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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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factionized flagships

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Pages (9): « Previous 1 2 3 4 5 … 9 Next »
factionized flagships
Niezck
07-26-2008, 07:20 PM,
#21
Unregistered
 

To be quite honest, adding the new hardpoints and coding them in would take ... 5 minutes? Not a great deal of time. Especially if you know -exactly- what you're doing.

I'd say factions should get to choose 2 of 3 things, maybe ...

1) Improved armor
2) 2 more guns
3) Bigger energy supply

Of course there are plenty of other things that could be added, that's just a suggestion.
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Offline Lohingren
07-26-2008, 07:23 PM, (This post was last modified: 07-26-2008, 07:24 PM by Lohingren.)
#22
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Posts: 1,097
Threads: 48
Joined: Sep 2007

chopper good points, i honestly do think all cap ships should have a major overhall this is just be trying to get battleships a overhall in some ways without it being a great nusiance to the overall community.

honestly i think there should be a mk2 cruiser for the factions that have a biggest class as cruiser i.e. Rogues, hogosha could probably have a kusari dessie.

i am personally volunteering to do the restating, all factions who have theyre flag ship as a cruiser i am MORE than willing to do those also. but like i said i honestly think all caps need a major overhall for they arent capital ships, theyre big flying meat shields of death and flying death traps

EDIT: and honestly i dont think adding a gun or 2 would make them any less useless, they will still be able to be taken down by 2-3 bombers and the only thing that would change is theyre usefulness against other capital ships which is not which is in question right now

[Image: smniko.jpg]
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Niezck
07-26-2008, 07:26 PM,
#23
Unregistered
 

I'm also willing to create and code these new flagships, won't take too long really.
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Offline Heartless
07-26-2008, 07:27 PM,
#24
Member
Posts: 1,529
Threads: 107
Joined: Nov 2007

Maybe just make the ship a little... bigger?

Like take the candidate for X faction capship. Can't you just literally just increase the size of everything and maybe add some more hardpoints?

Actually... that may be weird... thinking of the guns and all... Or maybe just add more armor or something and make it look sicker.:)


other thing. For factions who will have carriers in the next mod, and considering real life fleets, should the carriers be the flagships by default? Or make carriers flagships by default?
Actually, then indies won't be able to fly them... ugh, this is confuzzling...

I need to think, I'll be back later with more thoughts. XD

[Image: Cg7QQEd.png]
[Image: 14jn684.jpg]
SwissScorch --> Heartless
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Offline Lohingren
07-26-2008, 07:29 PM,
#25
Member
Posts: 1,097
Threads: 48
Joined: Sep 2007

oh i forgot to add this in, no only giving houses them would be better RP but it would not be "fair" like you say chopper, and i honestly wouldnt care about a 3x explorer that imo is a flagship a very small one but a flagship none the less. there is extremely fast and small flagships throughout time, i think the old spanish armadas flagship was one of the smallest ships made in theyre history for example.

[Image: smniko.jpg]
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Offline Dusty Lens
07-26-2008, 07:33 PM,
#26
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:To be quite honest, adding the new hardpoints and coding them in would take ... 5 minutes? Not a great deal of time. Especially if you know -exactly- what you're doing.

I'd say factions should get to choose 2 of 3 things, maybe ...

1) Improved armor
2) 2 more guns
3) Bigger energy supply

Of course there are plenty of other things that could be added, that's just a suggestion.

I prefer to err on the side of caution, to be honest. While it's easy to do a thing, it's a pain in the backside to undo a thing.

It'd only take two seconds to restore the old Outcast dessy with its dual Libety Cannons or a Raven Talon with supernova capability, but that doesn't mean you -should-.

There's a reason why MKI cruisers need loving, because people pilot them in turret mode and die to bombers and gunships. Also because the roles that they play need to be re-evaluated and balanced accordingly. At the moment cruisers act chiefly as more vulnerable gunboats than anything else. Simply doubling the armor isn't going to do anything save cause it to live longer, not solve any underlying balance issues.

I do agree that caps need major re-evaluation. Granted I'm a small ship kinda guy, but I do own a secret destroyer and pair of gunboats (pirating in a gunboat makes me feel dirty though, like stepping out of college to go grab lunch money at the nearby primary) and I fight them all the time as a ZnO.

That being said, I'm sticking to my original point that the community will snarl and hiss at factionalized battleships, and that we've plenty of other balancing issues amongst the heavier portions of Discovery's fleet to tackle before we start blissfully churning out MKII versions.
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Offline Lohingren
07-26-2008, 07:44 PM,
#27
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Posts: 1,097
Threads: 48
Joined: Sep 2007

and dusty, when you said earlier that capital ships where over powered way back when, yes they where in terms of balance. because there was only 2 factions with a bomber that being rheinland and corsairs/img the rest of the factions had to take them on with multiple cruisers, another battleship or fighters.

now that every faction has bombers i find they should be upgraded again to a greater level. honestly battleships should not be so weak now.

the way i see it we make a mk2 that is restricted, or we make them the way i suggest but for everyone, what do you think will cause more trouble?

restricted mk2 ships that wont even leave theyre system of defense, or flying battle monsters being spammed by BHG and libertonians alike and every other place that they are used in great succession uber pwning everything?

no i think normal battleships should be kept the same for that exact fact, noone who abuses big ships should be given a upgraded version of the ship they abuse. i know there is perfectly capable people out there that should be allowed a better ship in which they play on, the way i see it if they submit theyre good RP to a admin there is no need for them not to get one if they wanted.

but i dont think battleships with such power or anywhere near that power should be granted to everyone and anyone.


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Offline Kuraine
07-26-2008, 07:48 PM,
#28
Member
Posts: 994
Threads: 99
Joined: Dec 2007

I'm personally against the idea of creating a whole bunch of new warships (especially considering we'd need to create new stations to stick them all on), when we have issues with the existing capital ships that could do with being solved first.

I'm a destroyer pilot at heart, and I'd prefer to see changes made to existing capital ships to make them...well...less crap, before we go making mk2 versions like Dusty said.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
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Niezck
07-26-2008, 07:53 PM,
#29
Unregistered
 

Kuraine, he's only suggesting maybe a few dozen new ships be made. Same model, different stats. Give them to the official factions as a special "flagship". Not create an entire new range of warships to be sold to the general public.
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Offline Dusty Lens
07-26-2008, 07:56 PM,
#30
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

If I'm not mistaken 'way back then' even fighters had supernova capability. But I might be setting the wayback machine too far.

However, my second point was that the community reacts very poorly to the notion of 'restricted' items and not without undo concern. I hate to drag the beaten corpse of the recent Outcast registry debacle and the endless debates that it spawned, but no one was able to firmly put the issue of whom should deem what's restricted to who to rest.

As to making the vessel freely available, well, if it were deemed that a mobile shooting platform with the kind of maneuverability that only an X shuttle could admire is something that folks would like to see added to the mod it would have to be determined if it would be preferable to invest the energy into developing and testing such an addition, or if there would be greater merit in investigating the current capship situation and granting boosts and clarifying roles where necessary.

Personally, I'd say that there would be greater rewards reaped from giving what we have now a thorough ponderance which could very well result in an injection of steroids into the battleship class.

The current system of depreciating returns for ever more slightly boosted gains in strength system that we have in place doesn't lend to much more than a lineup of vessels that are somewhat tougher and larger transports than ships of war with strategic use and intent.

Have I become redundant yet? I imagine so.
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