• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Server Events Official Event Archive
1 2 3 4 5 … 10 Next »
[Official Event] A Delicate Balance: Force of Arms

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (22): « Previous 1 … 6 7 8 9 10 … 22 Next »
[Official Event] A Delicate Balance: Force of Arms
Offline JadeTornado
12-02-2023, 12:25 AM,
#71
Man-Eater
Posts: 331
Threads: 23
Joined: Apr 2018

(12-02-2023, 12:23 AM)Levenna Wrote:
(12-02-2023, 12:15 AM)JadeTornado Wrote: Share that strategy please. Also Jayenbee's answer perferctly suits you too.

From my perspective even from the very start you had large ships that have difficulty dodging going ahead/breaking formation and making targets of themselves. This kind of resulted in your main fleet being whittled down until DTR could just push in with superior numbers, I think.

Formation is easier for DTR ofc, they have the station to rally around. A lot of your cruisers and I think all of your gunboats over the course of the fight also broke off to shoot the Reavers and weren't supporting the main fleet, so the Corsairs' smaller ships kind of had free reign to deal damage while their larger ships didn't have any gunboats/cruisers dealing damage to them.

Keeping formation may be easier with the pob deshielding less of a factor though. Just try and stay a little tighter and cover each other, is a good start.

Thanks!

(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.

[Image: 028346256bdf56a43850d9b16c9d89ce.png]
Cap PVP discord server
Reply  
Offline -Revenant-
12-02-2023, 12:56 AM,
#72
El Contrabandista
Posts: 109
Threads: 17
Joined: Aug 2023

It is important to avoid unnecessary drama in event, especially when there is already a faction that is highly active. Balance is key, and having a mix of different types of ships and players can help create a more level playing field. if the Cruisers are causing too much damage, they should be removed to give other players a chance to participate and potentially win. Ultimately, the goal should be to create an enjoyable experience for all players involved.

User was banned for: https://discoverygc.com/forums/showthrea...pid2329965
Time left: (Permanent)
Reply  
Offline Chenzo-
12-02-2023, 03:16 AM,
#73
Cardamine Consigliere
Posts: 1,175
Threads: 146
Joined: Jan 2010

(12-01-2023, 10:27 PM)Wildkins Wrote: The defensive guns were unintentionally massively overtuned and have been brought more in line with normal NPC station weapons for tomorrow. The bonus damage applied by Outcasts hitting the 800k commodity mark will also be applied in the interim.

The second OC capitals got within 10 k shields were gone.

Hulls were going down before OC caps even got within normal firing range.

Reply  
Offline Couden
12-02-2023, 10:21 AM,
#74
Guardian of Tempest
Posts: 2,047
Threads: 162
Joined: Aug 2017

I am playing this game for a couple of years and I am pretty sure if there's a Siege/Siege event it must have some drama, so better log attacking side and harvest Corsairs.

[Image: 3XTkESZ.png]

Reply  
Offline Semir Gerkhan
12-02-2023, 02:02 PM, (This post was last modified: 12-02-2023, 02:03 PM by Semir Gerkhan.)
#75
Deux's Chosen One
Posts: 128
Threads: 8
Joined: Feb 2013

I'm going to share my own experience from yesterday. It's a personal and subjective opinion, of course, and I don't intend to convince anyone that I'm more right than others.

From my point of view the battle was quite disappointing for the Outcast-Zoner side. I'm very aware of the fact that I'm not even remotely a good PVP player, and I honestly don't care that the Reavers slaughtered me in a few seconds. I didn't go into battle thinking I would do well because I know my limitations in PVP, and I didn't really care about losing the fight. I just wanted to have some fun because the battle was according to my faction's RP. However, I was disappointed by the fact that I think the Outcast-Zoner side never had the slightest chance of winning.

Just before starting the fight from our side we already saw that the numbers were close to 27 to 20 in favor of the Corsair, although that alone does not have to be decisive, battles have been won with a worse numerical disadvantage. Then we saw the range of the cruiser-POBs and it also surprised us, because they were capable of reaching our ships from 10k away. To top it off, the Reavers also arrived to support the Corsair side and the battle began to look like suicide. Finally we saw that the cruiser-POBs not only had a range of 10k, but also eliminated the shield of our caps in one fell swoop.

The result of the battle was a massacre for the Outcast-Zoner side, but taking into account that there were quite a few people on the Corsair side who, before connecting, were saying in this same thread that the battle was very unbalanced against them, and that it would be like hunting ducks, it is very curious that the result has been exactly the opposite.

I'm not saying that the Outcast-Zoner side fought very well and we still lost. The truth is, I don't have much idea about massive battle strategies, and I'm sure we made a lot of mistakes, starting with myself. What I'm saying is that before starting the battle, when we saw what we had in front of us, on our side the idea that we all had in mind is that it was already a lost battle. That is very sad and takes away a little bit the desire to continue playing the event. I also think this is why all this drama has been created, and why there are so many frustrated people. It's normal to get frustrated when you're offered a competitive event where there doesn't seem to be any chance of winning.

I've no intention of getting into the drama, assigning blame, or hurling accusations at the staff of taking sides and rigging the event. That's useless and only serves to generate more tension and bad feelings. The only thing I'm going to do, is ask the staff to do what they have to do, so that the event is more balanced and not absolutely frustrating for one of the sides.
Reply  
Online John'DTR'Grey
12-02-2023, 02:09 PM,
#76
Malta's Misery
Posts: 235
Threads: 56
Joined: Feb 2023

(12-02-2023, 02:02 PM)Semir Gerkhan Wrote: I'm going to share my own experience from yesterday. It's a personal and subjective opinion, of course, and I don't intend to convince anyone that I'm more right than others.

