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  Discovery Gaming Community Discovery General News and Announcements
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Wild Pawn ID update

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Pages (4): 1 2 3 4 Next »
Wild Pawn ID update
Offline Connor
09-15-2023, 11:36 AM, (This post was last modified: 09-21-2023, 10:32 AM by Connor.)
#1
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

So lets be real the current Wild Pawn ID is terrible. Bad map, tech and restarts so it's been decided to take a look at the ID and redo them. Everything has been redone from the ground up. Instead of just a single ID we will be splitting the IDs into 3 new IDs. Now you might be wondering but why has it changed to 3 IDs? This is far more complicated? It's simple. We've decided to give each 3 IDs complete access to their house tech and having this all under a single ID would be a complete disaster. One ID with compelte access too 3 houses worth of tech isn't exactly a great idea. We hope this brings new opportunities to the ID.
  • Gallic Wild ID sold on the Kusari Battlecruiser in Tau 53 Lausanne Complex in Zurich and Gold Station in conn
  • Kusari Wild ID sold on Heaven's Gate in Tohoku and Gold Station in conn
  • Rheinland Wild ID sold on Kaarst Drydock in Omega 55 and Gold Station in conn
  • Live on server restart
  • /restart nWildRh - Rheinland Wild restart
  • /restart nWildKu - Kusari Wild Restart
  • /restart nWildGa - Gallic Wild Restart
  • Live now

[+]Rheinland Wild ID
100% Tech Cells: Rheinland Civilian, Rheinland Military, Rheinland Pirate / Black Market, Sirian Civilian, Wild (Inc Nomad Prototype Wild Weapons)
75% Tech Cells: Nomad Weapons, Nomad Equipment

The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.


This Alien ID is used by the Rhheinland Wild, who:


- Can assist Nomads and Wild anywhere

- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,

- Can not use transports where cargo exceeds 3,000 units


Within Zone of Influence: Rheinland, Systems directly bordering Rheinland, Omegas, Systems directly bordering Omegas, Omicrons


- Can not freely attack transports unless they are in the Omicrons

- Can attack any other ship

- Can demand cargo from any ship, including transports, and attack them if they do not comply.

[+]Kusari ID
100% Tech Cells: Kusari Civilian, Kusari Military, Kusari Pirate / Black Market, Sirian Civilian, Wild (Inc Nomad Prototype Wild Weapons)
75% Tech Cells: Nomad Weapons, Nomad Equipment

The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.


This Alien ID is used by the Kusari Wild, who:


- Can assist Nomads and Wild anywhere

- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,

- Can not use transports where cargo exceeds 3,000 units


Within Zone of Influence: Kusari, Systems directly bordering Kusari, Sigmas, Systems directly bordering Sigmas, Omicrons


- Can not freely attack transports unless they are in the Omicrons

- Can attack any other ship

- Can demand cargo from any ship, including transports, and attack them if they do not comply.

[+]Gallic Wild ID
100% Tech Cells: Gallia Civilian, Gallia Military, Gallia Pirate / Black Market, Gallia Civilian, Wild (Inc Nomad Prototype Wild Weapons)
75% Tech Cells: Nomad Weapons, Nomad Equipment

The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.


This Alien ID is used by the Gallic Wild, who:


- Can assist Nomads and Wild anywhere

- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,

- Can not use transports where cargo exceeds 3,000 units


Within Zone of Influence: Gallia, Systems directly bordering Gallia, Taus, Systems directly bordering Taus, Omicrons


- Can not freely attack transports unless they are in the Omicrons

- Can attack any other ship

- Can demand cargo from any ship, including transports, and attack them if they do not comply.

We will of course keep an eye on these IDs are somewhat strong so that means they can change at any time if we deem fit. Any existing Wild Pawn IDed ship will not have a Rheinland Wild ID on it instead so please double check your ships. Open to constructive feedback!


