• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 2 3 4 5 … 547 Next »
Racing Discussion

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (2): 1 2 Next »
Racing Discussion
Offline TheKusari
01-16-2025, 06:47 AM,
#1
Resident Editor
Posts: 2,661
Threads: 448
Joined: May 2020

.
.
Sup, everyone!

As some of you know, I have previously ran a racing event and now in the middle of it's second interation. Makes me very happy that people wanna race. Its either that or you want my money. Hard to tell.

This is despite the high barrier of entry via video submissions of your fastest times (I do apologize there, best I can do with the tools provided). Why I'm making this post is to further guage interest and open it up to the community for suggestions to make the activity more interesting.

In-game timers have already been brought up a couple times so I can eliminate the video recording requirement. Racing Engines were a topic a bit ago.

I also want to make it clear that any suggestions sent in are ideas only and there's no promise to get them into the game. However it may inspire the devs. Again, no promises.

So, watchya got?
.
.



Discovery's Best Faction:  Starfliers
Second Best: Liberty Navy 46th Fleet



Reply  
Offline Sombs
01-16-2025, 06:59 AM,
#2
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

The destruction of Battleship Hood is still left unavenged. I propose an alliance of all racers to take down the Santander in a hilariously stupid way.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Reply  
Offline sindroms
01-16-2025, 08:51 AM,
#3
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

I need to see illegal racing culture with blinged out overdriven engines and LPI spitting donuts as a dude does a backflip before entering the trade-lane.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline StellarViss
01-16-2025, 10:08 AM,
#4
Disarmed Combatant
Posts: 614
Threads: 80
Joined: Nov 2015

(01-16-2025, 06:59 AM)Sombs Wrote: The destruction of Battleship Hood is still left unavenged. I propose an alliance of all racers to take down the Santander in a hilariously stupid way.

Can't agree more
Reply  
Offline jammi
01-16-2025, 10:15 AM,
#5
Badger Pilot
Posts: 6,544
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(01-16-2025, 08:51 AM)sindroms Wrote: I need to see illegal racing culture with blinged out overdriven engines and LPI spitting donuts as a dude does a backflip before entering the trade-lane.

You want to live your life 0.402336 kilometers at a time?






In all seriousness, I think racing as a concept is always going to be significantly limited until there are some actual game mechanics tied to it. FLHook support for various features is probably the biggest accessibility issue and would ideally provide functionality such as:

- Being able to initiate a race at a particular track with your group, including a specified or default number of laps per track.
- Wager pots, allowing participants to put money into a winnings pool that is awarded to the winner.
- Countdown timer to announce the start (maybe locking cruise engines before that point?)
- Waypoint tracking per race ring (to avoid skips or misses).
- Timers that initiate on race start, and track times on a lap and race basis.
- Top 10 leaderboards for each course for fastest lap record.
- A local winner announcement based on the registered racers and lap specification.

To make the system truly satisfying, you'd likely still need additional mechanics that changes how racing actually feels and handles. That might mean finely tuned racing engines and thrusters, that play with mass, acceleration and possibly even damage over time.

There's also a separate discussion to be had about how to facilitate "cheating", as in the kind of guns-free ratfucking Hovis got up to in Dublin.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Vulkhard Muller
01-16-2025, 12:12 PM,
#6
Junker Congress
Posts: 2,330
Threads: 410
Joined: Feb 2012

So, racing engines around really cool. Maybe make then for snub craft? Something like the Freighter 550 Engines where they cause some sort of drawback. Like, completely draining your core or something at the cost of MUCH higher speeds. We could see some interplay with Police and others pairing a light fight kitted with racing tech in order to run down smugglers/pirates/etc. Additionally, could see this being used for role play laws. Where only police and registered ships can have racing engines


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
Reply  
Offline SeaFalcon
01-16-2025, 12:44 PM, (This post was last modified: 01-16-2025, 12:45 PM by SeaFalcon.)
#7
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

Higher cruise speeds will make some tracks even more unusable than they already are with the current speed buff we experienced to cruising.

Perhaps looking into Light fighters with 'racing thrusters' that won't drain as much percentage, but they also shouldn't be combat capable.
Perhaps they could even damage your ship if you use them too hard.

Like the furnace, they can have other graphics attached to them.

But the most important thing here is - "nothing is stronger than family"
Reply  
Offline jammi
01-16-2025, 12:59 PM,
#8
Badger Pilot
Posts: 6,544
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(01-16-2025, 12:44 PM)SeaFalcon Wrote: Higher cruise speeds will make some tracks even more unusable than they already are with the current speed buff we experienced to cruising.

Perhaps looking into Light fighters with 'racing thrusters' that won't drain as much percentage, but they also shouldn't be combat capable.
Perhaps they could even damage your ship if you use them too hard.

Like the furnace, they can have other graphics attached to them.

But the most important thing here is - "nothing is stronger than family"

My preference is thrusters, as that also allows for variable speed control, skill expression through afterburner drain management, and possibly even a pitstop mechanic where using the thruster damages it. So you need to judge when to go off-track to repair. Cruise on the other hand is a binary on or off. There are options there too, like an near instant cruise charge, but that's very start-stop and a bit janky.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Haste
01-16-2025, 02:36 PM,
#9
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(01-16-2025, 12:59 PM)jammi Wrote:
(01-16-2025, 12:44 PM)SeaFalcon Wrote: Higher cruise speeds will make some tracks even more unusable than they already are with the current speed buff we experienced to cruising.

Perhaps looking into Light fighters with 'racing thrusters' that won't drain as much percentage, but they also shouldn't be combat capable.
Perhaps they could even damage your ship if you use them too hard.

Like the furnace, they can have other graphics attached to them.

But the most important thing here is - "nothing is stronger than family"

My preference is thrusters, as that also allows for variable speed control, skill expression through afterburner drain management, and possibly even a pitstop mechanic where using the thruster damages it. So you need to judge when to go off-track to repair. Cruise on the other hand is a binary on or off. There are options there too, like an near instant cruise charge, but that's very start-stop and a bit janky.

The tricky part in my opinion is making something that is actually naturally faster than conventional cruising. If it isn't, it all feels kind of silly when you slap on deliberately slower engines/thrusters to then race with. Just press Shift-W with a normal engine, dumbass.

Maybe we just need loads and loads of CDs, lol.

[Image: cdSeFev.png]
Reply  
Offline jammi
01-16-2025, 03:09 PM,
#10
Badger Pilot
Posts: 6,544
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

CD platforms are definitely environmental hazards we could build into tracks. Possibly also hairpins that require velocity control as you'll overshoot if you try to brute force with cruise.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode