• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Server Events Official
1 2 Next »
[Official Event] Short Circuit

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »
[Official Event] Short Circuit
Offline Chronicron
03-16-2025, 09:02 PM, (This post was last modified: 03-16-2025, 09:03 PM by Chronicron.)
#41
Assuming direct control
Posts: 1,449
Threads: 131
Joined: Aug 2017

(03-16-2025, 08:59 PM)Soban Wrote: Iirc it was player rp and not official story
FP11 had a scrap field around it for years and it came from those very NEMP bombings, until Delta has been reworked (and reworked again). Unless the story makes some official statement of those events being retconned or turned into player canon, of course.

[Image: uXIwfFB.png]
  Reply  
Online Soban
03-16-2025, 09:18 PM,
#42
Mobility Scooter Enjoyer
Posts: 830
Threads: 99
Joined: Apr 2009

Seems to be retconned or it's an oversight. I just read news and rumor on fp11 (ingame). Nothing about it.
However as I was on my long fl break during this time. If you have link to post, I will read those. In the meantime I'll search about that.
Reply  
Offline Lolipop12
03-16-2025, 09:22 PM,
#43
AI Emperor
Posts: 382
Threads: 59
Joined: Apr 2022

The event writeups is good.

But to speak gameplay, it was 'meh' if I can tell. Many said it, but the server stability and the balance were both unenjoyable. GBs were faster than snubs for some reasons or maybe it's just me having skill issues.

Like unofficial events, maybe it would be great to have slots so it is more balanced in terms of numbers from a team to another.

Rhodeia --- Unit-9467F --- K'Halaesh

--- Feedback ---
Reply  
Offline RedEclipse
03-16-2025, 09:36 PM, (This post was last modified: 03-16-2025, 09:40 PM by RedEclipse.)
#44
Phoenix Godfather
Posts: 1,609
Threads: 175
Joined: Nov 2008

(03-16-2025, 09:02 PM)Chronicron Wrote: FP11 had a scrap field around it for years and it came from those very NEMP bombings, until Delta has been reworked (and reworked again). Unless the story makes some official statement of those events being retconned or turned into player canon, of course.
As I know its cannon, but Corsairs is much more dangerous(and older) threat in comparison for us. Giving the fact of previous cooperation within FP9 events, cooperation out of events and Zeta stuff our relationship have been restored. For good or worse? Time would tell.


Overall feedback for the event - If not technical issues it could have been a banger. Thanks everyone involved for organizing and taking the part in.
  Reply  
Offline NBK
03-16-2025, 10:01 PM,
#45
Tactical Cardamine
Posts: 108
Threads: 5
Joined: Dec 2016

Main part of second day is good, Bissau doing heroic stand is a history for sure, wasn`t having any technical issues (guys just buy good pc and internet) so the pew was great. Definitely hasn`t liked people just logging off in an organised way right after main part (I am probably just a few kills before getting max reward~sad~), I hope that both big official factions will be more dedicated to the fight next time, because otherwise that gonna make people lose interest even faster next time. As said before, developing a "green zones" for all factions where they can gather "next wave" would be a good things, then it will be less complains about spawncamp, since spawncamping wouldn`t be that easy to do.

+ Really unsure about all of that idea of super reinforced capitals, people don`t get motivation to follow objectives most of the time - could be done something in that aspect. Though they definitely making fight more prolonged since players have a safe zone around them and can orient on them in space. Maybe some rewards for those who have put their efforts to meet the objective? Dunno.

Overall, that event was better than previous one, let`s hope next will be even more better.

LIBERTY THROUGH THE POWER

[Image: aDCGfCV.png]


INFORMATION, RECRUITMENT, INTERNAL COMMUNICATION,
FEEDBACK.
Reply  
Offline Barrier
03-17-2025, 01:02 AM,
#46
Event Developer
Posts: 1,490
Threads: 200
Joined: Nov 2008

The results have been added to the original post. Please remember to link your RP when claiming any reward.
Reply  
Offline HussarCorsair
03-17-2025, 01:34 AM, (This post was last modified: 03-17-2025, 01:37 AM by HussarCorsair.)
#47
Humanity's Sword
Posts: 28
Threads: 5
Joined: Oct 2024

I flew <ARM>Cumbrianus and <ARM>Molossian.gam/bmb

I would like to keep my corrupted AI bomber <ARM>Molossian.gam/bmb

I would like to combine my kills from both ships for a total of four and claim 1x ACROBATIC, deliverable to <ARM>Cumbrianus

RP
Reply  
Offline Lolipop12
03-17-2025, 01:50 AM,
#48
AI Emperor
Posts: 382
Threads: 59
Joined: Apr 2022

I will grab a custom title: AI Emperor
First link: Unit-9467F (Novak) sent some data to 'his' group what happened and what will follow from their sides.
Second link: Novak sent a message for Hesione stating that Addis Abba has been destroyed and that Hesione's attack had better potential if they waited for preparations. And it the hope if Hesione is still operational, Novak asked for schematics (if some are available) to improve their own technology to counter the Core.

I will also grab the RAGNAROK with my points. (I will dm the ship)

Rhodeia --- Unit-9467F --- K'Halaesh

--- Feedback ---
Reply  
Offline Aingar
03-17-2025, 04:30 AM,
#49
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

A little bit of insight into the technical side of things:
One of the crashes was caused by the FLServer going above 2GB memory usage and shutting itself down. The self-shutdown range has been increased to 3GB.
The other crash I'm looking into.

As for the general crap performance, I can't say anything for certain, but as far as I can tell it's caused by the fact that the system has both a global asteroid field as well as an extremely high density of solars (you can check that on NavMap by selecting "Show all objects" toggle)
As such, server simply choked on the amount of individual entities. Not much can be done other than avoid having large scale events in that particular system, as it's a rather large outlier when it comes to object density.

[Image: cu7MfeX.png]
Reply  
Offline Carys
03-17-2025, 06:23 AM, (This post was last modified: 03-17-2025, 09:54 AM by Carys.)
#50
Guardian of Gammu
Posts: 93
Threads: 18
Joined: Nov 2019

I'd like to get the title of Guardian of Gammu, if that's possible
RP Link: https://discoverygc.com/forums/showthrea...pid2362217
Reply  
Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode