' Wrote:Nah, they disappear after some 5 seconds or so. So that wouldn't be the problem.
But I'm totally against upping their HP to that level.
Also, I think CD would trigger them no matter how much you increase HP.
Nukes currently have 25k HP and CD makes some 300. It still triggers it.
Anyway, using CD's against nukes requires skill, and I'm against removing this.
If you'r spamming nukes without shield, you deserve to die. That simple.
Wha..?!
Mines do NOT have 25k hp <.<
Yea, they disappear, but it is easy to change, believe me.
I will just use some stats of a torpedo and it would be a bomb.
EDIT:
Every projectile has 2 hitpoints, not more, not less.
I wasn't responding to your post, Colonia, but to Blodo's.
And, by my stats taken from FLstat, Nuke mines have 25.000 HP, while Rippers have 6.752 HP.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
Then.. Why can't you activate them with guns, but you can with Mini-razor? Oo
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
' Wrote:Then.. Why can't you activate them with guns, but you can with Mini-razor? Oo
You can <.<
Train CD's do very less damage but still activate mines, because they have a huge range.
Lemme post a line of an .ini-file, maybe you will believe me.....
I just got it. HP in FLstat is for launcher actually.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
Yer same idea has come up with SN's giving each house thier own one, same could be for Mines (Tope End) for each house or every high ranking faction (top pirtaes and house) with every one just a little different say e.g
Liberty:
A-Bomb - having High damage but lower blast zone and a slower rate of fire
Or
Bret
Bouncing Betty (Bouncing bomb from WW2 made in Sheffield) having a high blast zone and fast refire but lower damage
the point is only make its slightly different so everyone doesn't do what they do with Nukes and just buy one type, mind you if it was a house nuke then having another factions mine equiped would count as a OORP weapon.
If you like i could make up a list of them, but i have no skills in the development area of this just the ideas on what could be done.
I'll get started tonight and post when its done, only going to be major factions to start with and i'll try to get it worked so all pirate allies can get the mines also like Outcasts,Hessains,LH,LR can have the same ones kinda thing.
Got the good old Wiki to help me with names so should be done in the next 3 hours or so.
Bretonia
Boucing Betty:
Hull: 8,000
Shield:6,000
Speed: 90 M/S
Liberty
Paveway Mk 1:
Hull: 10,000
Shield: 5,000
Speed: 70 M/S Rhineland
Bliz:
Hull: 9,000
Shield: 6,000
Speed: 80 M/S
Kusari
Chaooyaku:
Hull: 8,000
Shield: 7,000
Speed: 95 M/S
Outcast allience
Zorro (not the man, the word for smart (fox)..so i'm told)
Hull: 8,500
Shield: 4,000
Speed: 90 M/S
Corsairs
Brixia:
Hull: 8,000
Shield: 9,000
Speed: 90 M/S
Zoners
Depth Charge
Hull: 8,500
Shield: 7,000
Speed: 90 M/S
Kusari Pirates
Type 88:
Hull: 8,500
Shield: 9,500
Speed: 80 M/S
Xenos
Red Neck:
Hull: 9,000
Shield: 5,000
Speed: 70 M/S
Nomads
Destoryer:
Hull: 12,000
Shield: 2,000
Speed: 60 M/S
Rheinland Pirates (apart from Hessians)
Freiheit:
Hull: 8,500
Shield: 7,000
Speed: 80 M/S
Order
Fire Ball
Hull: 10,000
Shield: 6,000
Speed: 80 M/S
Mollys
Golden Barb Mk 1
Hull: 7,500
Shield: 7,000
Speed: 100 M/S
Gaian
Eco Mine
Hull: 9,000
Sheld: 5,000
Speed: 70 M/S
I've worked it out so everyone who would everyday meet up for a good fight have different but same at the same time Outcasts differ from this as they have a broader ZOI but i've made them match the most of their main enimies, please point out anything out of place.