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  Discovery Gaming Community Discovery General News and Announcements Patch Notes
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5.2.1 - patch notes

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5.2.1 - patch notes
Offline Busy Miner
11-12-2024, 04:06 PM, (This post was last modified: 11-12-2024, 05:54 PM by Busy Miner.)
#11
Gold-digger
Posts: 147
Threads: 5
Joined: Oct 2017

I dearly wish that one small pocket of traditional mining spots (radius 2 km like before) in each new asteroid mining field would be left so that traditionalists like me could continue to mine in the only right, god-given way.
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Offline Haste
11-12-2024, 04:09 PM,
#12
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(11-12-2024, 03:49 PM)Nodoka Hanamura Wrote: So now, as someone who's been working towards a bustard, I have to ask - who in the [Expletive] do I go to for one, and how much do I have to pay now?

Give corps a second to get production up and running. The expected price isn't too far from the previous NPC price. I imagine they'll be built on order given the effort involved.

[Image: cdSeFev.png]
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Offline Amba
11-12-2024, 04:53 PM,
#13
Member
Posts: 254
Threads: 68
Joined: Dec 2023

No fish?
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Offline Slimalou
11-12-2024, 04:54 PM,
#14
Dread Spirir
Posts: 189
Threads: 39
Joined: Apr 2023

(11-12-2024, 02:31 PM)Antonio Wrote: Note to people: Capital ships and transports losing hull is compensated by the fact that they have % hull damage reduction, similar to old armor upgrades, meaning nothing changed in cap vs cap combat. You can check the exact % changed in the ship's infocard, most ships got 50% damage resistance and -50% base hull. This change was done in order to balance snubs' damage output vs caps, which was far too low previous patch.

Edit: This also means certain ships lost the same % of nanobots, because of the way armor upgrades work. Nothing changed overall.

So we lost even more health? Man is this this that free Healthcare feels like.
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Offline Aingar
11-12-2024, 04:54 PM,
#15
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

(11-12-2024, 03:39 PM)NOVA-5 Wrote: Problem with the new unchartered mining & getting out of...
ERR This jumphole is unstable, can't take more than 650 cargo through!

Should be fixed now.

(11-12-2024, 03:58 PM)NOVA-5 Wrote: Also is the system of requesting a Bargify now defunct?

Yes

[Image: cu7MfeX.png]
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Offline Haste
11-12-2024, 04:59 PM,
#16
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(11-12-2024, 04:54 PM)Slimalou Wrote:
(11-12-2024, 02:31 PM)Antonio Wrote: Note to people: Capital ships and transports losing hull is compensated by the fact that they have % hull damage reduction, similar to old armor upgrades, meaning nothing changed in cap vs cap combat. You can check the exact % changed in the ship's infocard, most ships got 50% damage resistance and -50% base hull. This change was done in order to balance snubs' damage output vs caps, which was far too low previous patch.

Edit: This also means certain ships lost the same % of nanobots, because of the way armor upgrades work. Nothing changed overall.

So we lost even more health? Man is this this that free Healthcare feels like.

No, he's saying the opposite. If you had 1,000,000 HP previously and took 50,000 damage from a projectile that would be 5% of your health gone. If you have 500,000 HP now and take 25,000 damage from the same projectile (due to armor damage resistance), that is still 5%.

[Image: cdSeFev.png]
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Offline SeaFalcon
11-12-2024, 05:04 PM, (This post was last modified: 11-12-2024, 05:07 PM by SeaFalcon.)
#17
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

Thanks for again randomly changing guns that didn't need to have their role changed. Looking at the Garnet and Blue Blaze.
Spending what little money I have on codes just to see next patch having them changed and out of sync is just meh.

Good job on the +3 selling of ships on bases though, that's welcoming.

Seeing all the balance changes going back and forth compensating against each other again gives me this feeling of devs dialing too many knobs and sliders. This leading to them not knowing which slider improved stuff and which didn't. And so it goes into an endless balance circle without actually improving the experience, it's just changing it...
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Offline Slimalou
11-12-2024, 05:17 PM,
#18
Dread Spirir
Posts: 189
Threads: 39
Joined: Apr 2023

(11-12-2024, 04:59 PM)Haste Wrote:
(11-12-2024, 04:54 PM)Slimalou Wrote:
(11-12-2024, 02:31 PM)Antonio Wrote: Note to people: Capital ships and transports losing hull is compensated by the fact that they have % hull damage reduction, similar to old armor upgrades, meaning nothing changed in cap vs cap combat. You can check the exact % changed in the ship's infocard, most ships got 50% damage resistance and -50% base hull. This change was done in order to balance snubs' damage output vs caps, which was far too low previous patch.

Edit: This also means certain ships lost the same % of nanobots, because of the way armor upgrades work. Nothing changed overall.

So we lost even more health? Man is this this that free Healthcare feels like.

No, he's saying the opposite. If you had 1,000,000 HP previously and took 50,000 damage from a projectile that would be 5% of your health gone. If you have 500,000 HP now and take 25,000 damage from the same projectile (due to armor damage resistance), that is still 5%.

gotcha
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Offline Amba
11-12-2024, 05:18 PM,
#19
Member
Posts: 254
Threads: 68
Joined: Dec 2023

(11-12-2024, 04:54 PM)Aingar Wrote:
(11-12-2024, 03:58 PM)NOVA-5 Wrote: Also is the system of requesting a Bargify now defunct?

Yes

Are they still locked to IDs with no cargo limit?
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Offline NOVA-5
11-12-2024, 05:21 PM, (This post was last modified: 11-12-2024, 05:23 PM by NOVA-5.)
#20
Smegger
Posts: 1,389
Threads: 63
Joined: Jan 2009

(11-12-2024, 05:18 PM)Amba Wrote:
(11-12-2024, 04:54 PM)Aingar Wrote:
(11-12-2024, 03:58 PM)NOVA-5 Wrote: Also is the system of requesting a Bargify now defunct?

Yes

Are they still locked to IDs with no cargo limit?

I would imagine so yes & there go's my Xmas box!
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