(04-12-2023, 12:45 AM)St.Denis Wrote: As of the next Server restart, the following changes will happen:
1) The Wear and Tear (W&T) tick has been increased from 1 per 120 seconds to 1 per 60 seconds. - Will reduce the time non-maintained Bases survive.
2) Repair Rate has been increased from 2,000 per tick to 4,000 per tick - Bases will repair quicker.
3) If your Base has less Crew than is required by the Core Level, then the W&T rate will be increased by a factor of 6 - Thereby further reducing the time non-maintained POBs 'hang' around.
4) When Repairing a Base, they will now use 3 of each Repair Material instead of 2 - This will have the effect that a Base will 'use' 4,320 RA per day.
5) This overides the changes mentioned in the OP.
I actually like what you came up up with here,I think I can work with that. Good job! Team
(04-12-2023, 12:45 AM)St.Denis Wrote: As of the next Server restart, the following changes will happen:
1) The Wear and Tear (W&T) tick has been increased from 1 per 120 seconds to 1 per 60 seconds. - Will reduce the time non-maintained Bases survive.
2) Repair Rate has been increased from 2,000 per tick to 4,000 per tick - Bases will repair quicker.
3) If your Base has less Crew than is required by the Core Level, then the W&T rate will be increased by a factor of 6 - Thereby further reducing the time non-maintained POBs 'hang' around.
4) When Repairing a Base, they will now use 3 of each Repair Material instead of 2 - This will have the effect that a Base will 'use' 4,320 RA per day.
(04-12-2023, 12:45 AM)St.Denis Wrote: As of the next Server restart, the following changes will happen:
1) The Wear and Tear (W&T) tick has been increased from 1 per 120 seconds to 1 per 60 seconds. - Will reduce the time non-maintained Bases survive.
2) Repair Rate has been increased from 2,000 per tick to 4,000 per tick - Bases will repair quicker.
3) If your Base has less Crew than is required by the Core Level, then the W&T rate will be increased by a factor of 6 - Thereby further reducing the time non-maintained POBs 'hang' around.
4) When Repairing a Base, they will now use 3 of each Repair Material instead of 2 - This will have the effect that a Base will 'use' 4,320 RA per day.
5) This overides the changes mentioned in the OP.
Kudos again to the admin team for responding to the community's urgent feedback on delaying the changes but also compromising and finding a middle ground. It's not common for that to happen in this community - very pleased by this outcome. Thank you.
It ain't about what you are capable of, it's about what you're willing to do.
Yep, amazing. For the first time in ages I am deeply impressed with the speed, cooperation with community and execution of a bigger development issue. This is how you make the game alive and people feel like they matter and that they should care.
Now I need to run home to feed my crew who's dying woopsie daisy. #Crew lives matter, as they should
the whole world is going crazy, the prices are rising.
how about reducing prices for reinforced alloy and robotic hardware? 100 instead of 250 per unit maybe?