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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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[closed] Shipline design survey: Zoner shipline

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[closed] Shipline design survey: Zoner shipline
Offline Thyrzul
06-20-2020, 08:49 PM,
#11
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(06-20-2020, 07:39 PM)Felsvar Wrote: Honestly, I would think Zoners would be building Utilitarian / Exploration ships other than Battleships / Juggernaught. They are not creating war to have heavy aresenal assets in their hands.

My response when he asked around on Discord:

Swallow 06/18/2020 11:15 PM
Then what do you think Zoner ships should look like (SHF, GB, Cr, BS, Colony ship, Whale)?
Thyrzul 06/18/2020 11:44 PM
Endurant, but harmless.

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Offline Doc Holliday
06-20-2020, 11:25 PM,
#12
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(06-20-2020, 08:49 PM)Thyrzul Wrote:
(06-20-2020, 07:39 PM)Felsvar Wrote: Honestly, I would think Zoners would be building Utilitarian / Exploration ships other than Battleships / Juggernaught. They are not creating war to have heavy aresenal assets in their hands.

My response when he asked around on Discord:

Swallow 06/18/2020 11:15 PM
Then what do you think Zoner ships should look like (SHF, GB, Cr, BS, Colony ship, Whale)?
Thyrzul 06/18/2020 11:44 PM
Endurant, but harmless.

So make the Zoners even easier to control? I'm sure everyone else will love that.

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Offline Swallow
06-21-2020, 07:25 AM,
#13
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For now the optimal solution seems to be making Aquilon into proper warship (BS for people who want to farm nomads, for instance), and Neph into proper colony ship (Super liner-like thing, like heavier Bustard, for people who want to RP a colony ship).

Further regulation could be made with ID/IFF if the need arises, I believe.

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I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
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Offline HrabCOrp
06-21-2020, 08:24 AM,
#14
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A robust colony ship with extensive defense arrays Smile

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Offline Swallow
06-21-2020, 10:12 AM,
#15
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Maybe something like full destroyer turrets or full light battleship turrets.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Save My Soul
06-21-2020, 10:23 AM,
#16
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Just remove all four heavy turret hardpoints and add one more primary and six secondaries. One to one for primary, and two to one for secondaries.

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Offline Caelumaresh
06-21-2020, 10:49 AM,
#17
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(06-21-2020, 07:25 AM)Swallow Wrote: For now the optimal solution seems to be making Aquilon into proper warship (BS for people who want to farm nomads, for instance), and Neph into proper colony ship (Super liner-like thing, like heavier Bustard, for people who want to RP a colony ship)


This in my opinion feels like a good solution to the argument of people finding nephs farming nomads to be RP breaking.
The second part about the IFF and ID are in my opinion not needed.

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


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Offline RedEclipse
06-21-2020, 04:09 PM,
#18
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(06-21-2020, 07:25 AM)Swallow Wrote: For now the optimal solution seems to be making Aquilon into proper warship (BS for people who want to farm nomads, for instance), and Neph into proper colony ship (Super liner-like thing, like heavier Bustard, for people who want to RP a colony ship).

Further regulation could be made with ID/IFF if the need arises, I believe.
Better to keep means of Nephilim and defensive capabilities the same. Just like in vanilla intro colony ships managed to break though Coalition blockade, colony ship and its defensive capabilities is a vital part of survival. And same goes for Zoner Nephilims, they are supposed to be powerful and well armored against Nomads, who's not rare to be seen in Omicrons.
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Offline HrabCOrp
06-21-2020, 04:34 PM, (This post was last modified: 06-21-2020, 04:40 PM by HrabCOrp.)
#19
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(06-21-2020, 10:23 AM)Save My Soul Wrote: Just remove all four heavy turret hardpoints and add one more primary and six secondaries. One to one for primary, and two to one for secondaries.

+1, just make it like the carriers were back in the day as last resort

Edit: but I'd rather have my heavies if possible

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Offline Thyrzul
06-21-2020, 05:00 PM,
#20
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(06-21-2020, 04:09 PM)RedEclipse Wrote: Just like in vanilla intro colony ships managed to break though Coalition blockade, colony ship and its defensive capabilities is a vital part of survival.

We are discussing a colony ship design for randoms living at the edge of civilized space, not a sleeper ship design for the major nations/houses. Keep that in mind.

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