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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Missile boats

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Missile boats
Offline Jinx
08-01-2008, 06:42 PM,
#31
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well - i remember, i had a liberty missile boat ones ( - but it was back in 4.82 days - more tolerant days ) - no one complained, ... mind, i had no single pvp ... but still - i think the advantages equal the disadvantages - however, in RP.... i do understand that not all factions can deploy a counter-capitalship.

but saying its ooRP is a big step. - its like saying
- 4 light mortars on your battlecruiser are ooRP, cause you are playing for a very great advantage against enemy cruisers, cause 4 mortars means that you are looking for those the most, while ignoring fighters.
- all cerberus turrets is ooRP, even if you can, cause we know that cerberus ships are mainly used against other capital ships
- all solaris is ooRP, cause we know that solaris turrets are mostly used against fighters

i KNOW that all those setups require some "skill" - however.... aiming a gunboat missile at an enemy needs some skill, too - you cannot simply spam them into space... you won t get very lucky then. - you ll have to time them ( or you ARE lucky ... )

i have been flying a kusari GB against two bretonian red catamarans with infernos, krakens and SN. - i had 2 missile launchers - while you consider that "ok" - these missiles were almost no threat to the bombers... they dodged them just as they came. - and they ripped the gunboat apart.

even if i have had 4 missile launchers ( the maximum i can put on a kusari GB for that matter ) - i wouldn t have been successful.

i see the point of the argumentation - but i think its a lot of drama about something that is not as relevant as it appears.

i once attacked a rogue gunboat with 2 missiles and 2 fighter escorts. - a perfect setup - while i was alone in a BHG bomber... the two missiles ripped me apart easily - i wasn t destroyed, but i had to spend 10million on refitting my ship. - end of the story ... MY FAULT... i should have retreated. - i would NEVER blame the gunboat for my mistake for attacking them. - and retreating is almost always possible.

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Offline Zapp
08-01-2008, 06:43 PM,
#32
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I have a (singular) LR GB, used solely to combat LN GBs. In Liberty, bombers aren't much of an issue when youre an unlawful capital ship...

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Offline Jihadjoe
08-01-2008, 06:48 PM, (This post was last modified: 08-01-2008, 06:49 PM by Jihadjoe.)
#33
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' Wrote:Zapp, get in a gunboat and how about you to take on a fully-loaded bomber:P. I, being mainly a gunboat pilot, don't think its really sportly for a bomber to be able to destroy a gunboat by itself in five or less hits.

Missile boats are an answer to a question. How to stop the seeminly infinte xeno and hacker bomber fleets? Two words, missile boat. But that said I do think that having a full load out of missiles is a little extreme. Those kind of loadouts should only be deployed with in the presence of a fleet and should not be out on patrol by them selves. Also I think that we should make missiles finte to make them a little vunerable by them selves. But if this were to happen, the missile limit on gunboats should be increased.


Ok this is my 1000th post and it feels like a real waste but hey ho.

I own a Rogue GB it has no missiles. There are only a few bomber pilots that could solo a GB. Infact I have fought off 2 (count them... 2) bombers with it once.

I think thats its perfectly sporting to have bombers able to kill gunboats on their own if the bomber is well piloted... and frankly it takes a good bomber pilot to solo an average GB.

I think the only way to rememdy this is to make it so that cap ship missiles use ammo (not expensive but just so they can't fire them constantly). This would level the playing field rather well, and discourage the use of full missle loadouts.

I disagree that the ammo limit should be raised.

It takes less skill to fire weapons that home in on the target than it does to fire weapons that go in a straight line.

Frankly its not too hard to learn how to aim and hit fighters with GB guns, making thjem pretty effective and not nearly so demoralising for the fighter pilots. It creates better RP chances (as fights and RP before fights lasts longer) and is more fun for everyone involved.

What fun is there in knowing that you can pwn three fighters without breaking a sweat. I like fights to be hard, difficult and exciting, flying a missile boat simply can't be that exciting (and infact its not. I tried it out on a private server a while back). So yeh... there we go... thats my veiw. (and my 1000th post, fairly ironic that it puts my forum rank as 'Gunboat Captain' eh?)

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Offline Dusty Lens
08-01-2008, 06:49 PM,
#34
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Of course Jinx, there is the issue of rather than being stupid enough to attack an overwhelmingly more powerful vessel, of having said vessel come to you.

For instance, a fight between the HF and the Xenos. Xenos and HF are in their mutual fighters, going to town against one another.

Fight is proceeding well, good fun is had by all.

Lane Hacker missile boat that shell remain unnamed jumps into the fight and proceeds to vape the five vanilla Xeno fighters with great ease within a few moments.

Fight is over.

All in all I'm not terribly put out by missile boats anymore, no more so than I am of undocking to find four BH BCs sitting over Ouray waiting to get in a quick kill against a lone fighter. Both events are something we just have to live with as there's always going to be some folks out there who reckon on getting a kill message over a quality time.
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Offline rhodes
08-01-2008, 06:50 PM,
#35
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' Wrote:I have a (singular) LR GB, used solely to combat LN GBs. In Liberty, bombers aren't much of an issue when youre an unlawful capital ship...

which is a really big reason why you would probably never see a unlawful missile boat

Edit: JihadJoe, then you must be a really outstanding gunboat pilot, really lucky, or you fought some guys who didn't know how to fly. In my gunboat if I see two or more bombers I will usaully run since its really no fun to get novaed in under 5mins. Even fighting just one bomber pilot can be a pain for me, average or otherwise. And further more if there are only a few good bomber pilots who can solo a gunboat, then i must run into them every time i face a bomber, which in liberty happens every day at least once.
Edit 2: Way to make me feel like a crappy pilot:P

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Offline Jihadjoe
08-01-2008, 06:52 PM, (This post was last modified: 08-01-2008, 07:04 PM by Jihadjoe.)
#36
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' Wrote:which is a really big reason why you would probably never see a unlawful missile boat

there was one actualy.. who shall remain un-named as dusty said.

EDIT: actualy I am a pretty average GB pilot. But a lone bomber is very easy to hit with guns only. I have spent most of my time flying fighters, and largely using guns (though lately I have fallen in love with torps). I only very rarely get the GB out. Its named [RoS]Firestorm[/\]. And I have fought good bomber pilots (though not bomber specialists like Dustin or Gurjiv) and won without too much hassle, Lohingren is no fool in a bomber and he has yet to beat my GB one on one.

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Offline Jinx
08-01-2008, 06:55 PM,
#37
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sure - if a fight is fun and good - adding overwheling power into it is a bad idea, cause it spoils the fun ( which is more important than RP for some matter ) - but that doesn t only apply to missile boats ( though they have an easier time to spoil someones fun )

i wouldn t consider missile boats ooRP for that matter - but maybe rather the pilots intentions. however linked they are. - a missile boat makes sense... and its good. - but it needs responsibility - just like any ship that CAN overpower others ( cruisers, battlecruisers, battleships... and yes... bombers, and fighters, too sometimes )

but from what i hear - yes, missile boat captains are often not the sort you d call "sportive and responsible" but i d rather blame the people for it - cause its really hard to draw a line.

for that matter - i think that 2 missiles is "enough" and more is simply a waste of space - if i cannot hit with 2, i won t be lucky with 6 - but some people might not agree with that... anyway - its being addressed from what i know... missiles will require more energy to fire in the next version - not cause igiss dislikes the missiles as such, but cause they cause lag.

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Offline Zapp
08-01-2008, 07:03 PM,
#38
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Maybe an Aegis-cruiser style ship, purely anti-fighter, as they are today. Dunno how this would be implemented (knock transport turrets to class 6, GB turrets to 7, and the missile turrets to class 8, which the Aegis cruiser would use). This would encourage teamwork, as it would be easily slaughtered by even GB, and any attacking fighters would have to bring at eleast a gunboat, and the importance of capital ships (now merely bomber fodder or vehicles for RP) would make fleet battles more common, hopefully being fun to everyone.

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Offline rhodes
08-01-2008, 07:10 PM,
#39
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' Wrote:Maybe an Aegis-cruiser style ship, purely anti-fighter, as they are today. Dunno how this would be implemented (knock transport turrets to class 6, GB turrets to 7, and the missile turrets to class 8, which the Aegis cruiser would use). This would encourage teamwork, as it would be easily slaughtered by even GB, and any attacking fighters would have to bring at eleast a gunboat, and the importance of capital ships (now merely bomber fodder or vehicles for RP) would make fleet battles more common, hopefully being fun to everyone.

If this idea was put into the mod, which i think it should be, the missile limit would really have to be increased for those ships otherwise it would only be able to shoot for about 5mins in a fire fight.

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Offline ScornStar
08-01-2008, 08:59 PM,
#40
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You know what seems to be good RP for a Xeno confronted by a Liberty warship? Running!!!!!! The Xenos arent supposed to pwn Liberty on thier own turf (New York).

There are plenty of ships out there specialized for anti cap. Is the other side of the coin not fair too? This is just one of those situations when you have to know when to run.

Getting mad at being beat by a ship designed to kill your is useless. Otherwise, I'd flame the RM every time I fight them (they alway kill me, not that i dont deserve it). The RM make heavy use of anti cap weapons and are not getting flamed for it.(they shouldn't get flamed either)

This guy made the tactical observation that the enemy is heavy with bombers/fighters then made the tactical decision to counter it. Its up to you to find a effective counter to that.

Not try and attack someones tactics as "unfair". All is fair in love and war. But call a gunship over or even get one of your transports out there and kill him if all he's got are missles.

The missles are not that hard to dodge, I've seen Moljinr and Gronath dodge my only two turret spammage all day.

Its one of the perils of your role accept the good with the bad. There doesnt need to be a new thread on how to nurf ships or tactics everytime a tactic is used that swat fighters, theres plenty for killing caps. Xenos are are terrorist not a regular army to stand in head on combat with the Navy. Next time you see it RUN!!!!! or call for help.

No flames intended here just observations.

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