(04-08-2023, 04:17 PM)Black Knight Wrote: I understand lots of Pobs may be the problem but what about those guys who can only play on Saturday Sundays.. 5days of reserve supply means 50-60k .. those who have level 2 bases or less will have big problem supporting it ..
My request is make the storage modules bigger at least 60k to 80k ..
just thought of a better solution- how about if staff could implent mothly subscription for some ingame extras- like if you hawe 5EUR monthly plan, you can hawe 2 bases without t/w damages, 10EUR- for 4 bases and so on.
For those, who hawe work and who can only play on Saturday Sundays.
(04-08-2023, 04:17 PM)Black Knight Wrote: I understand lots of Pobs may be the problem but what about those guys who can only play on Saturday Sundays.. 5days of reserve supply means 50-60k .. those who have level 2 bases or less will have big problem supporting it ..
My request is make the storage modules bigger at least 60k to 80k ..
just thought of a better solution- how about if staff could implent mothly subscription for some ingame extras- like if you hawe 5EUR monthly plan, you can hawe 2 bases without t/w damages, 10EUR- for 4 bases and so on.
For those, who hawe work and who can only play on Saturday Sundays.
Nice. Pay to win benefits. Just what this game needs to die even faster.
Edit: Even worse idea as you monetise a game that is the copyright of another party. Can give you legit lawsuits
(04-08-2023, 04:17 PM)Black Knight Wrote: I understand lots of Pobs may be the problem but what about those guys who can only play on Saturday Sundays.. 5days of reserve supply means 50-60k .. those who have level 2 bases or less will have big problem supporting it ..
My request is make the storage modules bigger at least 60k to 80k ..
just thought of a better solution- how about if staff could implent mothly subscription for some ingame extras- like if you hawe 5EUR monthly plan, you can hawe 2 bases without t/w damages, 10EUR- for 4 bases and so on.
For those, who hawe work and who can only play on Saturday Sundays.
And the next step would be adding Skins? or Lootboxes where you have 2% chance to win a Barge when you buy the 25€ Ultra Rare Premium Diamond Chest?
I mean giving some cash to run the server is good, but if you add Pay2Win in this community it will go down in a matter of minutes....
And yes thats the problem if you dont got much time to play you cant run a POB anymore.... or it will be the only thing you do....
Thats why you are supposed to be a Groupe of ppl when you want an PoB which is stupid, you can buy everything from BS to Barge alone but dont you dare to run a pob by your own.
Imagine you need to pay credits/buy an new bs/barge everytime it get destroyed
(04-08-2023, 04:17 PM)Black Knight Wrote: I understand lots of Pobs may be the problem but what about those guys who can only play on Saturday Sundays.. 5days of reserve supply means 50-60k .. those who have level 2 bases or less will have big problem supporting it ..
My request is make the storage modules bigger at least 60k to 80k ..
just thought of a better solution- how about if staff could implent mothly subscription for some ingame extras- like if you hawe 5EUR monthly plan, you can hawe 2 bases without t/w damages, 10EUR- for 4 bases and so on.
For those, who hawe work and who can only play on Saturday Sundays.
I have to strongly disagree on that idea, you cannot add Pay2Win mechanic on a game that clearly Discovery Community doesn't own the game entirely, what you're asking is basically let the game just die in matter of seconds by lawsuits. Most certainly this isn't some MMORPG where you have to subscribe to certain service in order the game to continue working .. it's an old game that it was abandoned by the original developers in the first place and it's publishers (Microsoft) that are still maintaining it even today.
Don't get me wrong, I'm not replying for attacking someone or provoking it. What I am trying to say is, if you think that it's a good idea to have that type of mechanic, you're basically making the situation worst and worst for the community to die in the matter of seconds and the server will be shutdown for good.
(04-08-2023, 04:37 PM)Trakais Wrote: just thought of a better solution- how about if staff could implent mothly subscription for some ingame extras- like if you hawe 5EUR monthly plan, you can hawe 2 bases without t/w damages, 10EUR- for 4 bases and so on.
For those, who hawe work and who can only play on Saturday Sundays.
I have a better idea what to do with your cash.
Pay someone an INRL wage to sit there and RP chars to deliver goods to your base.
(04-08-2023, 04:17 PM)Black Knight Wrote: I understand lots of Pobs may be the problem but what about those guys who can only play on Saturday Sundays.. 5days of reserve supply means 50-60k .. those who have level 2 bases or less will have big problem supporting it ..
My request is make the storage modules bigger at least 60k to 80k ..
Excelent idea. Although, I think the point of these changes is to prevent players from being able to leave their base more than 2-3 days at a time, storing nothing else but wear and tear items.
You fools just don't get it. What will happen will happen regardless of player input. Without strong centralized leadership, Checks and balances don't exist. This is literal cut/paste that I've posted and sent to staff:
I still believe there is a different direction that these changes can go that will not only maintain the status quo for we POB enthusiasts, but also please the people (me also included) who believe there are too many unused or abandoned POBs.
1. Increase the seconds per tick or reduce the amount of material each tick uses. Let it be easier to maintain POBs.
2. Make the barrier of entry harder. Let the large undertaking be at the very first step by reworking the level 1 of the POB level.
Core 1 - Very small HP and 1 slot. That slot would be used to upgrade. Let the blueprint cost be much higher than it is now, perhaps in the billions, and still require admin approval given the same request requirement. This will make people think before building a POB and require a good amount of work be accomplished up front.
3. Increase the deterioration rate once supplies are empty. #1 makes it easier and less time consuming to maintain the POB, let #3 penalize POB owners who are not keeping up with their POB. This would also quickly remove unwanted/abandoned POBs
I'm not even concerned about the crew leaving level as I always make sure there's enough FOW. Crew can all leave at once for all I care, no opinion on those levels.
If you are at all intrigued by my proposal, I can take it to the next level and provide numbers. Or if you think it's a bad idea, let me know and I'll shut up and return to my corner.
(Voice of Morgan Freeman: "It was on that day when Racerdude found a corner. Tired and sore, the community never heard from him again.".
It ain't about what you are capable of, it's about what you're willing to do.
(04-08-2023, 04:37 PM)Trakais Wrote: just thought of a better solution- how about if staff could implent mothly subscription for some ingame extras- like if you hawe 5EUR monthly plan, you can hawe 2 bases without t/w damages, 10EUR- for 4 bases and so on.
(04-08-2023, 04:17 PM)Black Knight Wrote: I understand lots of Pobs may be the problem but what about those guys who can only play on Saturday Sundays.. 5days of reserve supply means 50-60k .. those who have level 2 bases or less will have big problem supporting it ..
My request is make the storage modules bigger at least 60k to 80k ..
just thought of a better solution- how about if staff could implent mothly subscription for some ingame extras- like if you hawe 5EUR monthly plan, you can hawe 2 bases without t/w damages, 10EUR- for 4 bases and so on.
For those, who hawe work and who can only play on Saturday Sundays.
No need to implement this thing. If anything, it only gives them an unfair advantage.
While it hasn't been specifically said here that I've seen, these changes are obviously intended to be punitive and to make solo base ownership impossible.
I think this is a mistake.
As I've outlined above, steps could be taken to make bases so much more than they now are.
At least, IMO, core 1 bases should be left as is so that solo players having a modest base to have as a base of operations and a source of RP should be left as a viable option.
While the server pop seems to be up lately, it doesn't seem capable of supporting even a few dozen active factions or groups that would be capable of maintaining a base under these new limits.
The Devs seem to be ok with breaking the back of POB usage and there being only a few dozen significant bases in Sirius.
And we all know who those owners would be, with base ownership awarded only to a limited meritocracy within the server's "Good Old Boys network". I've watched more than one mod go down the path to oblivion on this track, where the powers that be turned them into a playground for for a limited set of overlords. I fervently hope that this isn't what's happening here, since while it's more fun for some players, it's also far less fun for the majority.
This a place where mods go to die, in my experience.
The POB system has apparently turned out to be something that was not intended, and while I understand the concerns an some of the intentions, and that POB's are truly not what they could be, tearing it all down doesn't seem like a reasonable answer either.
But, as I've said, it's the current limitations of the POB's utility where all bases create the same limited set of products that makes having a plethora of them useless, and expanding their purpose would create an actual reason for more of them to exist.
I've worked on mods trying to create a "dynamic economy", which is a nightmare when using NPC bases and commodities as they already exist. But using POB's to create it by engendering a system where POB's need the services of other POB's to do business would cause dynamic economic activity by default.
Also, implementing Pay to Win in any form is a terrible idea!
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