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PSA: Mass POB Migration, other POB info

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PSA: Mass POB Migration, other POB info
Offline Chenzo-
10-31-2023, 10:03 PM,
#61
Cardamine Consigliere
Posts: 1,175
Threads: 146
Joined: Jan 2010

(10-31-2023, 07:51 PM)Karlotta Wrote:
(10-31-2023, 07:21 PM)Chenzo- Wrote: PoB's are now much, much more vulnerable as intended by the dev team.

More destroyed POBs mean more drama around destroyed POBs.

It increases anxiety and stress for POB owners.

It turns disco more into the direction of a place ruled by mobs, seal-clubbers, and bullies. That one isn't a surprise, if you look at who is in the dev team.

(10-31-2023, 07:21 PM)Chenzo- Wrote: Moving them further away from solar's makes them that much harder to maintain.

Makes POB owners waste more time supplying pobs doing boring things trying to avoid interaction. Time they could be spending having fun interacting with people.

(10-31-2023, 07:21 PM)Chenzo- Wrote: Moving them further away means they can be attacked from all sides with no protection.

See point one.

In addition, this move encourages POB owners to try and "hide" the location of their base, amplifying the problems, around long boring hide-and seek cruises and drama when they get found.

Having POBs randomly spread out far from other solars will make systems much uglier and un-immersive.

More spread out bases means more "interdicted space" and more escape-docking from enemies than bases that are right next to each other, which will make them impact gameplay MORE not LESS.

What you SHOULD have done is give POB owners models and tools to position their bases neatly attached to other NPC bases, creating rules about positioning, IFF, defense modes, wps, and blacklist/whitelist that makes them fit in well with their surroundings and they don't bother anyone.

For example:

- make them small docking port models that can be attached to industrial np bases.
- The Ring in Berlin, which should IRP be a cluster of inter connected bases surrounding the planet could house many such pobs
- Freeports could be majestic space cities of multiple inter-connected pobs (plus the npc Freeport)

Here are some examples using the simplest POB model, the use of custom models gives even more possiblities:

[Image: zQpig6p.jpg]
[Image: jP2MCBz.jpg]
[Image: QTrziV2.png]

The last image shows a POB for which several people told me they had been regularly shipping iridium to Sabah Shipyard and never even noticed the POB.

Now I have to put it in a location where it will look totally out of place and will be "interdicting" more space. Good job team.

In case you still don't get it:

[Image: FTqfFZ0.png]

These 2 pobs would look considerably better and have considerably less negative impact on gameplay if they were attached to Freeport 9 in a way that make it look like 1 station, with zoner iffs and hostile/friendly lists that dont break zoner RP.

They way they are now, which is the way POBs everywhere will be with these changes, is less immersive and more game-breaking.

See, your PoB was far too well integrated and well protected.

Now it can be shot down much easier.

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Offline Prysin
10-31-2023, 10:19 PM,
#62
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

Stop obsessing over pixels. It takes little to no effort to rebuild them. It's just a matter of time.

I thought you played the game to spend time, away from everyday life.... so why complain about spending more?

[Image: v1zVWKX.png]
DHC Discord
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Offline Karlotta
10-31-2023, 10:56 PM, (This post was last modified: 10-31-2023, 10:57 PM by Karlotta.)
#63
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

(10-31-2023, 10:19 PM)Prysin Wrote: Stop obsessing over pixels. It takes little to no effort to rebuild them. It's just a matter of time.

I thought you played the game to spend time, away from everyday life.... so why complain about spending more?

When are the people who say others should care less about disco gonna take their own advice?

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
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Offline LuckyOne
10-31-2023, 11:03 PM,
#64
Armed to the Teeth
Posts: 490
Threads: 13
Joined: Apr 2020

One has to notice, with the new rules, all the POB "infested" systems now suddenly look like crap. POBs in random places, which go completely against established and intuitive vanilla layouts with things flowing naturally seem to go against the idea of quality system design and assets the dev team has established in the last few years of releases.

I urge the team to take the feedback into account and reconsider further lowering the distance limitations towards planets and other dockable solars.
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Offline Emperor Tekagi
10-31-2023, 11:05 PM,
#65
Niemann's legacy
Posts: 2,836
Threads: 267
Joined: Jun 2015

Most of these bases have been "moved out of the way" for the moment.
I do not think that most of the moved bases are actually processed base movement requests already.
Some bases are in god who knows spots due to system development changes too.
They process the moving around on bulk tomorrow from what I understood.
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Offline Saronsen
10-31-2023, 11:13 PM, (This post was last modified: 10-31-2023, 11:13 PM by Saronsen.)
#66
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

(10-31-2023, 11:05 PM)Emperor Tekagi Wrote: I do not think that most of the moved bases are actually processed base movement requests already.

the restrictions are so bad we have people in liberty moving their pobs entire systems over because you are ALWAYS in range of something youre restricted in being range of, especially in new york
its wild
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Offline Karlotta
10-31-2023, 11:13 PM,
#67
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

(10-31-2023, 11:03 PM)LuckyOne Wrote: POBs in random places, which go completely against established and intuitive vanilla layouts with things flowing naturally seem to go against the idea of quality system design and assets the dev team has established in the last few years of releases.

Yeah who ever could have seen that one coming.

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Offline Emperor Tekagi
10-31-2023, 11:22 PM,
#68
Niemann's legacy
Posts: 2,836
Threads: 267
Joined: Jun 2015

Yeah, asked for a system move too because the base turned into an eyesore in most other spots. In some systems it just sucks.
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Offline Mr.Jamison
10-31-2023, 11:48 PM, (This post was last modified: 10-31-2023, 11:54 PM by Mr.Jamison.)
#69
Banned
Posts: 115
Threads: 17
Joined: May 2022


Chenzo- Wrote:

It turns disco more into the direction of a place ruled by mobs, seal-clubbers, and bullies. That one isn't a surprise, if you look at who is in the dev team.



[Image: dmoz5ln.gif]


Implement greatly anticipated changes to POB's and then make them hardly worth doing.

And now Staff will be regulating House RP's? :rolleyes:
RIP Discovery.


User was banned for: Possibly compromised account.

https://discoverygc.com/forums/showthrea...tid=204206
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Offline Lusitano
10-31-2023, 11:49 PM,
#70
Storm Chaser
Posts: 1,806
Threads: 192
Joined: Feb 2011

at least that could be some exceptions to the rule ... for example .. the rule say no POB in less that 8k from a base, but what if that POB has the same IFF from that base? for example one POB with BMM iIFF could be much closer to a NPC BMM IFF. one Navy or Police IFF POB could be much closer to bases with the same IFF and jumpgates.
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