Updates / Fixes
  • Moved Gallic Wild restart to Zurich
  • Fixed nWildGa respawn ID spawning with wrong ID
  • Fixed Gallic Wild not having 100% tech on Gallic Lawful
  • Moved Gallic Wild restart to Champagne, Battlecruiser Nice
  • Added GBs to the IDs

Known Issues / To do
  • Kusari Wild ID has Core logo

[Image: Snoopyman.gif]
Reply  
Offline Nika
09-15-2023, 11:41 AM, (This post was last modified: 09-15-2023, 11:56 AM by Nika.)
#2
Armed to the Teeth
Posts: 1,714
Threads: 200
Joined: Mar 2018

Let each respective Wild ID use it's House gunboats?

Other than that, a positive and a long overdue change and a step in the right direction from the absolute abomination the Wild Pawn ID was.
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Offline Couden
09-15-2023, 11:42 AM, (This post was last modified: 09-15-2023, 11:43 AM by Couden.)
#3
Guardian of Tempest
Posts: 2,047
Threads: 162
Joined: Aug 2017

Whats the point of being wild if you cannot terrorise people?

The whole point of being wild is to attack silent traders because in otherway they wouldve escape

[Image: 3XTkESZ.png]

Reply  
Offline Groshyr
09-15-2023, 11:47 AM,
#4
Member
Posts: 3,802
Threads: 376
Joined: Mar 2018

Thanks.
Reply  
Offline Chronicron
09-15-2023, 11:50 AM, (This post was last modified: 09-15-2023, 11:51 AM by Chronicron.)
#5
Assuming direct control
Posts: 1,450
Threads: 131
Joined: Aug 2017

Let them use their House GBs too. Restricting them to what is a very mid GB isn't quite good. Otherwise, it's a very good change that's been a long time coming.

[Image: uXIwfFB.png]
  Reply  
Offline Toaster
09-15-2023, 11:51 AM,
#6
Caution: Do NOT Insert Fingers
Posts: 3,136
Threads: 248
Joined: Sep 2010

Looks like a great improvement, but why have the cargo limit be 3000 instead of the usual 3600? Any particular reason?

Also, region specific Zoner IDs next please.

[Image: NbE3ZJ9.png]
Olivia Sable
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Offline Sally
09-15-2023, 12:16 PM,
#7
Member
Posts: 380
Threads: 62
Joined: May 2022

So these IDs are finally getting nerfed, finally some consistency. Welcomed change.

"I suppose many people will continue moving towards careless computing, because there's a sucker born every minute." - RMS
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Offline Sally
09-15-2023, 12:20 PM,
#8
Member
Posts: 380
Threads: 62
Joined: May 2022

(09-15-2023, 11:51 AM)Toaster Wrote: Looks like a great improvement, but why have the cargo limit be 3000 instead of the usual 3600? Any particular reason?

My two cents it's so that people can't go around demanding to drop more cargo than what the average trader usually hauls. All transports with over 3K of cargo will drop 3K of said cargo when they blow up as well, no matter how big they are. Also who would use anything but a frigate which has less than 3K cargo hold on one of these IDs anyways?

"I suppose many people will continue moving towards careless computing, because there's a sucker born every minute." - RMS
Reply  
Offline Lemon
09-15-2023, 12:26 PM,
#9
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

(09-15-2023, 11:42 AM)Couden Wrote: Whats the point of being wild if you cannot terrorise people?

The whole point of being wild is to attack silent traders because in otherway they wouldve escape
Ask for their cargo, no easy blue for ya, good change
Reply  
Offline Antonio
09-15-2023, 01:06 PM,
#10
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Great changes all-round. Finally we can play house wild characters in something other than Eagles and Sabres.

A couple of things to note:
-What about wild and nomad bases not in zoi of these 3 ids? Example: Inverness. A zoi line in “any system containing a wild or nomad base” would suffice.

-Add house/civilian gunboats to the ID, or rather remove the Scorpion-only restriction. If the limitation stays this would force current wild non-scorpion gunboat owners to get rid of their ships, like a Condor or Ahoudori.

-Consider changing the transport engagement lines from only Omicrons to “outside House space”. While freely engaging transports is powerful, it was never really abused (Xenos and old Maquis had this for many years, also no issues), and Omegas/Taus/Sigmas are remote enough to justify the rare occasion warranting its usage.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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