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  Discovery Gaming Community Discovery Development Discovery Developers Forum
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Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle

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Discovery 5.1 Dev Diary #4 - The Inter-Class Balance Puzzle
Offline Trakais
04-11-2024, 03:48 PM,
#21
Member
Posts: 249
Threads: 41
Joined: Dec 2008

hope you will compile new installer for 5.1
without CapitalClassFixes.dll so icould do fresh install.
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Online Kauket
04-11-2024, 03:49 PM,
#22
Dark Lord of the Birbs
Posts: 6,562
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

Just delete it anyway, you don't need it.

[Image: kauket.gif]
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Offline Lukas
04-11-2024, 07:14 PM,
#23
Fort Admiral-Spee
Posts: 172
Threads: 43
Joined: May 2012

(04-10-2024, 08:53 PM)Lusitano Wrote: i miss 4.86 ... i

yes.
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Online TheSauron
04-21-2024, 04:32 PM,
#24
Local Gaian
Posts: 2,466
Threads: 358
Joined: Aug 2013

The diary seems to only mention fighter and bomber balance. Which side of the fence do fighterbombers fall on?


One MD Admiral
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Offline Traxit
04-21-2024, 07:58 PM,
#25
Sourdough
Posts: 1,184
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Joined: Dec 2012

(04-21-2024, 04:32 PM)TheSauron Wrote: The diary seems to only mention fighter and bomber balance. Which side of the fence do fighterbombers fall on?
from what we can gather, the class homogenises itself as Fighter-Bomber.
I assume all withstanding fighter bombers, light bombers, and some mediums will have the standard bomber shield. And the bigger mediums and all heavies will have the advanced bomber shield.
There is also the notion that bombers who closely resemble their fighter predecessor, will inherit that agility, akin to the Vulture.

[Image: eitgNHT.gif]
The best Video Game OST
Just Got Better
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Offline Felsvar
04-21-2024, 09:46 PM,
#26
Member
Posts: 381
Threads: 30
Joined: Mar 2017

(04-10-2024, 08:53 PM)Lusitano Wrote: i miss 4.86 ... i

Discovery's Golden age was 4.84
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Offline Darius
04-21-2024, 10:24 PM,
#27
The Lion of Bretonia
Posts: 1,406
Threads: 303
Joined: Aug 2020

Discovery's Golden Age was actually the COVID pandemic. Change my mind.

On the topic of dev diaries, though


where story
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Offline Chenzo-
04-21-2024, 11:29 PM,
#28
Cardamine Consigliere
Posts: 1,185
Threads: 146
Joined: Jan 2010

Can I ask for a bit of clarification on snub weaponry;

Do these changes suggest that snubs with zero weapons attached with have ‘faster’ manoeuvrability stats with each gun adding ‘mass’ and therefore slower, OR just ‘heavy weapons’ adding mass??

Many thanks (:

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Offline Haste
04-22-2024, 02:11 AM,
#29
Lead Developer
Posts: 3,574
Threads: 107
Joined: May 2012
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(04-21-2024, 11:29 PM)Chenzo- Wrote: Can I ask for a bit of clarification on snub weaponry;

Do these changes suggest that snubs with zero weapons attached with have ‘faster’ manoeuvrability stats with each gun adding ‘mass’ and therefore slower, OR just ‘heavy weapons’ adding mass??

Many thanks (:

For the time being it is exclusively bomber guns (Arbalests, Renders, Firestorms, etc.) and heavy bomber guns (Hellfire Rocket Pods, Starkiller Torpedoes..) that add mass. Everything else is effectively "weightless" at 0 mass. There's no benefit to leaving slots open. I expect us to want to build on the concept after 5.1, but for now it's really quite simplistic.

[Image: cdSeFev.png]
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Offline Chenzo-
04-22-2024, 11:14 AM,
#30
Cardamine Consigliere
Posts: 1,185
Threads: 146
Joined: Jan 2010

(04-22-2024, 02:11 AM)Haste Wrote:
(04-21-2024, 11:29 PM)Chenzo- Wrote: Can I ask for a bit of clarification on snub weaponry;

Do these changes suggest that snubs with zero weapons attached with have ‘faster’ manoeuvrability stats with each gun adding ‘mass’ and therefore slower, OR just ‘heavy weapons’ adding mass??

Many thanks (:

For the time being it is exclusively bomber guns (Arbalests, Renders, Firestorms, etc.) and heavy bomber guns (Hellfire Rocket Pods, Starkiller Torpedoes..) that add mass. Everything else is effectively "weightless" at 0 mass. There's no benefit to leaving slots open. I expect us to want to build on the concept after 5.1, but for now it's really quite simplistic.

Thanks for clarification.

I like the idea of mounting hyper weaponry being possible to mount and fire but at the cost of a bit of manoeuvrability.

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