to destroy attackers, there is probably nothing to make this gameplay better. Proposal to make a PoB to destroy another PoB would just raise the number of PoBs, there is enough of them. Ammo used sieging will just make the siege longer and more boring. I cannot see a problem with current gameplay, take care of your base, make weapon platforms and enjoy almost peace life.

Yes, this is indeed why in my vision this is not just another POB, but completely different structure with different traits. But honestly i don't really want this one. I just accept that dirty hack for it can be easier for implementation.
In really i want EVE-alike system.

Ammo based sieges wont make siege longer and boring if guns will have proper amount of ammo and will kill POB faster than siege turrets do it now) Idea not to make siegers go for ammo. Idea to make siegers lose money if they failed.

Gameplay problem that defenders should overgank attackers to state when they wont bother to log anymore. This is root of the cancer here.

In ideal world, siege should be multistaged, with every stage taking 1-2 hours.
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Offline Shinju
06-01-2020, 10:31 PM, (This post was last modified: 06-01-2020, 10:35 PM by Shinju.)
#93
Federal Humanitarian
Posts: 2,030
Threads: 234
Joined: Jun 2014

(06-01-2020, 10:23 PM)Alestone Wrote:
(06-01-2020, 05:25 PM)Grumblesaur Wrote: Attacking a POB is not just an act of PVP, it is an act of RP. The characters captaining those capships have reasons for commencing their assault. Roleplay is not just pages of long-winded babbling on the forums or hours of verbal sniping in system or local chat.
[+]Spoiler
(05-28-2020, 03:12 AM)Novascova Wrote:



Sender: Leutnant Karl Buhringer
Recipient: Red Hessian Reporting Facility
Source: ᛖᚴᚨᛚᛋᛖᛚᛋᛖᚴᚨ
Subject: Field Report




Frankfurt:
On a routine patrol around the Frankfurt system I encountered a small installation which seemed to be recently constructed. I suggest we do something about this installation. Attached is an image of the base.

For the Volksrevolution!

Leutnant Karl Buhringer
Rote Hessen Armee


Attachments: X

NOTE: This quote doesn't even KNOW whom they are attacking.... Mmmmm, good RP!

I won't bother again with the Enclave.

Too bad it's RHA aka Red Hessians and not GRE.

Also again EVE like proposal, please don't. It's been said attackers also have to spend money on equipment and ships. For some grinding money is torture, yet you would like to make yet another "money sink" for better siege.

"No step on Snek..."
Nome Wrote:my english is my english!
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Online LaWey
06-01-2020, 10:55 PM,
#94
SCEC studying YOU
Posts: 1,259
Threads: 62
Joined: Jan 2018

(06-01-2020, 10:31 PM)Shinju Wrote: For some grinding money is torture, yet you would like to make yet another "money sink" for better siege.

So. dont siege if you not ready to gain money?) See how that easy.
But i dont propose it without POB economy rework. POB should suck money as good whore. Only after that or along with that ammo for siege should be implemented.
Main joke with money, that you dont really need farm it yourself. You can call investors who will glad to equip you for this task.
About ships - they can be shared once, and be used forever, that what called "amortization", this is false problem.

This is tho good point - equipment itself for siege should be cheap, high-cost only ammo, to punish failed attempt, not siege itself.
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Offline Sniper
06-01-2020, 11:00 PM,
#95
Member
Posts: 150
Threads: 21
Joined: Aug 2016

(06-01-2020, 10:31 PM)Shinju Wrote: Also again EVE like proposal, please don't. It's been said attackers also have to spend money on equipment and ships. For some grinding money is torture, yet you would like to make yet another "money sink" for better siege.

You realise of course you are saying exactly what the players are saying about destroying PoB's? Grinding supplies to build and enhance PoB's is torture.

Now do you understand why so many people are pissed off when there years old costly bases are destroyed at the whim of an anti-PoB faction?

Back to the debate.


MY RECOMMENDATION:

1. The suggestion of siege ammo being made in a factory be brought forward for discussion by the GM's. Even for a trial period to see how it works.

2. I would also like to suggest the the GM's make an amendment to the rules that all seigers MUST offer a chance to surrender before the attack commences. Should the defenders refuse they get bombarded, and then as the base is reduced, to lets say 30% of HP, another opportunity is offered. If the PoB resists then BOOM! Once the PoB is captured, then a Faction request is put in to change the PoB's name (if necessary) and IFF. Win-Win.

