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Staff Feedback Thread
Offline SnakThree
06-08-2020, 08:05 AM,
#121
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Whoever approved that Nomad Vagrants should be neutral to everyone and not getting shot at should step down as Game Masters.

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Offline Lemon
06-08-2020, 09:43 AM, (This post was last modified: 06-08-2020, 09:45 AM by Lemon.)
#122
The Legendary Lemon
Posts: 2,367
Threads: 114
Joined: Apr 2020

As an indie that does play Vagrant I'd say it does seem a little strange, confusing in fights when so many meatbags are neutral - weren't Vagrants the OG schemers that were the bad guys in Vanilla?

Maybe get them to start as hostile but not replocked so individuals can improve reps by shooting competing factions at least
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Offline Traxit
06-08-2020, 10:01 AM,
#123
Sourdough
Posts: 1,185
Threads: 50
Joined: Dec 2012

(06-08-2020, 08:05 AM)SnakThree Wrote: Whoever approved that Nomad Vagrants should be neutral to everyone and not getting shot at should step down as Game Masters.

probably reading too much into this, npcs shooting you is kinda annoying when you're hostile to 99.99% of them.

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Offline SnakThree
06-08-2020, 10:04 AM,
#124
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Posts: 9,091
Threads: 337
Joined: Mar 2010

(06-08-2020, 10:01 AM)Traxit Wrote:
(06-08-2020, 08:05 AM)SnakThree Wrote: Whoever approved that Nomad Vagrants should be neutral to everyone and not getting shot at should step down as Game Masters.

probably reading too much into this, npcs shooting you is kinda annoying when you're hostile to 99.99% of them.

Seeing Nomad not getting shot at by humans is more annoying. Everyone has to deal with NPCs.

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Offline Erremnart
06-08-2020, 10:13 AM, (This post was last modified: 06-08-2020, 10:14 AM by Erremnart.)
#125
Storybot.exe
Posts: 891
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There are other factions that have many more enemies than allies, yet they don't complain about NPC's shooting them. And they are humans, not aliens who tried to enslave humanity 27 years ago.

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Offline Lemon
06-08-2020, 10:19 AM, (This post was last modified: 06-08-2020, 10:26 AM by Lemon.)
#126
The Legendary Lemon
Posts: 2,367
Threads: 114
Joined: Apr 2020

(06-08-2020, 10:01 AM)Traxit Wrote:
(06-08-2020, 08:05 AM)SnakThree Wrote: Whoever approved that Nomad Vagrants should be neutral to everyone and not getting shot at should step down as Game Masters.

probably reading too much into this, npcs shooting you is kinda annoying when you're hostile to 99.99% of them.
Tbh it makes no sense
WILD PAWN
That operate way more in house space so it's much greater annoyance to them
Fly Civ or hybrid tech
Have "unknown" IFF that should be by definition neutral
Are posessed humans
ID cards say they are undercover to wreack havoc and people shouldn't know they are aliens

=>Start and are rephacked red to everyone

VAGRANT NOMADS
=>Alien squid that are responsible for deaths of billions
=> "Sure bro, let's chat, you seem neutral" - most of Sirius
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Offline Lythrilux
06-08-2020, 10:23 AM,
#127
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

Wild Pawn makes no sense either.

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Offline Dark.Star
06-08-2020, 10:51 AM,
#128
[RM] - Rheinland Military
Posts: 775
Threads: 64
Joined: Nov 2017

I don't see any base to sell the Wild Pawn ID
You get it only if you use restart which imo is stupid

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Offline jammi
06-08-2020, 11:12 AM,
#129
Badger Pilot
Posts: 6,549
Threads: 360
Joined: Aug 2007
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Story Dev
Economy Dev

(06-08-2020, 10:19 AM)Relation-Ship Wrote: WILD PAWN
[...]
ID cards say they are undercover to wreack havoc and people shouldn't know they are aliens

Prawns are explicitly the opposite actually:

"Wild Pawns are Kusarian and Rheinlandic civilians and freelancers who have been abducted and infested by Nomads. The Nomads now use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans."

The Pawn ID was intended to sidestep the entire argument about infiltrators, metagaming and powergaming by defining them as low-value, overt assets that the Nomads use as a cudgel when an area needs destabilizing or particular targets destroyed. As opposed to the actual infiltrators who are more of a scalpel.

Pawn ID not being sold on Wild stations was an oversight, and I'll fix that now.

The Vagrant rephacks are also currently being discussed by GMs. We'll provide an update shortly.

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Offline Shiki
06-08-2020, 11:58 AM, (This post was last modified: 06-08-2020, 12:04 PM by Shiki.)
#130
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

If people actually read infocards for guidelines, this game would have been a lot better. Every faction and ID are meant to be played as something particular, infocards are there to help on how you should play it.

Player RP is nice when its making an addition to existing writing and actually developing it. Many players see RP development as the way to counter canon for some reason.

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