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  Discovery Gaming Community Rules & Requests Rules Faction Rules Faction Activity
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Official Activity Q4 2025

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Official Activity Q4 2025
Offline EisenSeele
01-04-2026, 04:14 AM,
#1
Herder of Cats
Posts: 2,972
Threads: 223
Joined: Jan 2010

OFFICIAL FACTION ACTIVITY
2025 Q4

Factions Warned:
These factions have failed the activity check for the first time this quarter.
They must pass the check over the next two quarters, otherwise they lose officialdom.

Kaiserliche Rheinwehr [RM] 2d 18:53:30
Die Rote Front R\- 2d 09:13:30
Liberty Navy 46th Fleet 46th| 2d 00:46:30
Gallic National Intelligence GNI/- 1d 17:55:30
Kusari Naval Forces [KNF] 1d 14:26:30
Aegis Initiative Aegis| 1d 08:13:00

Must pass one more check:
These factions previously failed the activity check in one of the previous two quarters.
They passed this check and, if noted, must pass one more quarterly check
to return to good standing.

Crayter Republic =CR= 4d 05:22:00


Factions Stripped:
These factions were previously warned for failing the check in the last two quarters,
and failed this activity check.

Civil Defence Initiative CDI) 6:45:00
The Order Order| 2d 07:52:30
Gas Miners Guild GMG| 5:50:30
Liberty Navy First Fleet [LN] 20:40:00
True Sons of Kusari [TSK] 2d 00:12:00

Faction Warnings Removed:

Bretonian Armed Forces BAF| 3d 02:10:00

FEEDBACK
Offline Lemon
01-04-2026, 10:13 AM, (This post was last modified: 01-04-2026, 01:14 PM by Lemon.)
#2
The Legendary Lemon
Posts: 2,392
Threads: 114
Joined: Apr 2020

This is grim, so many factions lost, you don't even bother using proper formatting to announce their OF death, and there's a lot more non-OF who are under their requirement and should be removed too.

I'll finally have some time just to help my boys who still are around, but this is not good - caps were murdered for solo PvP and PvE, the heavy decision staff approach that lead to countless mistakes has driven a lot of people away, and it just looks bleak after losing the people who were holding the mod up with events that were needed after solo PvP and PvE play was butchered by balance.

I don't think this is about reworking OF system itself however much that'd help - like honestly if you are on staff: why should people come back now, why put so much effort into holding an OF, why should new folks join and stay with solo play at the all time hardest outside of hauling, and a loose sanction system that can make a public shameful example of you at any time if the votes align Sad
Offline Luke.
01-04-2026, 03:21 PM,
#3
Server Administrator
Posts: 1,812
Threads: 90
Joined: Mar 2013

(01-04-2026, 10:13 AM)Lemon Wrote: This is grim, so many factions lost, you don't even bother using proper formatting to announce their OF death, and there's a lot more non-OF who are under their requirement and should be removed too.

I'll finally have some time just to help my boys who still are around, but this is not good - caps were murdered for solo PvP and PvE, the heavy decision staff approach that lead to countless mistakes has driven a lot of people away, and it just looks bleak after losing the people who were holding the mod up with events that were needed after solo PvP and PvE play was butchered by balance.

I don't think this is about reworking OF system itself however much that'd help - like honestly if you are on staff: why should people come back now, why put so much effort into holding an OF, why should new folks join and stay with solo play at the all time hardest outside of hauling, and a loose sanction system that can make a public shameful example of you at any time if the votes align Sad

This isn't the thread for this debate but, blaming staff for everything is absolutely insane. There's been times of inactivity, and times where mistakes have been made, but everyone on the team cares about Discovery and its players and suggesting otherwise is frankly just bitter at best.

There was a time when Discovery had a lot of players. Many, including yourself probably remember it. This offset a lot of underlying issues such as the aforementioned lack of "things to do" because player interaction was the core driver of...well, activity. It's what led to the proverbial world spinning and people logging to see what would happen that day. Factions however good or bad, thrived, RP'd and attracted people to join their cause. Over time, that golden age died out. There is no doubt that some have been driven away by changes they do not like, pleasing everyone is very difficult after all, but failing to recognise any other reasons is incredibly disingenuous. The game is old, people grew up and life took over, there's a lot of games to play, the modern generation don't want to engage with a forum and a genre like RP that requires more attention to detail and conduct. The decrease in players causes a spiralling effect where the game just becomes less fun because there's less to do as a result of less players.

But instead of acknowledging the many external reasons for the games decline, instead you choose to blame devs for not working fast enough to compensate with a plethora of ways to entertain the playerbase when they too have lives and do this for free on the side, with an engine that can only do so much without a metric ton of work. You choose to blame staff for utilising a public sanction system that has been in place since the inception of the mod and had zero effect on the player numbers for many, many years. A product of an older, more stoic time perhaps and yet you'll complain all the same if action is taken privately because you didn't see your report get explicitly actioned. You choose to blame us all for OFs getting bored and slowing down, meanwhile there's many people using various Discord servers to slander each other and create huge rifts in the real world that demotivate each other from playing, or logging simply to spite others and ruin their time in the game.

If you ever wonder why some feedback is not taken seriously, I'd honestly suggest taking a good look at how its presented. Even I, as someone who prides myself on finding something valid to take onboard amidst seas of unproductive word-salad and slander, find it hard to be motivated when every decision is met with backlash without anything constructive, no solutions and no care for the fact that we too are players and want the best for the mod as much as you do.

The current staff team is, at least in my eyes, the most fair and balanced in terms of opinions and discussion that's been seen for a while now. Boiling everything down to the fault of authority is indicative of blindness. There's been mistakes, missteps and ill-fated decisions. There's been apologies and situations that could have been avoided. There's been accountability for that. We are not and will never be perfect. But it's a two-way street. Always.

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
Offline Nicolás Diego
01-04-2026, 03:37 PM,
#4
Member
Posts: 36
Threads: 10
Joined: Jul 2023

[+]Luke Quote
(01-04-2026, 03:21 PM)Luke. Wrote:
(01-04-2026, 10:13 AM)Lemon Wrote: This is grim, so many factions lost, you don't even bother using proper formatting to announce their OF death, and there's a lot more non-OF who are under their requirement and should be removed too.

I'll finally have some time just to help my boys who still are around, but this is not good - caps were murdered for solo PvP and PvE, the heavy decision staff approach that lead to countless mistakes has driven a lot of people away, and it just looks bleak after losing the people who were holding the mod up with events that were needed after solo PvP and PvE play was butchered by balance.

I don't think this is about reworking OF system itself however much that'd help - like honestly if you are on staff: why should people come back now, why put so much effort into holding an OF, why should new folks join and stay with solo play at the all time hardest outside of hauling, and a loose sanction system that can make a public shameful example of you at any time if the votes align Sad

This isn't the thread for this debate but, blaming staff for everything is absolutely insane. There's been times of inactivity, and times where mistakes have been made, but everyone on the team cares about Discovery and its players and suggesting otherwise is frankly just bitter at best.

There was a time when Discovery had a lot of players. Many, including yourself probably remember it. This offset a lot of underlying issues such as the aforementioned lack of "things to do" because player interaction was the core driver of...well, activity. It's what led to the proverbial world spinning and people logging to see what would happen that day. Factions however good or bad, thrived, RP'd and attracted people to join their cause. Over time, that golden age died out. There is no doubt that some have been driven away by changes they do not like, pleasing everyone is very difficult after all, but failing to recognise any other reasons is incredibly disingenuous. The game is old, people grew up and life took over, there's a lot of games to play, the modern generation don't want to engage with a forum and a genre like RP that requires more attention to detail and conduct. The decrease in players causes a spiralling effect where the game just becomes less fun because there's less to do as a result of less players.

But instead of acknowledging the many external reasons for the games decline, instead you choose to blame devs for not working fast enough to compensate with a plethora of ways to entertain the playerbase when they too have lives and do this for free on the side, with an engine that can only do so much without a metric ton of work. You choose to blame staff for utilising a public sanction system that has been in place since the inception of the mod and had zero effect on the player numbers for many, many years. A product of an older, more stoic time perhaps and yet you'll complain all the same if action is taken privately because you didn't see your report get explicitly actioned. You choose to blame us all for OFs getting bored and slowing down, meanwhile there's many people using various Discord servers to slander each other and create huge rifts in the real world that demotivate each other from playing, or logging simply to spite others and ruin their time in the game.

If you ever wonder why some feedback is not taken seriously, I'd honestly suggest taking a good look at how its presented. Even I, as someone who prides myself on finding something valid to take onboard amidst seas of unproductive word-salad and slander, find it hard to be motivated when every decision is met with backlash without anything constructive, no solutions and no care for the fact that we too are players and want the best for the mod as much as you do.

The current staff team is, at least in my eyes, the most fair and balanced in terms of opinions and discussion that's been seen for a while now. Boiling everything down to the fault of authority is indicative of blindness. There's been mistakes, missteps and ill-fated decisions. We are not and will never be perfect. But it's a two-way street. Always.
Well
Luke
Look
Lemon is more or less right
What he means is the follow:
The server goes more and more away from the rp part.
Its going more and more into competitive mode.
For example:
Why you guys have removed the requirement for the ishtar?
Or why adding the energy/shield mechanism?
Why we have only 2 or 3 shipclasses as meta?
Why i got a no from haste if you asking if it possible to srp your own Capital armor?
Or better to say: the answer was: you got an advantage during fights.
uhh, yes?
i have done a lot of rp to get that special item for my faction, wtf
The staff team needs to think about why the server gets less and less players every year?
especially after 5.0 released.
A lot of people dont like the Battleship changes and thats a fact.
Offline Luke.
01-04-2026, 03:45 PM,
#5
Server Administrator
Posts: 1,812
Threads: 90
Joined: Mar 2013

Thank you for ignoring everything I just said.

The server moving away from RP is due to player culture and perhaps a bi-product of less players. A chicken and the egg situation - what came first? Less players? Or the change in culture? Staff/devs aren't responsible for people choosing to raid-log.

I can't speak for balance decisions, nor did I say I agreed with all of them. However, saying that there's less RP and more PvP is a very contradictory statement when apparently people also dislike PvP more than ever and yet also refuse to enact more RP. Your problems with individuals should not mean that staff/devs on the whole are all thrown in the same basket.

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
Offline A Magpie
01-04-2026, 03:48 PM,
#6
Member
Posts: 120
Threads: 18
Joined: Apr 2024

Oh no, LIS is getting reduced to Core 4. This is the end times.
Offline Enkidu
01-04-2026, 03:49 PM, (This post was last modified: 01-04-2026, 03:59 PM by Enkidu.)
#7
UN| Unioners
Posts: 4,209
Threads: 397
Joined: Apr 2013

There is activity out there.

Here's the catch; you need to contribute activity to -get- activity out of the mod.

Each form of activity has its own dependencies. Pirates benefit from the presence of traders, and lawfuls benefit from the presence of pirates.

But you can't expect people to log in for your benefit if you don't log in yourself. You can't approach the subject with the theme of "this house is dead, I won't play there."

The foundation of all faction activity is basic organization.

It doesn't take much to get a few people in a discord together, then create pingable roles.

Log in together when your lives and timezones permit. Roleplay together, play together, trade together, do PVE together, mine together, build a base, go to earhart, RP with random passersby... There's lots of options for activity you can do with a small group of people.

You can do this with any ID, any ZOI, any set of circumstances.

You don't need a reason to log in. You don't need a raid to log in. Go create the activity and the fun you're missing.

If you do that, you'll create novel experiences, and, suddenly, you'll find yourself in a group of 7+ players like it's the mid 2010s all over again.

My personal experience of Discovery, in 2026, is one where RP, PVP, PVE, mining and trading are -plentiful-. I'm not starved for opportunity. My secret is that I ask others to log in with me, and others can ask me to log in with them.

If everyone did the same, Discovery would be active. Play with your friends, and/or make new friends through the community.

And, honestly, it is active. Something cool happens every time I log in. I'm never bored.

This is nothing new - it's been my experience since 2012, and was probably true even earlier than that. Modern disco seems to have less players picking up flags for others to rally around than it once did, but that's fixable. Be the change you want to see.

[Image: XTF1d6x.png]
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Online Emperor Tekagi
01-04-2026, 03:57 PM,
#8
Niemann's legacy
Posts: 2,860
Threads: 267
Joined: Jun 2015

First of all,

It's sad to see another bunch of great factions slowly dwindle away, but that's how the times are.
The reasons for Discovery's decline are many great factors and this decline started no less than 10 years ago and repeatedly showed "impact points" when suddenly larger numbers of people wound up and quit at once. We clearly have experienced another such point when the raid log culture went off and pushed away some of the remaining RP bastions in favor of quick pew-pews. Balance reasons, staff decisions and all this have always been factors, albeit more minor ones than player/player group behaviour when it comes to "what drives people to play or not". A few people quit over balance, yes, or play less but the overall grand issue is too complex to narrow it down to "just this, just that", the same goes for the raid logs. They are just the current vocal point brought up by most people, which paired with the others rapidly accelerates the decline as of late. Discovery players liking to double down on an issue and citing it as their perfect excuse to "not bother trying" just increases the decline as a self-fulfilling prophecy.

The team is working on ideas to increase gameplay diversity but you can only do so much after investing really a lot, a loooot of time for the past few years, before needing a prolonged break. So anyone with the will and time to see Discovery recover should just reach out to them and see where they could help, it's not that hard.

The mythical creature of OF Rework should have happened years back and we either hope it will arrive one day or we figure out alternatives: Abolish the OF system. PoB Core 5 is now a real SRP. Explain people how everything else can already be Player Request submitted. Hand out Player Govs to people who actually know lore and have the ability+time to guide meaningful lore development alongside our beloved British Badger.

Oh and sorry to Luke for barging into the thread like this. I just couldn't resist commenting for once.
Offline TheSauron
01-04-2026, 04:18 PM,
#9
Local Gaian
Posts: 2,499
Threads: 362
Joined: Aug 2013

[Image: Bmjk0w3.png]


One MD Admiral
Offline Lemon
01-04-2026, 04:23 PM, (This post was last modified: 01-04-2026, 04:25 PM by Lemon.)
#10
The Legendary Lemon
Posts: 2,392
Threads: 114
Joined: Apr 2020

(01-04-2026, 03:21 PM)Luke. Wrote:
(01-04-2026, 10:13 AM)Lemon Wrote: This is grim, so many factions lost, you don't even bother using proper formatting to announce their OF death, and there's a lot more non-OF who are under their requirement and should be removed too.

I'll finally have some time just to help my boys who still are around, but this is not good - caps were murdered for solo PvP and PvE, the heavy decision staff approach that lead to countless mistakes has driven a lot of people away, and it just looks bleak after losing the people who were holding the mod up with events that were needed after solo PvP and PvE play was butchered by balance.

I don't think this is about reworking OF system itself however much that'd help - like honestly if you are on staff: why should people come back now, why put so much effort into holding an OF, why should new folks join and stay with solo play at the all time hardest outside of hauling, and a loose sanction system that can make a public shameful example of you at any time if the votes align Sad

This isn't the thread for this debate but, blaming staff for everything is absolutely insane. There's been times of inactivity, and times where mistakes have been made, but everyone on the team cares about Discovery and its players and suggesting otherwise is frankly just bitter at best.

There was a time when Discovery had a lot of players. Many, including yourself probably remember it. This offset a lot of underlying issues such as the aforementioned lack of "things to do" because player interaction was the core driver of...well, activity. It's what led to the proverbial world spinning and people logging to see what would happen that day. Factions however good or bad, thrived, RP'd and attracted people to join their cause. Over time, that golden age died out. There is no doubt that some have been driven away by changes they do not like, pleasing everyone is very difficult after all, but failing to recognise any other reasons is incredibly disingenuous. The game is old, people grew up and life took over, there's a lot of games to play, the modern generation don't want to engage with a forum and a genre like RP that requires more attention to detail and conduct. The decrease in players causes a spiralling effect where the game just becomes less fun because there's less to do as a result of less players.

But instead of acknowledging the many external reasons for the games decline, instead you choose to blame devs for not working fast enough to compensate with a plethora of ways to entertain the playerbase when they too have lives and do this for free on the side, with an engine that can only do so much without a metric ton of work. You choose to blame staff for utilising a public sanction system that has been in place since the inception of the mod and had zero effect on the player numbers for many, many years. A product of an older, more stoic time perhaps and yet you'll complain all the same if action is taken privately because you didn't see your report get explicitly actioned. You choose to blame us all for OFs getting bored and slowing down, meanwhile there's many people using various Discord servers to slander each other and create huge rifts in the real world that demotivate each other from playing, or logging simply to spite others and ruin their time in the game.

If you ever wonder why some feedback is not taken seriously, I'd honestly suggest taking a good look at how its presented. Even I, as someone who prides myself on finding something valid to take onboard amidst seas of unproductive word-salad and slander, find it hard to be motivated when every decision is met with backlash without anything constructive, no solutions and no care for the fact that we too are players and want the best for the mod as much as you do.

The current staff team is, at least in my eyes, the most fair and balanced in terms of opinions and discussion that's been seen for a while now. Boiling everything down to the fault of authority is indicative of blindness. There's been mistakes, missteps and ill-fated decisions. There's been apologies and situations that could have been avoided. There's been accountability for that. We are not and will never be perfect. But it's a two-way street. Always.


I came well after any Golden age, and the reason and 20+ people who I flew with don't play are
1) Caps are very solo and small group play unfriendly
2) There is a loose sanction system that picks on people selectively and then makes them examples
3) Event organisers are gone.

The game experience was made actively worse by balance - caps log times have been obliterated by making them slow unfun bricks that are more relistic and balancing the game around large mixed composition fleet fights. This all crumbles as server numbers get even lower and you lose Barrier and others willing to make events.


Balance killed off solo mission farming too - it's just, sad and bleak and I don't see any way out of this for the very large group who used to fly caps without big fleet fights.

The staff approach where an error after error are made with the arbitrary sanction system don't help, but honestly the broken mechanics are the main issue, devs are just detached and want to move from the arcade freelancer that was well...fun and why recreational players played in the first place.


External factors are one thing - but sadly the game is made actively worse and decline supported by staff making the wrong decisions. You can burry the head in the sand, but look at the tracker, see where caps are now and where they used to be a couple years back in relation to other ships - this and low confidence in staff are why tens if not hundreds of players aren't here.

You need to find a new barrier, or someone like him, fast, and treat guys like MHS like gold because the balance is made for a full server and large numbers and hostile to solo play and fun experience.
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