I am not having a problem at the moment--so don't panic. Adjust your play and all...take the time you need.
I just wanted to make sure this wasn't a trend that would snowball and become permanent or precedent.
I actually was strongly opposed to the Harvesters doing the same but we had the good fortune of both showing up at the literal same instant at Puerto Rico to set our role play ships up there.
We had a brief confrontation and I was completely outgunned so i tried diplomacy and logic that might appeal to a machine.
Scornstar was perceptive enough to "get it" and our characters made a role play resolution that played 'true to life". So it was a happy coincidence.
Subsequently, I supported the Harvesters when they were being strongly criticized because I knew they had a very concise and logical role play behind them and the arrangement we made was in role play and worked.
It took them a little adjusting to but I'd say they are arguably one of the best factions in the game right now.
So all for your effort and no problem at all as you work it out. It is very apparent your rp good sense is balanced and--thank God--not ego driven.
' Wrote:I am not having a problem at the moment--so don't panic. Adjust your play and all...take the time you need.
I just wanted to make sure this wasn't a trend that would snowball and become permanent or precedent.
I actually was strongly opposed to the Harvesters doing the same but we had the good fortune of both showing up at the literal same instant at Puerto Rico to set our role play ships up there.
We had a brief confrontation and I was completely outgunned so i tried diplomacy and logic that might appeal to a machine.
Scornstar was perceptive enough to "get it" and our characters made a role play resolution that played 'true to life". So it was a happy coincidence.
Subsequently, I supported the Harvesters when they were being strongly criticized because I knew they had a very concise and logical role play behind them and the arrangement we made was in role play and worked.
It took them a little adjusting to but I'd say they are arguably one of the best factions in the game right now.
So all for your effort and no problem at all as you work it out. It is very apparent your rp good sense is balanced and--thank God--not ego driven.
Thank you, but as i said, we dont realy have anything to do with the Junkers, it was just the first "draft" i had. I decided on keeping to the tag for the moment, or no tag at all.
But i would of course love to have the Terrorist ID on the Prime AI. as that is the only capital ship we have. But i supose i need to create some panic first with the drone, and thank you for your last comment.
I like the flavour of this BUT a group that can use any weapon or "infest" (i.e. use) any gunboat it gets its hands on, has a ZOI that is ALL of Sirius and will KOS any "human" i.e. close to 95 per cent of the player base?
Maybe terrorist ID and Xeno tag if the RP is good. Junkers are going to embarass themselves if they keep having these flings with tin-openers. But no gunboats and a restricted ship line would balance the other freedoms.
You dont need a cruiser for a HQ ship for RP purposes but if you have to have one, the batmobile is fine.
Aren't those ships getting a makeover next version and relaunched as faction ships?
' Wrote:I like the flavour of this BUT a group that can use any weapon or "infest" (i.e. use) any gunboat it gets its hands on, has a ZOI that is ALL of Sirius and will KOS any "human" i.e. close to 95 per cent of the player base?
Maybe terrorist ID and Xeno tag if the RP is good. Junkers are going to embarass themselves if they keep having these flings with tin-openers. But no gunboats and a restricted ship line would balance the other freedoms.
You dont need a cruiser for a HQ ship for RP purposes but if you have to have one, the batmobile is fine.
Aren't those ships getting a makeover next version and relaunched as faction ships?
Bloody machines....
Hmm first of all.
Use any weapon: Yes in theory, if you loot you use it, simple.
Infest, aka use any gunboat that exist: No, i wouldnt allow it. It's a fighter based Group. There will be 10-1 ratio on GB's if not more, depeneding on player number.
That will kill any human they face: Yes perhaps.. If they find them useful, but this isnt a PVP group. ive rped mostly with the Main chr that is in a Cruiser (And yes im keeping it) Ive made RP agreements in game about using and resuplying at different bases. So the Directive is seeing Friendlies now aswell. But not many.
Xeno Tag: Yes, already got it on the Cruiser.
Terrorist ID: WOuldnt think so, remember that were talking about a possible group. I rather that they all had Pirate ID's. But for the "Carrier" or drone holder as it's called: The redemption. A terrorist Id would be suitable. And ive requested asked for feedback on the subject in General Discussion.
I wouldnt know, but i mainly got stuck with the Kiith SHF, honestly it's the perfect ship for this Group. It's big, got a good Loadout (relatively) and it looks like a huge robotic Drone.
But thanks for your criticism, i want feedback and comments. Thanks again
If you kill someone/something and it drops guns, they'd be usable. Doesn't mean one would want to, as the most common drops are lousy guns.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.