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Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update

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Discovery 5.3 Dev Diary #1 - Announcement of the 5.3 "Singularity" Update
Offline Antonio
02-07-2025, 07:09 PM,
#31
PvP = RP
Posts: 3,191
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(02-06-2025, 08:05 PM)NBK Wrote: Wonder if that old Omega system with dead dark sun is coming back, there also was a Core battleship in there. Anyway, looking forward to more killwalls and mazes (i know u made it agan) + good soundtrack)

The system you mention is Omega-58, and is already reworked and ready to murder you if you make a wrong turn.

(02-06-2025, 08:42 PM)Proselyte Wrote: I know there'll be far more vocal long-timers happy about the 48 split than not, but I feel it's prudent to say that as a recent arrival, I get to watch my favorite vista get retconned. It's not the hugest deal in the world, but it's a small gut punch after the coolness of the whole post-5.0 focus of trying to mend some of the damaged lore consistency from bad sudden merges.

Thing is, though, reversing an old shortsighted merge or not, it's been this way for how long? I have no clue, even. I started back in Jan of '23. I'd accepted the way it was presented to me and sort of grew to love its transitional appearance. Kind of uniquely striking, I thought. I was never around for the bad blood, I just really enjoyed Omega-48.

I know it's a done deal, I'm not trying to change anything. I guess I'll call this my last o7 to the big divide. I had some good roleplay and good pictures there when it counted.

Amazing work from the team despite my odd little misgiving. You folks all bring value to the experience in a big way, and thank you.

I understand your PoV fully since you weren't around to see the area before the split. It's always a tough decision with no perfect outcome, because story is by far the most difficult part of Discovery to retcon. Not only because of all the interconnected systems files, but also all the player RP built over the years tied to the old region. Think of it like this - the same way you held Omega-48 dear for your roleplay adventures, many players before you did the same for O47 and O49. We made the call to de-merge them primarily because the system itself is very poor from a technical PoV - no patrol paths, wrong zones, bugs, flavorless wrecks, flavorless infocards, no rumors on bases, and so on. Ultimately, this kind of a decision will always hit at least a small minority who wasn't around to see the previous iteration. I can only hope all the new added content, quality, and flavor will make up for the loss.

(02-06-2025, 08:51 PM)Toaster Wrote: Shall The Cluster™ finally become reality?

I saw Reeves' idea today actually. Not quite, though the baseline is oddly similar without me hearing about it before.

(02-07-2025, 01:20 AM)Chronicron Wrote: i assume this affects jump holes generated by jump drives as well?

I see no reason not to. @Aingar

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline Lythrilux
02-07-2025, 07:12 PM,
#32
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

Good work!

[Image: Lythrilux.gif]
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Offline Reeves
02-07-2025, 08:17 PM,
#33
Redeemed by popularity
Posts: 3,187
Threads: 255
Joined: Apr 2016

(02-07-2025, 07:09 PM)Antonio Wrote: I saw Reeves' idea today actually. Not quite, though the baseline is oddly similar without me hearing about it before.

It was actually Toaster's idea to try and give me a frontier setting to work with, running with the hypothetical that it would get worked on, but then didn't. The lore, names, etc, are all his creative work offered up for story use at the time.

[Image: GAy6bGA.gif]
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Offline Amba
02-07-2025, 10:12 PM,
#34
Member
Posts: 269
Threads: 72
Joined: Dec 2023

I yearn for and dread the Deep Omegas, hoping it doesn't turn into another pretty place I want to spend the least time in as possible like Earhart
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Offline NOVA-5
02-08-2025, 12:01 AM,
#35
Smegger
Posts: 1,399
Threads: 66
Joined: Jan 2009

(02-07-2025, 10:12 PM)Amba Wrote: I yearn for and dread the Deep Omegas, hoping it doesn't turn into another pretty place I want to spend the least time in as possible like Earhart

Yeah and 100-120k journeys across systems with JH's in the four corners of the universe as seems to be the trend. ZZzzz
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Offline Amethran
02-08-2025, 12:24 AM,
#36
El Contrabandista
Posts: 118
Threads: 8
Joined: Dec 2012

Just curious, the introduction of the Deep Omegas systems also mean no more new Uncharted systems?
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Offline Culbrelai
02-08-2025, 12:31 AM,
#37
Member
Posts: 278
Threads: 45
Joined: Mar 2023

(02-08-2025, 12:01 AM)NOVA-5 Wrote:
(02-07-2025, 10:12 PM)Amba Wrote: I yearn for and dread the Deep Omegas, hoping it doesn't turn into another pretty place I want to spend the least time in as possible like Earhart

Yeah and 100-120k journeys across systems with JH's in the four corners of the universe as seems to be the trend. ZZzzz

Agreed with both. Hopefully none of the deep omegas are like Tau-23 is, blech.

#NotMySNAC
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Offline TheKusari
02-08-2025, 03:16 AM,
#38
Resident Editor
Posts: 2,704
Threads: 451
Joined: May 2020

You know the best faction will be doing a lot of inRP stuff regarding these Deep Omegas.

Bring it on.

Great job, Antonio.



Discovery's Best Faction:  Starfliers
Second Best: Liberty Navy 46th Fleet



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Online Burnsie
02-08-2025, 11:59 AM,
#39
Master of Acquisitions
Posts: 115
Threads: 14
Joined: Feb 2025

(02-08-2025, 03:16 AM)TheKusari Wrote: You know the best faction will be doing a lot of inRP stuff regarding these Deep Omegas.

Bring it on.

Great job, Antonio.

Well first dont you have to Explore U-4 Completely hmm if you wont DTR will do it .

[Image: N4fxtzR.png]
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Offline Aingar
02-08-2025, 01:01 PM,
#40
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

(02-07-2025, 07:09 PM)Antonio Wrote:
(02-07-2025, 01:20 AM)Chronicron Wrote: i assume this affects jump holes generated by jump drives as well?

I see no reason not to. @Aingar

FLHook jumpholes are quite literally the same ones as static ones in every conceivable way other than docking limits and the fact they despawn.

[Image: cu7MfeX.png]
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