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  Discovery Gaming Community Rules & Requests Rules Faction Rules Faction Activity
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Official Faction Activity Fourth Quarter 2020

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Official Faction Activity Fourth Quarter 2020
Offline AuruemSaber
01-02-2021, 01:55 PM,
#21
King Among Thieves
Posts: 1,148
Threads: 82
Joined: Feb 2019

(01-02-2021, 01:35 PM)Couden Wrote:
(01-02-2021, 03:44 AM)WizardLizard Wrote: fair enough, but logging 1 hr a day or at least 1 hr a week shouldn't be to hard, eh? fair point, anyway.


Like not everyone can Spend his day staying in Freelancer for 1 hour every day
you literally afk farmed time for SCRA|

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Offline Couden
01-02-2021, 02:08 PM,
#22
Guardian of Tempest
Posts: 2,046
Threads: 162
Joined: Aug 2017

(01-02-2021, 01:55 PM)Darkstar_Spectre Wrote:
(01-02-2021, 01:35 PM)Couden Wrote:
(01-02-2021, 03:44 AM)WizardLizard Wrote: fair enough, but logging 1 hr a day or at least 1 hr a week shouldn't be to hard, eh? fair point, anyway.


Like not everyone can Spend his day staying in Freelancer for 1 hour every day
you literally afk farmed time for SCRA|

Killing Brets is not equal to AFK Farming

[Image: 3XTkESZ.png]

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Offline romeodarkbeat
01-02-2021, 09:45 PM,
#23
Member
Posts: 148
Threads: 10
Joined: Sep 2020

(01-02-2021, 12:59 AM)Saronsen Wrote: Sorry pal, people aren't obligated to log on year-round. We all have lives, jobs, and the holidays.
Or at least, most of the people in the =LSF= do, not certain about you.

100% of 46th HC is comprised of adults with jobs. Two of them have trucking jobs that comprise of spending 12 to 48h away from any computer, and then taking some days of. I run a 20-employee business. 3 of us have children, myself included. But we manage.

For instance, I could hardly log since the 28th but the boys have been keeping busy and goinf into fights, RP, doing stuff. Already have 1 day logged on the second day of the quarter.

Not a direct jab at you, Saro, I've witnessed firsthand how scummy people can be to LSF-factions, I'm not saying all factions should log the same amount. I'm taking about a 9 months period where all you gotta do is have all your members combined achieve minimum quarterly activity twice, so they keep the power to vote people out of Govs, influence GMs to block OF requests...

If anything, I volunteer myself to coordinate something with =LSF=, LIA, possibly unlawful factions, to generate activity.

My point is:
(01-02-2021, 12:18 PM)Relation-Ship Wrote: I mean it's wildly inconsistent

Now there is newly circlejerking present where even if you make it to OF, you won't make it to government of the house as a lawful (Liberty and LIA). And there's a possibility you wouldn't even have a rep in a working group - you will be "considered" because there is "too many". And people actively discourage you from going for OF. 46th were told by people they wouldn't event get it by now because of some staff opinions, despite playing the game more than all other factions combined by a large margin and bringing huge activity.

Where some factions cruise to officialdom by afk farming time for 2/3 of their activity. Or staying there by mass logging to AFK in their system in last days of the quarter

Now I know you guys been here as long as Chris Roberts himself, but put imagine from our perspective, being told by multiple people, moderators included, that you shouldn't even bother trying to go official even though you've been the most active faction in the whole game, because factions that don't log with all their members combined what one of your members logs said so.

To be honest, I've already given up on that entirely, and I'm only putting my input here so we can maybe discuss and find common ground where new requirements + benefits are settled on. Maybe Intel factions with less requirements than military factions? Better ID lines or gameplay benefits? Makes sense to me for example that LSF knows who's on trade lanes like LPI does.

Differently than what you might expect, I'm loooking for ways to make the game better for everyone, because I know what happens on a game when 1 single group gets all the power. It has a name even: Single Player Mode.

[Image: avatar_44803.png][Image: O8wCF4z.jpg]
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Offline St.Denis
01-02-2021, 09:58 PM,
#24
Member
Posts: 100,625
Threads: 1,348
Joined: Dec 2011

(01-02-2021, 09:45 PM)romeodarkbeat Wrote: influence GMs to block OF requests...

I can tell you quite categorically that this doesn't happen.

Quote:Now I know you guys been here as long as Chris Roberts himself, but put imagine from our perspective, being told by multiple people, moderators included, that you shouldn't even bother trying to go official even though you've been the most active faction in the whole game.

The decision is made by GMs and Mods. It has nothing to do with anybody else. If you feel your Faction is worthy of the Title, give it a shot. What have you got to lose (especially if you feel that you won't get it anyway).

Trust me, there is absolutely nothing special about being Official. I have been running a Faction for over 8 years and we have never been Official, nor have we ever applied for it.

If you enjoy the Game, in your own way, play it for the enjoyment, not for some perceived 'greatness' of being Official.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline EisenSeele
01-02-2021, 10:17 PM,
#25
Herder of Cats
Posts: 2,987
Threads: 224
Joined: Jan 2010

Guys, this is explicitly the WRONG way to think about OF's and the community. We should not want to attack one another to drag them down - this is not a zero sum game where you gain something by making things worse for others.

