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(10-07-2023, 01:46 PM)Haste Wrote: There is also the issue of "too many chefs spoiling the broth" in these instances where cleaning up erroneous entries starts taking longer than, well, doing the work with fewer people would.
To support what Haste is saying here, as I previously mentioned I did some work on econ myself. I had to come back to it multiple times over the course of several days, including a single day where I worked on the document for many hours but had to take multiple breaks just because the enormity of the task is mind-numbing. And a good bit of the work I did ended up getting reverted, and further delaying the patch.
We're working on implementing better internal systems to streamline the process of making additions to the econ doc, and once those are in place, I'm personally willing to sit down and add commodities back in to the game one at a time despite how much of a pain in the ass it is assuming I get authorization to do so.
I have a few questions about the situation in Gallia.
1) Why is the planet Marseille so far from the trade lane?
2) Why are these jump gates in Burgundy so far from the trade lane?
3) Why is the battleship Cassaard standing in such a wasteland? After all, it is not defending anything there. Wouldn't it be better to position it close to the planet Marne?
4) Since there was an evacuation of Lorraine, can you bring back battleship Venissieux somewhere? After all, the warship would surely have been evacuated too, right?
It could, for example, be placed next to the New Paris.
so positioned:
or so positioned:
New Paris itself has a problem because it is 3,000 metres from the docking point to the treade lane. Maybe it would be worth squeezing that down a bit to 2,000?
One last thing, whoever changed the colours of the nebulas in Burgundy to that ugly green of the Omicrons has committed a crime on aesthetics. Please, bring back the old blues.
Before:
Now:
That's all I've found so far, and it seems to me to be wrong in Gallia.
(10-07-2023, 01:46 PM)Haste Wrote: There is also the issue of "too many chefs spoiling the broth" in these instances where cleaning up erroneous entries starts taking longer than, well, doing the work with fewer people would.
To support what Haste is saying here, as I previously mentioned I did some work on econ myself. I had to come back to it multiple times over the course of several days, including a single day where I worked on the document for many hours but had to take multiple breaks just because the enormity of the task is mind-numbing. And a good bit of the work I did ended up getting reverted, and further delaying the patch.
We're working on implementing better internal systems to streamline the process of making additions to the econ doc, and once those are in place, I'm personally willing to sit down and add commodities back in to the game one at a time despite how much of a pain in the ass it is assuming I get authorization to do so.
If I may have the cheek to interject here as a total noob to Disco - this is an inpressive load of work you're all taking on, thanks in advance for a great version
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(10-07-2023, 02:17 PM)Megaera Wrote: Okay, that explains it, thank you. I was under the assumption this was going to be the final version.
Not even remotely close to final. This is more like the minimal acceptable product to allow the patch to go out.
Over the coming days and weeks we'll be working on adding more depth to the current commodities, and then expanding the commodities where needed.
My first focus area is going to be contraband, and I'll likely set up some designated feedback / blog threads to keep everyone involved in the process, too.
so ... one question ... zoners lost a lot this patch ... but it is normal!! but i have a simple question ... what happened to Pinnacle Outpost? yes i know that pobs are for now "deleted", but wasn't suposed to something happen to the pinnacle outpost? like one upgrad to a proper base? at least it was what i was told when i delivered several cargo runs for it! and what else on the erie crises?!
First of all, Burgundy is located within a green nebula on the Universe Map, which makes it greenish tint make perfect sense. Moreover, blue-orange mix is dull and overused, green with orange is nice and cool. I don't see a reason to change visuals that perfectly make sense and made system much more appealing and calm, although I agree on the distance to jumpgates from tradelanes.
(10-07-2023, 02:55 PM)Erremnart Wrote: Pinnacle Outpost should be now a regular base in Penn.
First of all, Burgundy is located within a green nebula on the Universe Map, which makes it greenish tint make perfect sense. Moreover, blue-orange mix is dull and overused, green with orange is nice and cool. I don't see a reason to change visuals that perfectly make sense and made system much more appealing and calm, although I agree on the distance to jumpgates from tradelanes.