• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 630 631 632 633 634 … 779 Next »
factionized flagships

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 2 3 4 5 6 … 9 Next »
factionized flagships
Offline chopper
07-26-2008, 07:58 PM, (This post was last modified: 07-26-2008, 08:00 PM by chopper.)
#31
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Lohingren.. Again there are more problems.

For example, it's quite well known Nations had flagships.
That means, Brets had one, USA had one, Japan had one etc..
Now what you are suggesting is that every single "faction" (in RL it would be something like a unit specialized in one area, right?) has it's own flagship, which makes no sense at all.
For example, 101st would have one, RoS would have one, SoB would have one..
That means, Outcast nation would have 3 bloody flagships, which makes absolutely no sense.
Now, I know the meaning of flagships in FL, they are tied to factions, not nations.
But I am of strong belief that only main clan of a certain faction should have one flagship, or it should be shared by factions.
That way RP is gonna be much better and we won't have 3 overpowered BS's in orbit of Malta/Crete.
Same is on the Corsair side, TBH, OPG, Benitez. 3 overpowered 'flagships'.

I am of opinion that only RM, BAF, LN and KNF should have these, but if we are allowing it to others, it makes absolutely no sense for Outcasts and Corsairs to have more overpowered battleships only because they have more factions.
Having 3 overpowered battleships next to each other makes having any of those pointless.
Because it should be unique, for that nation.

I vote yes for the proposal, but only under certain circumstances.
I would also like to see the discussion further, as it may lead to the result.

Also, what about Xenos? *looks at Dusty* Are they gonna get an overpowered Eagle?:lol:

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline Dusty Lens
07-26-2008, 07:59 PM,
#32
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:Also, what about Xenos? *looks at Dusty* Are they gonna get an overpowered Eagle?:lol:

Overpowered Blazer.
Reply  
Offline Lohingren
07-26-2008, 08:01 PM, (This post was last modified: 07-26-2008, 08:05 PM by Lohingren.)
#33
Member
Posts: 1,097
Threads: 48
Joined: Sep 2007

well the restricted word is a rather sucky one i do agree.

but just like the terrorist id is restricted to those who RP and create theyre story by admin rule i reckon these should be also, i find it to be the same situation. if not a easier one to make, since with a better battleship you will only be restricted to defending your system from invaders (and even then i doubt itl be used for that all the time) or giving out a ID that lets you attack anyone you wish without worrying

well the restricted word is a rather sucky one i do agree.

but just like the terrorist id is restricted to those who RP and create theyre story by admin rule i reckon these should be also, i find it to be the same situation. if not a easier one to make, since with a better battleship you will only be restricted to defending your system from invaders (and even then i doubt itl be used for that all the time) or giving out a ID that lets you attack anyone you wish without worrying

@chopper: good points again i agree with you there it would be unfair, but then again liberty would have 3 also, but thats not my point, hell im even going to go as far as saying being a official faction does not automatically get you one of these ships. i just want to see them implimented, hell we could make it every official faction needs to give a viable RP story/excuse to have this flagship.

Another edit: just as any other independant/unofficial faction would

that would make things fairer non?

[Image: smniko.jpg]
Reapers of Sirius Database
  Reply  
Niezck
07-26-2008, 08:01 PM,
#34
Unregistered
 

Oooooh, a Blazer with a super-awesome-uber Antimatter cannon with a raidus of over nine thousand. You should get that. Oh and we can't forget the chuck norris launcher on top of the cockpit. Screw boarding, throw person-shaped balls of win at them!
Reply  
Offline mjolnir
07-26-2008, 08:03 PM,
#35
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

About factionized flagships:

Interesting idea

I wouldn't mind seeing them even though I don't thing it is worth the extra place/implementing problems.
I think you should talk to the boss if he will ever say yes to it.

--------------------------------------------------------------------------------------------------------------------------


' Wrote:i honestly do think all cap ships should have a major overhall this is just be trying to get battleships a overhall in some ways without it being a great nusiance to the overall community.

.............................................................................

i am personally volunteering to do the restating, all factions who have theyre flag ship as a cruiser i am MORE than willing to do those also. but like i said i honestly think all caps need a major overhall for they arent capital ships, theyre big flying meat shields of death and flying death traps

EDIT: and honestly i dont think adding a gun or 2 would make them any less useless, they will still be able to be taken down by 2-3 bombers and the only thing that would change is theyre usefulness against other capital ships which is not which is in question right now


Quote:There's a reason why MKI cruisers need loving, because people pilot them in turret mode and die to bombers and gunships. Also because the roles that they play need to be re-evaluated and balanced accordingly. At the moment cruisers act chiefly as more vulnerable gunboats than anything else. Simply doubling the armor isn't going to do anything save cause it to live longer, not solve any underlying balance issues.

I do agree that caps need major re-evaluation. Granted I'm a small ship kinda guy, but I do own a secret destroyer and pair of gunboats (pirating in a gunboat makes me feel dirty though, like stepping out of college to go grab lunch money at the nearby primary) and I fight them all the time as a ZnO. The decreasing appreciation of power from Gunboat (the best bang for your buck by far to Battleships (still overwhelming, but extremely manageable for the money you have to invest in one).

If you have overhauling ideas feel free to come with them. (Maybe in a different thread than this)


My idea about classes is:

Ships that are in the middle - VHFs and GBs are by far the most universal - in numbers they can kill anything. But they are not the best ship for any single task.The more "extreme" the ship gets the better it is in doing a special task, but weaker at doing other things:

so
LFs- kill VHFs/Bombers easily, bad against caps
Bombers - kill Cruiser/BSs easily, medium against GBs (mostly due to agility and missiles on GBs), medium against VHFs, bad against LFs
Cruisers - good against GBs, medium against BS, weak against bombers
BS - good against cruisers, medium(or good) against GBs, weak against bombers

The problematic issues as I see them now and solutions that I can think of:

some Bombers are too good against fighters => fixing those - currently Catamarans and Taiidan IMHO

GBs are too powerfull against cruisers - powerplant changes on GBs - as in chopper's proposal, generally all but the slowest GBs get powerplant decrease

Cruisers are too weak against GBs and die fast - cruiser powerplant increase (to fire Mortar etc..) also in the same thread already, armor increase

Battleships - die fast to bombers, or groups of GBs/Cruisers - armor and powerplant increase.



[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline kingvaillant
07-26-2008, 08:04 PM, (This post was last modified: 07-26-2008, 08:05 PM by kingvaillant.)
#36
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

Won't read everything but:

Why not, instead of getting a lot of issues with adding bases, modding stats etc...

Why don't we simply create an armor Upgrade MK 9(Cruiser/BS only) and MK10(BS only)

Those armors would be given by admins, and forced to stick to a precise ship(faction, or special RP (example: monstar). The multiplier would be even greater.

And on the same topic, why not some kind of Super boosted scanner too? same conditions

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
  Reply  
Offline Lohingren
07-26-2008, 08:07 PM, (This post was last modified: 07-26-2008, 08:08 PM by Lohingren.)
#37
Member
Posts: 1,097
Threads: 48
Joined: Sep 2007

thats another idea there valliant i like that one also, maybe a x6 or even as far as x10 for the mk 10 (and im being serious with that one)

[Image: smniko.jpg]
Reapers of Sirius Database
  Reply  
Niezck
07-26-2008, 08:08 PM,
#38
Unregistered
 

Hmmm, that could work quite well i think. I think it should be a fairly hefty multiplier though, something around the 5-6 mark.
Reply  
Offline Blodo
07-26-2008, 08:08 PM, (This post was last modified: 07-26-2008, 08:09 PM by Blodo.)
#39
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

This idea is just adding a pointless tier to all the capships. It's not a good solution, either all caps should be boosted or all caps should stay as they are. The problem is not in the ships themselves, it's in the people that fly them, but since there won't ever be any capship restrictions here, it's a bit pointless to discuss it.

Quite frankly I would be all for majorly buffing capships to a realistic level, but on my RHA I experienced more than once two untagged RH BSes attacking us in concert, sometimes three. Two-three battleships against our three bombers/fighters, if the battleships were buffed that force would be untouchable by nothing short of 10+ skilled people. Translation: it would be invulnerable, since it's close to impossible to commit such a force. Even factions would lose their policing abilities, since there is no way they could forcibly demand such a force to get rid of their caps. The server would be in complete capship anarchy.

Although the armour idea sounds good.
  Reply  
Offline chopper
07-26-2008, 08:08 PM,
#40
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Kingvaillant wins the prize! Nice idea!

And Mjolnir, why is Taiidan better against fighters then the Snubnose? O.o
I find it rather average against fighters, while Catamarans are a class above.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Pages (9): « Previous 1 2 3 4 5 6 … 9 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode