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Exploration shipline. WIP

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Exploration shipline. WIP
Offline Neraxon
09-16-2020, 02:11 PM,
#51
Member
Posts: 518
Threads: 49
Joined: Apr 2016

A new fresh look for a ship. I am yet with mixed feelings about it. Never saw the Corvo that often but it looks great both the old and the new version. If it would had some moving parts tho, I would love it. Like changing something between impuls and cruise speed.

[Image: aXlZguI.jpg]
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Offline Nerva Regis
09-16-2020, 04:09 PM,
#52
The Professor
Posts: 1,032
Threads: 113
Joined: Jul 2014

Can we keep both?
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Offline Chronicron
09-16-2020, 04:13 PM,
#53
Assuming direct control
Posts: 1,465
Threads: 132
Joined: Aug 2017

The model looks good, but it doesn't feels like it fits into freelancer at all

[Image: uXIwfFB.png]
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Offline Redcroft
09-16-2020, 04:43 PM,
#54
Freedom Fighter
Posts: 432
Threads: 43
Joined: Aug 2013

(09-16-2020, 04:13 PM)Chronicron Wrote: The model looks good, but it doesn't feels like it fits into freelancer at all

Core fighters also dont fit in and they already in game so this also fits in.
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Offline Toaster
09-16-2020, 05:05 PM,
#55
Caution: Do NOT Insert Fingers
Posts: 3,138
Threads: 247
Joined: Sep 2010

(09-16-2020, 04:43 PM)Infinity Wrote:
(09-16-2020, 04:13 PM)Chronicron Wrote: The model looks good, but it doesn't feels like it fits into freelancer at all

Core fighters also dont fit in and they already in game so this also fits in.

I don't think that's how "fitting in" works.

Olivia Sable
On hiatus
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Offline Swallow
09-16-2020, 06:15 PM,
#56
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Check out screenshots from the game on Artsy discord. With in-game lighting it all fits just well.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Biggles
09-18-2020, 09:34 PM,
#57
Member
Posts: 187
Threads: 13
Joined: Feb 2015

I think the main reason it doesn't look like a replacement for the Corvo is the lack of "human" hull features. On the Corvo and the Kusari Explorer, I love seeing all the windows and imagining the amazing labs behind them, like this. For me it's a crucial part of the feel of a research vessel. I do hope this ship will be a welcome part of the mod in some form though.

Aurora — Wingman — Forumlancer — ALG
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Offline HrabCOrp
09-22-2020, 10:41 AM,
#58
Federal Provisioner
Posts: 183
Threads: 20
Joined: Jun 2018

I'd love to see more windows as well. Crew have to see something more than labs 'n walls during voyages. Windows make ships feel more like home, and most importantly, more

(09-18-2020, 09:34 PM)Biggles Wrote: "human"

[Image: fEo37xU.png]


OS&C|Aestheta
Graceful Elegance in Every Aspect


<> Information <> Recruitment <> Wanderlust Magazine <>
<> Current Event <>
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Offline Swallow
09-22-2020, 02:35 PM,
#59
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I will see to it.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
09-23-2020, 10:20 PM,
#60
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

This will not replace the Corvo. Corvo will be re-mastered.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
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