I believe that some OF's maintaining their status by farming time is a symptom of a much larger issue that makes playing a game feel more like an obligation than as a way to have fun.

I think that this mod needs to look at ways to incentivize gameplay rather than disinsentivizing not logging - and that should begin with looking at what metrics we should expect from each faction and official counterpart.

Honestly, corporations and junkers get the worst end of it - they need hard mechanic reasons to be relevant to gameplay beyond forumlancing fluff.
I'd like for OF corps and junkers to be able to make tangible influence on the world in-game, hauling in-game should have direct in-universe consequences like being required to haul goods to gate, lane, and station construction sites to finish the bases, junkers and engineering corps "mining" wreck fields for scrap to clear them out.
There's also the issue of diplomacy - corps/miningcorps/junkers can't really exercise their less than lawful aspects as OF due to fallout. RP actions require RP consequences, but we can't decouple that from the fact that such things disproportionately weigh more heavily on officials than indies - and we need to find a way to negotiate that.

IDK dudes, this stuff is complicated and I think will require a community wide effort to change the game for the better for everyone. Thanks for coming to my ted talk.

FEEDBACK
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Offline Lemon
01-02-2021, 10:28 PM, (This post was last modified: 01-02-2021, 10:34 PM by Lemon.)
#26
The Legendary Lemon
Posts: 2,394
Threads: 114
Joined: Apr 2020

[ALG] did excercise it
We got ourselves red in Bretonia and Rheinland
It was cool as hell, great commitment to RP...But we did that on trading hauling faction, when the actual reality of logging it day by day dawns on you... I like the faction and will keep playing it, but to be able to mass log it I had to go to an unrelated Crayter event. I definitely like the idea of finding tangible ways in-game how OF can alter the game positively, especially trading factions.

Getting into Govs and working groups isn't it however, as they still have their own circlejerk, whether you are OF or not

EDIT: Also, as someone who is trying to revive multiple more or less dead NPC factions. Please please, do not restrict actual gameplay, just add more "cool stuff" to OFs. Things like unique engines, RP Impact on solars, OF specific rumor on solars or on inforcards etc.
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Offline LuckyOne
01-02-2021, 10:46 PM, (This post was last modified: 01-02-2021, 10:46 PM by LuckyOne.)
#27
Armed to the Teeth
Posts: 511
Threads: 14
Joined: Apr 2020

(01-02-2021, 10:17 PM)EisenSeele Wrote: ...

Honestly, you nailed it. Mod desperately needs meaningful stuff to do in-game. Relying on OFs alone to push content and "forumlancing" has not been enough to keep players in the actual game. Just look at the ratio, there's barely 10% of the people online on the forum in the actual game.

At this point there's more factions than players... And most factions exist to make a couple forum posts, fly around for a few weekends then quit because they get bored and that's it.

I get it that people enjoy to RP. But quality RP takes time and effort from every player involved. And people honestly have lives that don't revolve around Discovery.

IMHO what needs to be done is funnel the remaining players into fewer factions. Make each faction / type of faction unique with its gameplay options and make each faction have an achievable, defined gameplay-related goal.
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Offline Groshyr
01-02-2021, 10:53 PM,
#28
Member
Posts: 3,838
Threads: 381
Joined: Mar 2018

(01-02-2021, 06:12 AM)Shimamori Wrote:
(01-02-2021, 05:38 AM)EisenSeele Wrote: TBH, we need to rethink what we expect from OF's. Attaining officialdom in itself is a huge chore that few successfully accomplish - and for little or no tangible benefits unless they're trying to make a new kind of faction or canonize a new NPC faction.

The process of maintaining officialdom has little or nothing to do with contributing to the server in any real capacity - a lot of people either just log out of sheer obligation and do the bare minimum to keep the legacy of their hard work from dying, and it's not a good look.

Cannot really input on farming time but I wholeheartedly agree to the post above: the whole system of OF is worth being reconsidered. As of now there are little to no incentive becoming and therefore staying OF. If we require of OF RP contribution, activity, and else, then the benefits should correspond their expectations. Right now the benefits are really really meagre and can easily be achieved on an indie or UF with the correct approach. Unless the OF really have something unique to benefit from their status except for ID (that can be tailored by UF by choosing the ID corresponding their gameplay), unique tech-comp (again, UF and indies can SRP/find the proper ships available to generic IDs), farmable CAU VIII (that is still to be waited for ages), and almost never used FR5, I see no point becoming an OF.

This is the way
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Offline WizardLizard
01-02-2021, 11:06 PM,
#29
Veteranin von Thuringia
Posts: 245
Threads: 18
Joined: Apr 2020

i didnt realize i started a whole thing about OF just because i dont like that LSF just barely cares about doing anything.

[Image: XKt3F2T.png]
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Offline Megaera
01-02-2021, 11:16 PM, (This post was last modified: 01-02-2021, 11:16 PM by Megaera.)
#30
Most Wanted
Posts: 2,765
Threads: 271
Joined: Dec 2017

(01-02-2021, 11:06 PM)WizardLizard Wrote: i didnt realize i started a whole thing about OF just because i dont like that LSF just barely cares about doing anything.

Alot of factions don't care about doing anything though.


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