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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Community Equipment Guides [Tutorial] Jump Hole Generators - How do they work? (Updated December 14th)

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[Tutorial] Jump Hole Generators - How do they work? (Updated December 14th)
Offline Yeggito
10-26-2016, 04:50 PM,
#11
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Thank you; just wanted to clarify...and we clarified that I'm a bit of a moron when I don't read carefully ^^.

Inactive; hope to be back at some point

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Offline Burning
10-26-2016, 07:11 PM,
#12
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Posts: 418
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Joined: Dec 2014

Do you prevent them from being sold ooRPly?
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Offline sindroms
10-27-2016, 01:10 AM,
#13
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Posts: 9,435
Threads: 985
Joined: Feb 2008

I have my ways.

It is not exactly forbidden, but still might be something you want to avoid doing. Within reason, anyway.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline sindroms
12-14-2016, 10:06 AM,
#14
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Posts: 9,435
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Joined: Feb 2008

First post updated.

The created jumpholes will now be spawned on the Friday of the week and will last during the weekend.
Section 6 under activation rules has been added.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Jessitrescott
06-16-2018, 09:34 PM, (This post was last modified: 06-16-2018, 09:38 PM by Jessitrescott.)
#15
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Posts: 780
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Joined: Mar 2011

Heyo, will the admins allow for a jump hole between Poole and ille de France ? (The rp behind this would be the Hyper gate in Alberta is used to transport troops to ille de France for a suprise attack) only fighter and caps allowed and a temporary zoi Extension for BAF,LN and maybe kill bonus too ? Also it it possible to increase the number of days jump hole is spawned for ?

EDIT:- the event will be purely for fun PvP not rp. It doesn't make much sense invading ille de France but I would like some pews there.

[Image: jess.png]
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Offline Skorak
06-16-2018, 09:38 PM,
#16
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Afaik that gate will eventually connect to Alberta.
Ageira gates need a counter piece.

Though if the devs deem this a good idea we can do it.

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Offline SnakThree
06-16-2018, 09:57 PM,
#17
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(06-16-2018, 09:34 PM)Jessitrescott Wrote: Heyo, will the admins allow for a jump hole between Poole and ille de France ? (The rp behind this would be the Hyper gate in Alberta is used to transport troops to ille de France for a suprise attack) only fighter and caps allowed and a temporary zoi Extension for BAF,LN and maybe kill bonus too ? Also it it possible to increase the number of days jump hole is spawned for ?

EDIT:- the event will be purely for fun PvP not rp. It doesn't make much sense invading ille de France but I would like some pews there.

Would be best if you contacted Ageira if you want to do anything with Ageira property. Both Hypergates are not completed and non functioning in the first place.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Jessitrescott
06-16-2018, 10:00 PM, (This post was last modified: 06-16-2018, 10:01 PM by Jessitrescott.)
#18
Mother of Mep
Posts: 780
Threads: 43
Joined: Mar 2011

Ahhh right, I think it would be best to spawn a JH in Leeds and into somewhere in gallic core space so it's easy for all the factions involved to get there. The event is mainly for PvP purposes and won't have any inrp implications, to spice things up in gallia.

[Image: jess.png]
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Offline vesoul
10-21-2024, 05:22 AM,
#19
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Posts: 52
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Joined: Aug 2024

Curious question, are Jump Hole Generators any different now from 8 years ago? Secondly, it is possible/allowed to inRP change the usage of JumpHole Generator to "stabilize" deteriorating JumpHoles?



The [Image: PVArGCT.png] Starfliers are the best faction.


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Offline TheKusari
10-21-2024, 07:21 AM,
#20
Resident Editor
Posts: 2,707
Threads: 451
Joined: May 2020

(10-21-2024, 05:22 AM)vesoul Wrote: are Jump Hole Generators any different now from 8 years ago?

I don't have a good answer here. May need a second Admin who is a little bit "wiser" than me to answer this one.

(10-21-2024, 05:22 AM)vesoul Wrote: Secondly, it is possible/allowed to inRP change the usage of JumpHole Generator to "stabilize" deteriorating JumpHoles?

Nope, the generators exclusively create temporary Jump Holes. The story and system devs are in charge of changing / developing the jumphole types in-game.



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Second Best: Liberty Navy 46th Fleet



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