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[Official Event] Agent and Director

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[Official Event] Agent and Director
Offline Barrier
04-05-2025, 05:40 PM,
#61
Event Developer
Posts: 1,491
Threads: 200
Joined: Nov 2008

(04-05-2025, 05:08 PM)Soban Wrote: Same for pvp count?

The PvP scores can be seen under the Event Bounties spoiler.
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Offline StellarViss
04-05-2025, 07:50 PM,
#62
Disarmed Combatant
Posts: 614
Threads: 80
Joined: Nov 2015

Wait miss post
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Offline The_Godslayer
04-06-2025, 03:18 AM,
#63
Troll Mastermind
Posts: 804
Threads: 95
Joined: Mar 2019

=LSF=Excelsus with one Vagrant event character origin story and one LSF MD

lemme get a mf uuuuuuuuuuuuuh 8x thors hammers to G.Demi-[Fae, I'll figure out what I'm gonna do with them after that

I'll do something about my superiority complex when I cease to be superior.

"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"

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Offline jammi
04-07-2025, 04:39 PM,
#64
Badger Pilot
Posts: 6,544
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Extended narrative outcome is now available here and in the OP.

Outcome


One of the LSF’s primary objectives in Ontario is to acquire control over the mysterious alien complex on Planet Sudbury – Site Alpha. Probing patrols launched from the Lehigh frequently faced opposition from local enemies and unknown hostiles generically callsigned Wendigos. The Tuscaloosa was withdrawn from Inverness to take on deep space provisions at Los Angeles, and issued with a brief to finally capture Sudbury’s orbit. Upon departing the Lehigh’s beach head perimeter in Ontario, the task force had expected to meet heavy resistance. Instead, their occupation of Sudbury orbit was uncontested.

The Xenos had been watching the LSF buildup at the Jump Gate. They executed their plan once the Tuscaloosa had departed and was too distant to intervene. A tide of haphazardly equipped Xeno fighters poured from the Georgian Ice Field and overran the LSF position with bloody wave attacks. At the head of this horde was the Liberty Rose, an obsolete Liberty Dreadnought – the ghost of the LNS Alabama. While the sophisticated Battlecruiser Lehigh was the Rose’s superior in every material sense, the elderly battleship brought mass and numbers to bear.

Both capital ships were heavily damaged in the resulting clash, and forced to abandon the field. As a result, the euphemistically named "repair ship” Robert S. Peary was left exposed and then destroyed. As the only vessel of its kind in Liberty, the authorities will now be unable to maintain the stability of the California Jump Gate's improvised repairs. Before long the gate will need to be deactivated to prevent a critical blowout, placing an inevitable countdown on local operations. Heavy casualties among the Peary’s elite Ageira and DSE crew has already whipped up a near unprecedented scandal, with Congressional committees calling for Director Maxwell’s head and the court martial of the Lehigh’s command staff.
The Xenos have suffered eye-watering losses, as Fort Ramsey willingly paid an extreme toll in blood and mangled bone to cripple Liberty's foothold. The unexpected victory has emboldened the separatist wing of the movement, bolstering their vision of Ontario as the capital of an ascendant Liberty Free Republic. Despite this, the combat wings lent by the other Xeno clans to support the offensive have returned to their bases. It will take time for Ramsey to reconstitute its shattered strength and repay the debts and obligations they incurred with the other clans to achieve their victory.

The bloodshed has also reopened ideological fissures with the Xenos’ isolationist wing, who resent the separatists’ success. They argue the fixation on Ontario is hubris, and the scores of lost fighters should have been expended to combat foreign goods and corporations in Liberty. This comes at a time when Liberty's working classes are being ravaged by the Bretonian drug Slog, and isolationist provocateurs are fixated on instigating a war they believe will decouple Liberty’s economy from its dependency on Kusari.

The Tuscaloosa for its part is now beginning to execute its mission, despite the risks. Expeditionary teams have been dispatched to Sudbury’s surface, and have placed antimatter blasting charges to rapidly excavate through the regolith. They hope to undermine the Alpha Site’s protective shield and gain access to the beam emitter’s inner mechanisms. With Ontario now politically radioactive, it is unlikely they will receive further reinforcements. Should they fail to complete their objective before the Jump Gate fail-safes execute, they will be forced to discard as much mass as possible to ration fuel for the long voyage home.
For months the Battlecruiser Wyoming has laid dormant, hiding among the churning ocean of scrap in the South Ontario Debris Sea. The Wild had long known it was a matter of when and not if The Order would finally track them down. For weeks, Order patrols had methodically swept the field, having already ruled out other locations. The Wyoming’s remaining fighters had scrambled to destroy one scout that strayed too close, and in the process revealed their presence. Scout activity increased sharply, with detection now inevitable in a matter of days, if not hours. Assessing their options as poor across the board, the Wild determined that their best shot was fleeing to Inverness, and hoping the Vagrants would attack an Order presence so close to their Hive.

When the Xenos attacked the California Jump Gate, the local comm net lit up with the chaos of battle. The Wyoming used this distraction to initiate a hard burn for the Georgian Ice Field. The Atum’s gaze was already fixed upon the area however, and was soon in hot pursuit. Within the ice field, Order interceptors immobilized the Wyoming, and its last stand began. The Wild fighter screen was obliterated during the grinding battle, with the Wyoming’s destruction apparently inevitable. When all seemed lost, the Vagrants made contact with an ultimatum: sever links with the Nomad mindshare and be subsumed into their own, and the precious Liberty thrall network would be saved.

Facing certain death, the Wild reluctantly agreed, concluding that survival to continue the work against humanity in some capability was preferable to their death and the loss of all progress. Immediately Vagrant heavy warforms jumped to Ontario and whisked the Wyoming away. Loathe to lose their prey so easily, the Atum mustered its forces and plunged through the collapsing drive rift. Arriving in orbit of Planet Veracruz in Vespucci, the battle reignited. The Atum wrought grievous damage on one of the warforms, with the crippled entity falling into Veracruz’s atmosphere. Despite this, The Atum had suffered increasingly severe damage itself, with fires raging across multiple decks. Breaking off, the battleship cloaked and fled into the Sonora Ice Field. Soon intercepted by the Gaians of Atcama Base, the two mutually suspicious groups are now locked in a parlay as they try to gauge one another’s intentions and reliability.
The Vagrants have been expanding their influence in Vespucci for some months. After the Liberty Insurgency’s destruction, the human wreckage of that defeat was scattered across Liberty and its Independent Worlds. After infesting a number of such survivors, the Vagrants had become aware of Fort Leniex. Using their own reserves of infested or indoctrinated humans, scouts had investigated and discovered the complex gutted by explosive sabotage. Some sections of the fortress were salvageable however, and it was here the Wendigos made their hidden lair. By the time the Wyoming had been spirited away to Vespucci, basic docking functions had been restored, and the sole surviving drydock was put to use.

The Wyoming is now being assessed for repairs, which will inevitably be complex and arduous. The battlecruiser has incurred years of minor damage, as well as the severe blows dealt by the Atum. Its crew have also been restrained and isolated aboard Leneix, readying them for the mental rites needed to sever their mindshare and reconnect to the Vagrants. The psychic trauma from such severance and melding can be deadly, inflicting terrible pain or even psychosis on both parties – such practice is normally taboo for the Nomads. Many remember the shock and anguish of the disconnection following the Nomad Wars, 35 years ago. Despite this, the potential prize for the Vagrants is too tempting to pass up.

Having effectively had the Liberty thrall network torn from their grasp, the Nomads’ reaction has been one of shock and rage. The isolated Wild of Stockton Depot are also fearful that they may be subjected to a similar ploy in the future, and have beseeched their masters to send reinforcements to repulse any potential Wendigo trickery. The two alien hives’ interests appear to have diverged to a hitherto unprecedented level, with their pawns now engaged in outright conflict as proxies to settle this growing dispute. While the Vagrants have acted aggressively to secure their position in Liberty, this dissonance also presents a startling opportunity for the forces of humanity to divide and conquer their alien enemies.

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Offline Levenna
04-07-2025, 05:11 PM, (This post was last modified: 04-07-2025, 05:12 PM by Levenna.)
#65
The Defiant
Posts: 392
Threads: 43
Joined: Jun 2022

Can I ask how individuals subjugated within a hive mind are supposed to make an independent decision to leave that hive mind?

This honestly really feels like it's written to force Wendigos within Bretonia and Liberty to be vagrant for.. the sake of being vagrant, I guess. I was excited for a Liberty wild faction for years and I appreciate the effort but I definitely don't see the benefit to it happening like this.

[Image: Levenna.gif]

[03.07.2024] LNS-Beast***: we can do this every day but you have to buy bigger stronger ships...and i'll help you
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Offline Lythrilux
04-07-2025, 05:20 PM,
#66
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

(04-07-2025, 05:11 PM)Levenna Wrote: Can I ask how individuals subjugated within a hive mind are supposed to make an independent decision to leave that hive mind?

This honestly really feels like it's written to force Wendigos within Bretonia and Liberty to be vagrant for.. the sake of being vagrant, I guess. I was excited for a Liberty wild faction for years and I appreciate the effort but I definitely don't see the benefit to it happening like this.

Agreed. As a long-time Wild player, I need a proper breakdown of how this makes sense. I don't understand it. In my eyes turn purple it seems to undermine the point of Wild as a concept?

[Image: Lythrilux.gif]
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Online TheSauron
04-07-2025, 05:32 PM,
#67
Local Gaian
Posts: 2,423
Threads: 340
Joined: Aug 2013

(04-07-2025, 05:11 PM)Levenna Wrote: an independent decision to leave that hive mind

The whole point of this being a big deal is that it's not an independent decision. They're being forced into it whether they want to or not. Wyoming's crew isn't swapping out team shirts, they're having half their brain surgically altered to make them comply. Figuratively, at least.


One MD Admiral
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Offline Levenna
04-07-2025, 05:37 PM, (This post was last modified: 04-07-2025, 05:39 PM by Levenna.)
#68
The Defiant
Posts: 392
Threads: 43
Joined: Jun 2022

(04-07-2025, 05:32 PM)TheSauron Wrote: The whole point of this being a big deal is that it's not an independent decision. They're being forced into it whether they want to or not. Wyoming's crew isn't swapping out team shirts, they're having half their brain surgically altered to make them comply. Figuratively, at least.

They "reluctantly agreed". This is indicative of a decision. Remember that these are not free-thinking individuals, they are subservient to a wider mindshare that does not necessarily share their survival instincts that they would otherwise have. Imo at least, it would make more sense for the mindshare to sacrifice these individuals rather than lose them to an actor they have no control over.

I also just take issue with it from a story perspective, personally. The disco story at least to me feels very directionless at the moment and like it's being winged on an event to event basis in large part due to the fact that there is no singular antagonist or threat that affects everyone. Nomads are just about the only thing that could realistically serve in that role, and they're instead being watered down with vagrants that were never actually meant to be a huge power player since their inception. I still just see no benefit to this writing decision.
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Offline jammi
04-07-2025, 05:39 PM,
#69
Badger Pilot
Posts: 6,544
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(04-07-2025, 05:20 PM)Lythrilux Wrote:
(04-07-2025, 05:11 PM)Levenna Wrote: Can I ask how individuals subjugated within a hive mind are supposed to make an independent decision to leave that hive mind?

This honestly really feels like it's written to force Wendigos within Bretonia and Liberty to be vagrant for.. the sake of being vagrant, I guess. I was excited for a Liberty wild faction for years and I appreciate the effort but I definitely don't see the benefit to it happening like this.

Agreed. As a long-time Wild player, I need a proper breakdown of how this makes sense. I don't understand it. In my eyes turn purple it seems to undermine the point of Wild as a concept?

Well, for starters, the mindshare does not mean that the entire species is instantaneously thinking with a single mind. It's like a consensus network, where a load of different inputs are synthesized into a collective course of action. More like the Geth than the Flood.

As for the history of the thing - the Nomads once had a single mindshare / consensus network that incorporated their entire species. This was powered by the DKV energy grid that is present everywhere in Sirius. This grid was originally fuelled by the Major dyson sphere, and activating the gate prematurely put the grid into such a low power state that the mindshare starved and then collapsed.

A bunch of Nomads went mad or died from suddenly being on their own, while many others hibernated to try and conserve energy. Shortly after, groups of Nomads / Infiltrators began to form smaller, localised nodes which was the start of mindshare fragmentation.

The four most prominent groups were the Rheinland Wild (primarily infected RM survivors), Kusari "Wild" (government, KNF and KOI that were never rooted out), Omicron Nomads ("the" Nomads) who were present in the deepest Omicron Nomad worlds, and the Vagrants who were sucked through the hypergate and spat out beyond Sirius.

After the Omicron Nomads recaptured the dyson sphere and began reactivating it (around the time Toledo fell), and the Wild began mass conversion to generate energy through a DKV Power Cell, there was enough surplus energy to fully re-establish a united mindshare.

At that point, the Wild were not fully reintegrated into the primary Mindshare, and were instead incorporated as an autonomous but subordinate node on the periphery of the mindshare. This is because the Wild had done various nasty experiments on themselves and humans that Nomads deemed taboo and did not want to experience through their consensus network, but still appreciated were very useful to their ends.

So the Wild has scope to direct its own activities with a degree of freedom, while light lag and sheer distance means localised entities / Infiltrators need to show initiative on immediate issues without waiting for their node's consensus network to chew through all the options.

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Offline The_Godslayer
04-07-2025, 06:38 PM,
#70
Troll Mastermind
Posts: 804
Threads: 95
Joined: Mar 2019

(04-07-2025, 05:37 PM)Levenna Wrote: The disco story at least to me feels very directionless at the moment and like it's being winged on an event to event basis in large part due to the fact that there is no singular antagonist or threat that affects everyone. Nomads are just about the only thing that could realistically serve in that role, and they're instead being watered down with vagrants that were never actually meant to be a huge power player since their inception.

Boy oh boy do I have news for you
Cause we are about to antagonize Vagrants too

So don't let your Wild be more than a cog
And let's get some murder up in dis bitch, big dawg

I'll do something about my superiority complex when I cease to be superior.

"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"

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