3. Suggestions 2 can be implemented immediately, and suggestion 1 implemented as devs sort out the game mechanics to make an ammo factory. etc. Both should be implemented, but if one is clearly superior and it sorts out the dumb stuff, Win-Win.

4. I would further recommend that in the interests of finding a fair and reasonable way to undo the harm done, that PoB's like Eldorado, an Goldgeist be restored, considered booty for the Enclav, Change IFF at the Enclaves discretion in Eldorado's case, and a name change and either an Enclave IFF or perhaps a neutral (Freelancer?) IFF for Goldgeist. Win-win.
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Offline Decktare
06-01-2020, 11:00 PM,
#96
Storm Chaser
Posts: 627
Threads: 87
Joined: Sep 2010

I decided to come here a second time, and I hope the last.
Firstly, it is dedicated to all fans of EVE online.
Do you want to add the opportunity to besiege our main station, then I ask you my question, and are you ready to lose all the stations in Bretonia? Everything.

Secondly, at the moment, the construction of PoBs is much easier than the siege. Prior to Core 2, you only need you and a complete determination to do everything as quickly as possible. Core 3 already requires RP. But this is not such a problem.
The siege is the coordination of all interested people + strong determination.
For a siege, we need:
Make RP.
Make arrangements for everyone to be free
Do raids.
Some do not even sleep, who is willing to sacrifice sleep.

If you sleep during the siege of your base, it is your fault that the base was destroyed. Our American colleagues are not required to adapt to you or us. We do not have to adapt to them. But we agreed, and I personally did not sleep for several nights to turn into dust what you call the center of the whole community.

If you do not have people who are ready to stay awake or people from another time zone, then it is your fault that you did not find them.

During the siege, I noticed a bunch of ships in the liberty that could take the ships from you and kill us, but you did not ask them for help. You did not pay them, as a last resort.

All destroyed bases are the fault of the owners only.
If you strengthen the already strong PoBs, then we will have a whole bunch of useless PoBs that will load the server and break the game.

~Some new random and main evil of the server.

[Image: LJKKZ3o.png]
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Offline Sava
06-01-2020, 11:10 PM, (This post was last modified: 06-01-2020, 11:16 PM by Sava.)
#97
Member
Posts: 725
Threads: 54
Joined: Mar 2011

I'm glad that you enjoy your sleepless low-server-pop hours gameplay, you like to call players who don't otherwise have any interest in the region/faction to siege with you. Good for you. Current mechanics unambiguously favor this way of doing things.
Let's keep it this way, it's best system we can have, right?

XTF wiki ☼ XTF forum
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Offline E X O D I T E
06-01-2020, 11:14 PM,
#98
Banned
Posts: 1,007
Threads: 133
Joined: Mar 2013

(06-01-2020, 11:00 PM)Decktare Wrote: If you sleep during the siege of your base, it is your fault that the base was destroyed.

This quote sums up the issues with POB sieges perfectly. Discovery is an old game, which means that most players are assumed to have jobs/families/etc.

However, I can sleep just fine besieging a POB because I can just alt tab and leave the PC on overnight alt tab right clicking.

User was banned for: https://discoverygc.com/forums/showthrea...tid=182360
Time left: (Permanent)
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Offline Sniper
06-01-2020, 11:20 PM, (This post was last modified: 06-01-2020, 11:22 PM by Sniper.)
#99
Member
Posts: 150
Threads: 21
Joined: Aug 2016

(06-01-2020, 11:00 PM)Decktare Wrote: ...it is your fault that the base was destroyed.

...it is your fault that you did not find them.

... All destroyed bases are the fault of the owners only.

Destroying bases is harming the community. Ships respawn, PoB's don't.

Your arguments are naive, discriminatory and biased Dektare. This is the same old regurgitated narrow minded view we see all the time by those who are more anti-PoB and want to get rid of them. Perhaps I should add hypocritical to the mix

You have argued a defence to the way you want things to be. Where are your viable solutions?
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Offline Kaine
06-01-2020, 11:25 PM,
#100
Federal Veteran
Posts: 64
Threads: 4
Joined: Mar 2020

If sieging was made fairer and more in the favour of the station owner. Could any changes potentially be used to grief other parties?

I know that a younger version of me would definitely of wasted a weekend throwing down as many PoBs as POssiBle just to make someone else clean it up
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