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  Discovery Gaming Community Discovery General News and Announcements Patch Notes
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5.2.0.9

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5.2.0.9
Offline Ruairi
01-20-2025, 08:23 AM,
#11
Member
Posts: 360
Threads: 65
Joined: Apr 2016

Rest in peace Swatter...I thought the self-detonation mechanic was cool to play with and made it feel like an actual mine (with the mines overtuned damage and ammo count being my only gripe)...but I guess I'll just submit to the unintuitive cringe that is minetrapping with cds.

hamburger
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Offline Erremnart
01-20-2025, 09:26 AM,
#12
Storybot.exe
Posts: 892
Threads: 73
Joined: May 2020
Staff roles:
Story Developer

(01-20-2025, 05:34 AM)R.P.Curator Wrote: - Add unlawful Intelligence factions in all houses
i.e.: Liberty has LH
Rheinland has ? (Bundshunch)?
Bretonia has ?
Gallia has ? (Maquis)?
Kusari has ? (Hogosha? Chrysantemums?)
Omicrons, Taus and Omegas have Order
This along with a small forum change - specifying that RP comms are Private / Hackable / Public would add and increase the RP and would spice things up in game as well.

The Lane Hackers aren't an intelligence faction, they are unlawful info brokers (among other activities) who sell the information and data to the highest bidder (usually Outcasts). The reason why they have a TLAGSNET feature is because of their lore since they are the only unlawful faction in Sirius which can actually tap into the Ageira trade lane network and steal shipping data from it. There is no other faction like them, and inventing a new one for balancing reasons would steal a part of their roleplaying niche.
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Offline R.P.Curator
01-20-2025, 09:45 AM,
#13
El Contrabandista
Posts: 364
Threads: 55
Joined: Dec 2018

(01-20-2025, 09:26 AM)Erremnart Wrote:
(01-20-2025, 05:34 AM)R.P.Curator Wrote: - Add unlawful Intelligence factions in all houses
i.e.: Liberty has LH
Rheinland has ? (Bundshunch)?
Bretonia has ?
Gallia has ? (Maquis)?
Kusari has ? (Hogosha? Chrysantemums?)
Omicrons, Taus and Omegas have Order
This along with a small forum change - specifying that RP comms are Private / Hackable / Public would add and increase the RP and would spice things up in game as well.

The Lane Hackers aren't an intelligence faction, they are unlawful info brokers (among other activities) who sell the information and data to the highest bidder (usually Outcasts). The reason why they have a TLAGSNET feature is because of their lore since they are the only unlawful faction in Sirius which can actually tap into the Ageira trade lane network and steal shipping data from it. There is no other faction like them, and inventing a new one for balancing reasons would steal a part of their roleplaying niche.
No it would not.
It would balance the houses and combined with that little forum intro, which is basically a line of text, it would create RP opportunities.
You can always tinker without changing. Its called improving.
Also, you want activity - both Forum RP and in game - while keeping the same closed environment. How does that work?
Create opportunities for people to interact, create and expand, RP and In game.
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Offline TheDoctorXI
01-20-2025, 10:07 AM,
#14
Member
Posts: 1,230
Threads: 60
Joined: Nov 2017

I'll copy-pasta my post from the Staff Feedback thread:
Big Average PVPer/AKA Lé Docteur Wrote:I'm an average snub pilot, at best. The powercore(1) and mine changes are really nice and feels good, at least, (1)more so to 4.86 - peak. Fighters feel so sluggish, unresponsive and now, I've less capability to give my opponent a harder time by being evasive, because I am unable to be evasive.

Flying a Defender (muh Liberty) that feels slower than an Anubis, Sabre or Titan isn't very intuitive and harms the gameplay loop. I pity the poor souls that daily-drive those ships, or anything remotely slower than the Defender. Ships now feel like they turn like the wasp CD, slow and in wide arcs. Think this nerf to fighter mass will do nothing but encourage sitting and being an immobile turret as they track as you fly on by. Yet another patch with too much at one time, rather on just fixing actual problems (read: mines, CDs, etc.) and just making additional problems by "fixing" what's not broken.

Fighter-craft are intended on being small, light and nimble. Currently mass changes bring VHFs up to bomber level of manoeuvrability, please do actually consider reverting this as it serves to only actively harm average to lower skill levels.

[Image: 330px-Flag-liberty.png]
[Image: 5SPjwNr.gif]

Information ≛ Recruitment ≛ After Action Reports ≛ Feedback

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Liberty Navy 46th Fleet


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Offline Lord Caedus
01-20-2025, 10:17 AM,
#15
Malta's Bane
Posts: 634
Threads: 57
Joined: Jun 2013

(01-20-2025, 09:45 AM)R.P.Curator Wrote:
(01-20-2025, 09:26 AM)Erremnart Wrote:
(01-20-2025, 05:34 AM)R.P.Curator Wrote: - Add unlawful Intelligence factions in all houses
i.e.: Liberty has LH
Rheinland has ? (Bundshunch)?
Bretonia has ?
Gallia has ? (Maquis)?
Kusari has ? (Hogosha? Chrysantemums?)
Omicrons, Taus and Omegas have Order
This along with a small forum change - specifying that RP comms are Private / Hackable / Public would add and increase the RP and would spice things up in game as well.

The Lane Hackers aren't an intelligence faction, they are unlawful info brokers (among other activities) who sell the information and data to the highest bidder (usually Outcasts). The reason why they have a TLAGSNET feature is because of their lore since they are the only unlawful faction in Sirius which can actually tap into the Ageira trade lane network and steal shipping data from it. There is no other faction like them, and inventing a new one for balancing reasons would steal a part of their roleplaying niche.
No it would not.
It would balance the houses and combined with that little forum intro, which is basically a line of text, it would create RP opportunities.
You can always tinker without changing. Its called improving.
Also, you want activity - both Forum RP and in game - while keeping the same closed environment. How does that work?
Create opportunities for people to interact, create and expand, RP and In game.

Most of the house unlawfuls outside of the LH are in no way suited to fill the role of "Unlawful Intel" IDs, adding this capacity to most of them would simply be counterproductive at best. The house unlawful groups are already varied and diverse in their motivations, we do not need to waste effort making them needlessly complicated for no reason. This is just an overall terrible idea and should be taken out behind the woodshed and put out of its misery.

[Image: eHPLi2z.gif]
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Offline R.P.Curator
01-20-2025, 10:37 AM,
#16
El Contrabandista
Posts: 364
Threads: 55
Joined: Dec 2018

(01-20-2025, 10:17 AM)Lord Caedus Wrote:
(01-20-2025, 09:45 AM)R.P.Curator Wrote:
(01-20-2025, 09:26 AM)Erremnart Wrote:
(01-20-2025, 05:34 AM)R.P.Curator Wrote: - Add unlawful Intelligence factions in all houses
i.e.: Liberty has LH
Rheinland has ? (Bundshunch)?
Bretonia has ?
Gallia has ? (Maquis)?
Kusari has ? (Hogosha? Chrysantemums?)
Omicrons, Taus and Omegas have Order
This along with a small forum change - specifying that RP comms are Private / Hackable / Public would add and increase the RP and would spice things up in game as well.

The Lane Hackers aren't an intelligence faction, they are unlawful info brokers (among other activities) who sell the information and data to the highest bidder (usually Outcasts). The reason why they have a TLAGSNET feature is because of their lore since they are the only unlawful faction in Sirius which can actually tap into the Ageira trade lane network and steal shipping data from it. There is no other faction like them, and inventing a new one for balancing reasons would steal a part of their roleplaying niche.
No it would not.
It would balance the houses and combined with that little forum intro, which is basically a line of text, it would create RP opportunities.
You can always tinker without changing. Its called improving.
Also, you want activity - both Forum RP and in game - while keeping the same closed environment. How does that work?
Create opportunities for people to interact, create and expand, RP and In game.

Most of the house unlawfuls outside of the LH are in no way suited to fill the role of "Unlawful Intel" IDs, adding this capacity to most of them would simply be counterproductive at best. The house unlawful groups are already varied and diverse in their motivations, we do not need to waste effort making them needlessly complicated for no reason. This is just an overall terrible idea and should be taken out behind the woodshed and put out of its misery.

How?
Provide examples of how this would be more complicated than the update to the FL / BH Id lines or how this would created "complications".
All thats required:
- server rule regarding forum posts
- ID lines
The community creates the rest. Staff input minimum, output max with community. Where is this counterproductive?
You've got a handful of factions being played by the same people.
This would allow for a smoother transition to in game activity - create a post, deem it "hackable", gets hacked, activity in game. The creator of the post has deemed the post can and will be hacked and will create activity. This is an agreement between 2 players inRp to bring activity.
Give me counterproductive examples.
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Online Lemon
01-20-2025, 10:51 AM,
#17
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

Does this mean I will actually see the aces shooting me and not just have them on my ass ?
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Offline Lythrilux
01-20-2025, 11:04 AM,
#18
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

I noticed the changes during the event. My takeaway is that making things easier to hit as a welcome addition for those of us who struggle with aim. Yeah, I can get hit more easily now, but I don't feel like that's particularly different from good players being able to hit me before. It's a net benefit to aiming for all players, and good players are still gonna be good regardless. The power core changes are great because I also have more energy to shoot my guns.

I will say however I have not tested them in duels but quite frankly, why would I? Encountering duels is largely unrealistic and personally, I don't think they're massively fun anyway.

[Image: Lythrilux.gif]
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Offline Erremnart
01-20-2025, 11:08 AM,
#19
Storybot.exe
Posts: 892
Threads: 73
Joined: May 2020
Staff roles:
Story Developer

(01-20-2025, 10:37 AM)R.P.Curator Wrote: How?
Provide examples of how this would be more complicated than the update to the FL / BH Id lines or how this would created "complications".
All thats required:
- server rule regarding forum posts
- ID lines
The community creates the rest. Staff input minimum, output max with community. Where is this counterproductive?
You've got a handful of factions being played by the same people.
This would allow for a smoother transition to in game activity - create a post, deem it "hackable", gets hacked, activity in game. The creator of the post has deemed the post can and will be hacked and will create activity. This is an agreement between 2 players inRp to bring activity.
Give me counterproductive examples.

You don't need ID lines or new server rules to make your in-character communications posts hackable. You can already state that their encryption is bad and that any faction from a list X can breach them and use them ingame.
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Offline Lord Caedus
01-20-2025, 11:21 AM,
#20
Malta's Bane
Posts: 634
Threads: 57
Joined: Jun 2013

(01-20-2025, 10:37 AM)R.P.Curator Wrote: How?
Provide examples of how this would be more complicated than the update to the FL / BH Id lines or how this would created "complications".
All thats required:
- server rule regarding forum posts
- ID lines
The community creates the rest. Staff input minimum, output max with community. Where is this counterproductive?
You've got a handful of factions being played by the same people.
This would allow for a smoother transition to in game activity - create a post, deem it "hackable", gets hacked, activity in game. The creator of the post has deemed the post can and will be hacked and will create activity. This is an agreement between 2 players inRp to bring activity.
Give me counterproductive examples.

The fact that by adding in at least four additional IDs that effectively all do the exact same thing is only going to dilute the already limited playerbase of people that play house unlawfuls in the first place. Also like Erremnart above me said, you don't need to have intel IDs to do any of this, you can simply RP it out regardless. This is ignoring the fact that Intel IDs as a concept are antithetical to unlawful IDs, with them being very much opposite sides of the spectrum of roleplay. Intel IDs mostly exist to carry out operations on behalf of their house outside of that house's space. House unlawfuls exist to operate purely within their house, or on the immediate border. The concept of a Molly ID ship flying to Tohoku to conduct espionage is laughable at best. I'll even give you the idea of them conducting espionage against other unlawfuls that they are hostile to. Let's say a Bundschuh wants to go spy on a Unioner, and to do so inRP hacks a comm by the Unioner on the forums. Why does the Bundschuh need to be an Intel ID to do that?

[Image: eHPLi2z.gif]
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