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The Economy: it's time we talked about it
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![[Image: Gold2.png]](https://i.ibb.co/hWnhkKQ/Gold2.png)
![[Image: Time2.png]](https://i.ibb.co/dQhtmdG/Time2.png)
![[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]](https://i.ibb.co/gjNT9fz/B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png)
), that causes it to be regularly consumed, inflation is kept in check and there is a backup currency people can use to generate/hold wealth, and buy/sell/trade with. If factions needed to use scidata to (even try to) further their agendas, there would always be people out looking to generate some, either by mining or any other ways they could come up with like mini events, or placing small amounts scidata on in game objects like wrecks. Anyone then could mine or generate the commodity and keep it to contribute to their faction, or sell it to a faction as a Freelancer or allied party. All in all, the best way to control the inflation here is create a constant need to consume, and link that to player progress. It also works that the more active players are, the higher the value of scidata would be. As things die down, the value could drop. The unique thing to scidata was its much higher price per unit. 

![[Image: QTMJiLb.png]](https://imgur.com/QTMJiLb.png)