• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 2 3 4 5 6 … 46 Next »
Community Input: Systems Development Future

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Community Input: Systems Development Future
Offline Lythrilux
11-22-2023, 12:48 PM,
#21
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

Remove all guard systems.

[Image: Lythrilux.gif]
Reply  
Offline Lythrilux
11-22-2023, 01:05 PM,
#22
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

Also bring back Humboldt

[Image: Lythrilux.gif]
Reply  
Offline Kosa
11-23-2023, 06:19 PM,
#23
Member
Posts: 378
Threads: 82
Joined: Dec 2011

I'd prefer:
- System design: Environmental Storytelling
- Travel times: Perfect as it is!
- System connectivity: Streamlined (for more action bottlenecks)

Overall I think the current state is really well done. I'd move on with the story a bit to spark some interest. Perhaps in the form of conflicts.
The events you've been doing recently are really good! Like the cardamine crisis and the monsoon on Kyushu! Keep them coming! Smile

[Image: unknown_alpha.png]
Reply  
Offline Wildkins
11-23-2023, 07:30 PM, (This post was last modified: 11-23-2023, 07:41 PM by Wildkins.)
#24
Freeport 3
Posts: 1,943
Threads: 175
Joined: Feb 2013

(11-22-2023, 12:48 PM)Lythrilux Wrote: Remove all guard systems.

rho deleted for next patch

ed: I have just been informed Rho is not in the mod.

This goes to show just how much I look at the Omicrons
Reply  
Offline Chenzo-
11-23-2023, 08:05 PM,
#25
Cardamine Consigliere
Posts: 1,174
Threads: 146
Joined: Jan 2010

Mod 4.84, add PoB stuff from today.

Not just systems, ships, everything. No Gallia.

That’s if you actually want player fun.

Reply  
Offline Isidorak
11-24-2023, 10:21 PM,
#26
Member
Posts: 8
Threads: 1
Joined: May 2012

4.85 - check there

[Image: canibal.gif]
069740399
030318011
Reply  
Offline BobMacaroni
11-26-2023, 02:25 AM,
#27
Dread Spirit
Posts: 399
Threads: 23
Joined: Sep 2021

a lot of my main points have already been said, but I'll just skim over some things I'd like to add

travel times seem fine as they are, only thing I find weird is that Cardamine routes are faster going through Kusari, when inRP the "Cardamine Highway" goes through Bretonia. other than that it seems fine

one thing I'd like to see is just more systems in general. one of the main drawing points of discovery is all it's new features, especially systems. one of the, actually probably the, best part of 5.0 (actually, I think from all updates I've seen) was seeing the new systems. systems like Omicron Pi, Alaska, Tau 61, Earhart, etc are very cool, and I would not be opposed to seeing more of them in the future.

on the flip side, one thing I didn't like from 5.0 was seeing systems getting removed to increase player interaction, being a repeat of another system, or something else. streamlining the systems is a good idea, but also it allows for more additions to be made. removing systems and connections feels like a void is made. also, some systems don't neccessarily have to be streamlined either to increase interactions. there could be main routes, and main systems that are the fastest ways of travel, that are meant to be hubs or main routes, and other "side systems" that somewhat out of the way, but still have purposes to them.

basically, I think streamlining is preferable, with "side systems", not just one way guard systems. also, Omicron Pi, Tau 61, Earhart, etc are great. the more, (especially in regards to the deep Omicrons) the better
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode