• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports
« Previous 1 2 3 4 Next »
[Coding] Death on cruise-quickdocking with gates in dangerous places

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
[Coding] Death on cruise-quickdocking with gates in dangerous places
Offline Sombs
09-25-2024, 08:02 AM,
#11
Three orange cats in a mech
Posts: 6,822
Threads: 503
Joined: Feb 2014

Thanks for recording that. Does this also happen when you are not using cruise speed to enter the gate?




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



Reply  
Offline Nika
09-25-2024, 08:06 AM,
#12
Armed to the Teeth
Posts: 1,723
Threads: 200
Joined: Mar 2018

To prove or refute that point it'd require further testing. I looked into just reproducing it for the moment, but can do further tests to see if it'll happen on impulse/thrust.
Reply  
Offline The_Godslayer
09-25-2024, 08:42 AM,
#13
Troll Mastermind
Posts: 911
Threads: 115
Joined: Mar 2019

I'll retry Kepler when I get up in the morning

I'll do something about my superiority complex when I cease to be superior.

"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"

Reply  
Offline Sombs
09-25-2024, 09:10 AM,
#14
Three orange cats in a mech
Posts: 6,822
Threads: 503
Joined: Feb 2014

Okay, so Nika and I have been testing this for the entire past hour:

- Using cruise speed and quickdock at the gate seems to the core of the issue.
- Lag is not necessarily the primary factor, but it might make it more reliable to reproduce.
- It seems this can be avoided by not cruising into the quickdock point of the gate, meaning your ship moves at lower speed.
- This might have not been an issue before the cruise speed increase all across the board.

I'll keep testing this. It doesn't seem to be an issue in Singleplayer, so my theory is this:

When you cruise into the quickdock point, the server might not register that you slowed down at any point, but also doesn't place you in the target system, meaning for a time you theoretically keep moving forward in the location you are in. In Dresden (and a few other locations) this means your ship theoretically runs into mine fields or damage zones.

What I can do to minimize this threat is make the exclusion zones behind gates and around jump holes a bit bigger, so there is more time for the server to register that you are not in the system anymore.

What you should do is slow down upon docking with gates and jump holes, at least when you enter the gate/hole in a system full of hazards. Any other gate/hole should be fine, if my theory is correct. That being said, I'm not a code monkey, so Aingar, Alex, Haste or Wildkins may be more knowledgeable about this.


Alternatively, you can do what Nika and I just did and just have a fun time trying to kill yourselves by cruising into the quickdock point of the gate.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



Reply  
Offline Nika
09-25-2024, 09:25 AM,
#15
Armed to the Teeth
Posts: 1,723
Threads: 200
Joined: Mar 2018

To add up on the above.

Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode