• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 47 48 49 50 51 … 55 Next »
Gunboats balance

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (18): « Previous 1 … 14 15 16 17 18 Next »
Gunboats balance
Offline Muleo
07-16-2008, 01:23 AM,
#161
Member
Posts: 862
Threads: 38
Joined: Jan 2008

' Wrote:The IMG gb, compared to the Rogue gb, needs a bit of a boost
As you can see, the amount of armour, number of guns, powerplant, and the handling are almost identical. However, for some reason the IMG gunboat is almost 3 times as wide, and only slightly thinner.

either IMG gunboat needs a boost, or the rogue gunboat needs nerfing, but I think most people consider the rogue gunboat pretty balanced, so I'd think the IMG needs boosting

For people who don't know how the two gunboats size up next to each other:
[Image: comparison2.jpg]

Yes that picture is to scale..
  Reply  
Offline mjolnir
07-16-2008, 02:04 AM,
#162
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Well there are no hitboxes on the picture, the Rogue GB one is actually much higher than the ship.

When hitting with SN I consider it much more easier to hit the Rogue GB than the IMG GB.

Overall I don't see any big problems there.


[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline El Nino
07-16-2008, 09:13 AM,
#163
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

yap, my well beloved Toolbox, i wonder why corsairs ever bothered to build cruisers and dreadnoughts...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Offline Muleo
07-16-2008, 12:38 PM,
#164
Member
Posts: 862
Threads: 38
Joined: Jan 2008

' Wrote:yap, my well beloved Toolbox, i wonder why corsairs ever bothered to build cruisers and dreadnoughts...

ego issues:P
  Reply  
Offline Doom
07-16-2008, 09:29 PM,
#165
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

[Image: gbswp4.jpg]

here is with hit boxes...despite difernce in size those ships are quite balanced and i don't think we need to make uber ships out of them by changing their size or stats...
Reply  
Offline El Nino
07-17-2008, 08:52 AM,
#166
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

Those are pretty well fitting hit boxes... anyhow, killing a couple of new desies, i was finaly killed in my "LunchBox" by a BH bomber + gunship... so when in doubt what's best, bring in another bomber.

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Offline Horon
07-26-2008, 10:13 PM,
#167
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Since everyone seems annoyed by the BHG Gunships agility, and the fact that it has as many turrets as most gunboats, I have thought of a way to remove a couple of its turrets without actually REMOVING them.

Change the class of the turret to 6. 6 is currently unused in the mod, and as such, nothing can be mounted there. Therefore, I think it would work...

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
Reply  
Offline Doom
07-26-2008, 10:21 PM,
#168
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

' Wrote:Since everyone seems annoyed by the BHG Gunships agility, and the fact that it has as many turrets as most gunboats, I have thought of a way to remove a couple of its turrets without actually REMOVING them.

Change the class of the turret to 6. 6 is currently unused in the mod, and as such, nothing can be mounted there. Therefore, I think it would work...
but already mounted turrets would still be mounted...it would affect only new bought ships
Reply  
Offline Horon
07-26-2008, 10:58 PM,
#169
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Well, yea, that's true, but when you undock, then the anticheat would catch it, and boot you. If you wanted to keep the extra turret, you will have to never dock or die, which IS possible, but unlikely.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
Reply  
Offline El Nino
07-31-2008, 08:14 AM,
#170
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

' Wrote:Well, yea, that's true, but when you undock, then the anticheat would catch it, and boot you. If you wanted to keep the extra turret, you will have to never dock or die, which IS possible, but unlikely.

And if you can pull it off you deserve to keep it... as you can roleplay your extreme survival in space by bloting on extra equipment...

Anyhow I've flown the Rogue Gunboat with a very devius loadout 2 infernos 2 razors 2 missiles...

So far the gunboat performed admirably against fighters but utterly sucked in capital ship warfere. When i was used to the toolboxes firepower the power on my new "anticap" ship just isn't there... preliminary calculations show that I deal just about one half as much damage as with a toolbox.... Not enough to even keep the shields down on a cruiser, and that's with infernos against a crapy pilot in a liberty cruiser...

:yahoo:Now i'm not saying to nerf the cruiser or boost the rogue gunboat, I'm trying to say here's a gunboat that does what it's suppose to do... win aginst fighters and loose against cruisers.... (and run away from battleships)

//It looks like i'll be switching to corsair GB again, as I'm only attacked by cruisers and such... do you think a loadout change might help?

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Pages (18): « Previous 1 … 14 15 16 17 18 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode