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Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update

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Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update
Offline Leeon26
02-06-2025, 11:15 PM,
#21
Imperio Eliminator
Posts: 205
Threads: 8
Joined: Sep 2021

Looks good, good job Antonio!
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Offline Madvillain
02-06-2025, 11:18 PM,
#22
El Presidente
Posts: 2,690
Threads: 195
Joined: Apr 2010

Really looking forward to seeing the Omega changes!

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Offline Aingar
02-06-2025, 11:54 PM,
#23
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

(02-06-2025, 09:03 PM)Sombs Wrote:
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I do love me some latin.

[Image: cu7MfeX.png]
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Offline HUMPHRESS
02-06-2025, 11:54 PM,
#24
Gunpowder Huffer
Posts: 163
Threads: 14
Joined: Jul 2023

This looks really cool, hail you oh Antonio, king of the Subterranean Mole People!

[Image: aHCKK9e.png]
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Offline Zephyranthes
02-06-2025, 11:55 PM,
#25
Paste Purveyor
Posts: 500
Threads: 83
Joined: Jan 2013

CAYMAN POG
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Online Kampanom
02-07-2025, 12:48 AM,
#26
Light's Harbinger
Posts: 346
Threads: 12
Joined: Mar 2008

I exist for the rework of Newcastle.
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Offline Chronicron
02-07-2025, 01:20 AM,
#27
Assuming direct control
Posts: 1,463
Threads: 132
Joined: Aug 2017

(02-06-2025, 07:34 PM)Antonio Wrote: we are increasing the number of ships that can simultaneously use a jumphole from 1 to 4
i assume this affects jump holes generated by jump drives as well?

[Image: uXIwfFB.png]
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Offline Xenon
02-07-2025, 01:47 AM,
#28
Member
Posts: 2,137
Threads: 191
Joined: Feb 2016

(02-06-2025, 07:34 PM)Antonio Wrote: Final Thoughts

A few words on the Systems team itself - update on our current status and the future of the Systems team. Quite a few of you may have already noticed that the current iteration of systems developers, who took over post-5.0, are focused on quality. From fixing hundreds of bugs across all areas of systems work - including bugged base models, broken patrol paths, incorrect base NPCs and voicelines, missing or incorrect infocards, and visual issues with nebulae or starspheres - to adding new content by creating more systems, gameplay loops, and a strong emphasis on immersion and the quality that vanilla Freelancer embodied.

This "mindset", for the lack of a better word, began a few updates ago, with immersive patrol paths added to places like Omicron Delta, Omicron Theta, Tau-23, and the vanilla Omegas. Additionally, system voicelines were restored when hailing NPCs and several systems were (re)added, among other improvements. We are continuing this effort in full force, with the ultimate goal of recreating the immersive experience we all had when playing the campaign as well as adding a Disco touch with new content. We recently got a small re-structure. The current team is myself, @Sombs , @jammi , and @Chxlls . In Wildkins' absence I took over the leadership role. Mood is good, we're eager, and looking forward to delivering the 5.3 update in its fully planned capacity.

Update 5.3 has no release date yet, though it won't be out for at least another 1.5 months. In all likelihood provisional release time is somewhere in April. We welcome your feedback on everything discussed here, as well as on changes made from post-5.0 up until now. Thank you for your attention.

Releasing some "Discussion" and "Notes" concerning the next moves to the community about the new patch is amazing. I remember the notes for patch 5.0 came after the patch release. There were no discussions or guides. These were created later after the patch was released. This caused crazy confusion to many.

I am impressed by this nice new strategy of discussing and presenting your next and current moves as developers, to the community. Thank you for that. I wish you the best of luck with the list you mentioned above. This is going to be an amazing fix and change. Keep up the amazing communication with the community Wink, and good work guys. I appreciate your effort and time spent doing this and getting no payment in return. Respect Smile

forgive my poor English

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Offline Sombs
02-07-2025, 01:51 AM,
#29
Three orange cats in a mech
Posts: 6,806
Threads: 502
Joined: Feb 2014

(02-07-2025, 01:47 AM)Xenon Wrote: I remember the notes for patch 5.0 came after the patch release.

Jokes on you, 5.0 had no patch notes at all!




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Offline Xenon
02-07-2025, 02:00 AM,
#30
Member
Posts: 2,137
Threads: 191
Joined: Feb 2016

(02-07-2025, 01:51 AM)Sombs Wrote:
(02-07-2025, 01:47 AM)Xenon Wrote: I remember the notes for patch 5.0 came after the patch release.

Jokes on you, 5.0 had no patch notes at all!

I think I got the patch number wrong then, My apologies, I meant the patch that had the refineries introduced for the first time

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