From my point of view the battle was quite disappointing for the Outcast-Zoner side. I'm very aware of the fact that I'm not even remotely a good PVP player, and I honestly don't care that the Reavers slaughtered me in a few seconds. I didn't go into battle thinking I would do well because I know my limitations in PVP, and I didn't really care about losing the fight. I just wanted to have some fun because the battle was according to my faction's RP. However, I was disappointed by the fact that I think the Outcast-Zoner side never had the slightest chance of winning.

Just before starting the fight from our side we already saw that the numbers were close to 27 to 20 in favor of the Corsair, although that alone does not have to be decisive, battles have been won with a worse numerical disadvantage. Then we saw the range of the cruiser-POBs and it also surprised us, because they were capable of reaching our ships from 10k away. To top it off, the Reavers also arrived to support the Corsair side and the battle began to look like suicide. Finally we saw that the cruiser-POBs not only had a range of 10k, but also eliminated the shield of our caps in one fell swoop.

The result of the battle was a massacre for the Outcast-Zoner side, but taking into account that there were quite a few people on the Corsair side who, before connecting, were saying in this same thread that the battle was very unbalanced against them, and that it would be like hunting ducks, it is very curious that the result has been exactly the opposite.

I'm not saying that the Outcast-Zoner side fought very well and we still lost. The truth is, I don't have much idea about massive battle strategies, and I'm sure we made a lot of mistakes, starting with myself. What I'm saying is that before starting the battle, when we saw what we had in front of us, on our side the idea that we all had in mind is that it was already a lost battle. That is very sad and takes away a little bit the desire to continue playing the event. I also think this is why all this drama has been created, and why there are so many frustrated people. It's normal to get frustrated when you're offered a competitive event where there doesn't seem to be any chance of winning.

I've no intention of getting into the drama, assigning blame, or hurling accusations at the staff of taking sides and rigging the event. That's useless and only serves to generate more tension and bad feelings. The only thing I'm going to do, is ask the staff to do what they have to do, so that the event is more balanced and not absolutely frustrating for one of the sides.

Hello there, good day.

Well I really like and respect you a lot your POV. Its fair, and its respectuouse. But the battle was even in numbers and skill level. We did the numbers and was 33 on outcast+zoner+core side and 32 on corsair+FL side. I have to say that the battle developed really bad because a 3 main strategic failures that caused the total collapse of the lines.
Also, I see the feeling is mutual, we were also a bit scared watching that giant fleets is really impressive for sure.

Core was also told to engage oc's and corsair, but as expected, mainly engaged corsairs. And zoners are really expected to engage corsairs, since, well, they declared war on them.

See you in the battlefield, and salut Smile
Reply  
Offline Karst
12-02-2023, 02:11 PM,
#77
Chariot of Light
Posts: 2,985
Threads: 214
Joined: Sep 2009

I've snipped a whole bunch of posts that have gone wildly off the topic of this event.

Stick to that, please.

[Image: jWv1kDa.png]
Reply  
Offline Schxer
12-02-2023, 04:07 PM,
#78
Armed to the Teeth
Posts: 148
Threads: 22
Joined: Nov 2016

(12-02-2023, 02:09 PM)GreySeiker Wrote: Hello there, good day.

Well I really like and respect you a lot your POV. Its fair, and its respectuouse. But the battle was even in numbers and skill level. We did the numbers and was 33 on outcast+zoner+core side and 32 on corsair+FL side. I have to say that the battle developed really bad because a 3 main strategic failures that caused the total collapse of the lines.
Also, I see the feeling is mutual, we were also a bit scared watching that giant fleets is really impressive for sure.

Core was also told to engage oc's and corsair, but as expected, mainly engaged corsairs. And zoners are really expected to engage corsairs, since, well, they declared war on them.

See you in the battlefield, and salut Smile

Hello there, and good morning

Do your numbers again.
[+]Spoiler

Good night, and salut Smile
Reply  
Offline Lusitano
12-02-2023, 04:12 PM,
#79
Storm Chaser
Posts: 1,806
Threads: 192
Joined: Feb 2011

"windows between 20:00 and 22:00 UTC" damn!! didn't noticed that! was that written from the begining? if so i didn't saw that!! and only siege guns to damage ... no wonder that i logged my little bomber and nobody was around!! nahhh!! can't participate! rl comes first!

and it is funny to see some saying it is a fair combat while others say that their ships lost their shields while being so far away!!
Reply  
Offline Jayenbee
12-02-2023, 04:39 PM,
#80
Maker of Ways
Posts: 402
Threads: 19
Joined: Aug 2011

(12-02-2023, 04:12 PM)Lusitano Wrote: it is funny to see some saying it is a fair combat while others say that their ships lost their shields while being so far away!!

All a matter of perspective isn't it? It's easy to assign blame when defeated and even more so to sit on a high horse in victory.
Not saying that's the way it is, but I'm under no illusion that it also couldn't be the case.

Regardless, feedback is feedback. Let it happen. Those with the means can filter through what's relevant to address and what's not.

When contending with a monster, you'd be wise to give the devil his due.
Reply  
Pages (22): « Previous 1 … 6 7 8 9 10 … 22 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode