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Official Activity Q4 2025

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Official Activity Q4 2025
Offline Perfect Gentleman
01-06-2026, 09:20 PM,
#81
Peace was never an option
Posts: 468
Threads: 50
Joined: Aug 2023

(01-06-2026, 08:40 PM)The_Godslayer Wrote:
(01-06-2026, 08:08 PM)Luke. Wrote: I always knew. It's just no less disappointing as a result, to see the community continue to cannibalise itself. Everyone wants the server to thrive and yet self-inflicted barriers prevent it from doing so.

One of them hates and hunts the exact same people he does (like Perfect Gentleman)

They're not very good at it.

Discovery is a server of dreams.
And I'm a big dreamer.
Reply  
Offline vladimir26
01-06-2026, 10:03 PM,
#82
Rheinbier Enjoyer
Posts: 381
Threads: 58
Joined: Mar 2019

(01-06-2026, 09:13 PM)Luke. Wrote: The problem lies with how people conduct themselves in-game as a result. Targeting individuals in-game as a result of external fall-outs, planned PoB sieges that while are vaguely validated by RP, are evidenced to be a result of OOC spite. The aforementioned trade enjoyers that use the available API to create lists of people to avoid because god forbid there's any friction or risk to your money-making in a place as hostile as space. Etc. It might well not be due to any particular Discord server, that wasn't really my point either. But it is happening. I'm not pointing the finger at any specific individual, nor am I defending anyone. Every side is to blame, including us staff for any situation that we haven't handled well.

I'm around for a couple of years, and what you just mentioned I found when I joined. But even so, the server population was high and the activity was booming. The bullies were active daily, and the victims were fighting back and not leaving. What is diferent now? In my opinion the game mechanics who constantly got overcomplicated, the overall development mentality to make flying a ship complicated, sustaining a base harder and craft equipment slower. Maybe just don't turn disco into a real simulator. There are plenty out there.

So now, when a certain individual or group is being persecuted by these witch hunts planned in obscure discord servers, be sure they will leave, what to stay for?

You can't change the people. We are as such and shall be like this forever, be it witch hunters, bullies, crusaders, traders, victims, you name it. But you can improve the overall gameplay. In one of those very rare moments when you're not witch hunted or your base is sieged, you have the game to enjoy.

[Image: IzDk070.png]
Reply  
Offline xenomorph
01-06-2026, 11:29 PM,
#83
Indomitable Spirit
Posts: 346
Threads: 53
Joined: Oct 2019

It is better to walk away and remember what it was than stay and resent what it has become. Learn to let go.
Reply  
Offline Enkidu
01-06-2026, 11:37 PM,
#84
UN| Unioners
Posts: 4,202
Threads: 396
Joined: Apr 2013

While this thread is ongoing people are playing the game and having fun.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)
Information | Recruitment | Message Dump |
Feedback | Diplomatic channel
(Links pending redevelopment).
Reply  
Offline darkwind
Yesterday, 09:36 AM, (This post was last modified: Yesterday, 10:10 AM by darkwind.)
#85
Frontier Sheriff
Posts: 1,169
Threads: 138
Joined: Oct 2019
Staff roles:
Coding Developer

(01-06-2026, 12:55 AM)Lemon Wrote:
(01-06-2026, 12:48 AM)Laz Wrote:
This guy gets it - nostalgia simplicity like the Elder Scrolls - thank you friend, honestly it wouldn't be a bad idea to have OFs not only have impact on story but to be consulted on ship mechanics changes as well, and how they might impact the actual gameplay, and be the first ones to be invited to test servers with their say having weight.

I would have liked too devs actually gathering opinions/making surveys before making big changes. I was not very satisfied with array of changes made to capitals, cloaks, jump drives, super heavy fighters. Somehow any found fun mechanic was removed for the purpose of some kind of secret vision of trying to fit Discovery Freelancer into EVE Online/Star conflict mold some kind.
Devs need to work more onto gathering feedback regarding their big gameplay decisions before making changes. And not removing fun mechanics because they do not allign with their vision. Gather opinions first and not push your own vision alone.

I sent into dev requests removal for cloak of their distance travel limitation added a first step as a first direction of... restoring things, with providing this survey as an argument regarding need for cloak to get back to how they were before
Quote:https://discoverygc.com/forums/showthrea...pid2366698
Cloak became not usable for smuggling or catching smugglers, because single trade lane usage removes all energy. What would be Discovery without all the fun special devices eh? Current situation with removing all usability from devices make them same as not present anyway. No point in device that is removed regarding all its usages.
I wish to see a change to cloaks and getting their back glory as a first step to making things back in a right direction.

If we will take care of cloaks, we can propose changes/re-visioning things to other inroduced balance problems
With picking problems that are easier to take care first.

So here i propose a course of action. Have survey present onto every balance/gameplay drastic change. Gather opinions regarding specific balance change / gameplay mechanics being good or bad
On the result of survey, file dev request with proposed solution to address the problem.
this is actionable way to address the issues. We have to tell directions in a clear bureaucratic way how things should be addressed.
If this will not work? Then i guess nothing else will work.
Otherwise this path is ACTIONABLE to start addressing things instead of just making rounds and rounds about the same in different threads Smile

What can be done more than that? If someone has extra energy and desire and skills, you could be helping also by joining modding team and helping to make things right from the inside.

Small decisions like cloak distance travel is easy thing to revert imo, as it is just a thing to remove some config settings in small amount, and just requires a survey gathered to justify it and making the request.

Big decisions like reworking back capitals? That requires significantly more HUMAN TIME ENERGY EFFORT to make things right. Justify the change and put your energy to make it happen. Take responsibility to make this change. If u are willing to do it, then surely even big things could be remade.

Start from small things in amount of effort to address and move to big things. That's all. Gather community feedback in an actionale way with surveys/poll / take responsibility as joining modding team and etc. Make the change.



Interstellar Autogit Ctrl-V Encryptor Discovery At Linux
Dark Tools DarkBot DarkLint DarkStat DarkMap
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Offline Enkidu
Yesterday, 10:33 AM, (This post was last modified: Yesterday, 10:39 AM by Enkidu.)
#86
UN| Unioners
Posts: 4,202
Threads: 396
Joined: Apr 2013

Smuggling on trade-lanes with a cloaking device is deservedly penalized.

Smuggling should not be entirely risk free on a lawful or quasi-lawful ID. Cloaking in a trade lane, under the old system, was as risk free as you could possibly get.

Smuggling should be the most profitable and optimized for Unlawful smugglers, who take on the most risk, and who most clearly telegraph encounters with lawfuls, and other, hostile unlawfuls. Quasi-lawfuls trade profit for plausible deniability.

If you want to smuggle, you should ideally be:

Smuggling off the trade lane (unless the area of space you are in is thoroughly dead, or you need to get away in a hurry and don't have any other options), and abstaining from flying in a hyperdirect line from A to B. There are other ways to avoid interception apart from using a cloaking device (which, under the old system, was an encounter evasion device).

Further, as a smuggler, I used to have the rather questionable experience of lawful battlecruisers de-cloaking upon smuggling convoys. A battlecruiser with a cloak was the optimal smuggler interception vessel, rather than, say, a few snubs. That didn't leave the smugglers with much recourse, did it? The current system gives far more time to react.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)
Information | Recruitment | Message Dump |
Feedback | Diplomatic channel
(Links pending redevelopment).
Reply  
Offline Sally
Yesterday, 10:56 AM,
#87
Member
Posts: 404
Threads: 64
Joined: May 2022

I concur with the union guy, smugglers have no business anywhere close to trade lanes and cloaking while using lanes makes no sense inRP nor gameplay-wise.

"I suppose many people will continue moving towards careless computing, because there's a sucker born every minute." - RMS
Reply  
Offline Nicolás Diego
Yesterday, 11:18 AM,
#88
Member
Posts: 36
Threads: 10
Joined: Jul 2023

(Yesterday, 09:36 AM)darkwind Wrote:
(01-06-2026, 12:55 AM)Lemon Wrote:
(01-06-2026, 12:48 AM)Laz Wrote:
This guy gets it - nostalgia simplicity like the Elder Scrolls - thank you friend, honestly it wouldn't be a bad idea to have OFs not only have impact on story but to be consulted on ship mechanics changes as well, and how they might impact the actual gameplay, and be the first ones to be invited to test servers with their say having weight.

I would have liked too devs actually gathering opinions/making surveys before making big changes. I was not very satisfied with array of changes made to capitals, cloaks, jump drives, super heavy fighters. Somehow any found fun mechanic was removed for the purpose of some kind of secret vision of trying to fit Discovery Freelancer into EVE Online/Star conflict mold some kind.
Devs need to work more onto gathering feedback regarding their big gameplay decisions before making changes. And not removing fun mechanics because they do not allign with their vision. Gather opinions first and not push your own vision alone.

I sent into dev requests removal for cloak of their distance travel limitation added a first step as a first direction of... restoring things, with providing this survey as an argument regarding need for cloak to get back to how they were before
Quote:https://discoverygc.com/forums/showthrea...pid2366698
Cloak became not usable for smuggling or catching smugglers, because single trade lane usage removes all energy. What would be Discovery without all the fun special devices eh? Current situation with removing all usability from devices make them same as not present anyway. No point in device that is removed regarding all its usages.
I wish to see a change to cloaks and getting their back glory as a first step to making things back in a right direction.

If we will take care of cloaks, we can propose changes/re-visioning things to other inroduced balance problems
With picking problems that are easier to take care first.

So here i propose a course of action. Have survey present onto every balance/gameplay drastic change. Gather opinions regarding specific balance change / gameplay mechanics being good or bad
On the result of survey, file dev request with proposed solution to address the problem.
this is actionable way to address the issues. We have to tell directions in a clear bureaucratic way how things should be addressed.
If this will not work? Then i guess nothing else will work.
Otherwise this path is ACTIONABLE to start addressing things instead of just making rounds and rounds about the same in different threads Smile

What can be done more than that? If someone has extra energy and desire and skills, you could be helping also by joining modding team and helping to make things right from the inside.

Small decisions like cloak distance travel is easy thing to revert imo, as it is just a thing to remove some config settings in small amount, and just requires a survey gathered to justify it and making the request.

Big decisions like reworking back capitals? That requires significantly more HUMAN TIME ENERGY EFFORT to make things right. Justify the change and put your energy to make it happen. Take responsibility to make this change. If u are willing to do it, then surely even big things could be remade.

Start from small things in amount of effort to address and move to big things. That's all. Gather community feedback in an actionale way with surveys/poll / take responsibility as joining modding team and etc. Make the change.


There is only one mistake with cloaks:
That you get auto-decloaked if another player is under 3k to you.
Is it my problem if the person dont have the money for a disruptor?`??
I don't think that's my problem.

Just like with the jump drive or the Matrix.

Why can you only jump 3 systems far when you have the Matrix? 5
Or 6 if you're clever.
Why no blind jumps anymore?
I really enjoyed blind jumping around and reaching systems that were supposedly no longer accessible (New Hampshire was one example).

It was fun. And if you want to get back to it, you need your scanner and fuel to create an entry point.

Just like @Lemon described with the Battlezones, they were incredibly fun back then.

More and more people joined gradually to get money and weapons and to have fun, and then another faction would send a PM asking for a fight, which was always fair.

If one side of the battleship lost or was defeated, the others monitored the rest of the fight and offered duels to the enemy snubs so that the other side also had the chance to get blues. Nowadays, everyone only cares about blues and nothing else.

Just like missions were practically doable solo as a battleship (except for the bounty hunter missions, those were absolutely broken xD).

Why were we deprived of the ability to create our own entry points like we did with the scanners?

And as for jump trading, if that's supposed to be an excuse for the Jumpdrives:

As a barge pilot, for example, I always jump to where I'm buying and then fly back; that's basically light jump trading.

#MAKE DISCO GREAT AGAIN
Reply  
Offline Groshyr
Yesterday, 03:27 PM,
#89
Member
Posts: 3,832
Threads: 381
Joined: Mar 2018

(Yesterday, 11:18 AM)Nicolás Diego Wrote:
(Yesterday, 09:36 AM)darkwind Wrote:
(01-06-2026, 12:55 AM)Lemon Wrote:
(01-06-2026, 12:48 AM)Laz Wrote:
This guy gets it - nostalgia simplicity like the Elder Scrolls - thank you friend, honestly it wouldn't be a bad idea to have OFs not only have impact on story but to be consulted on ship mechanics changes as well, and how they might impact the actual gameplay, and be the first ones to be invited to test servers with their say having weight.

I would have liked too devs actually gathering opinions/making surveys before making big changes. I was not very satisfied with array of changes made to capitals, cloaks, jump drives, super heavy fighters. Somehow any found fun mechanic was removed for the purpose of some kind of secret vision of trying to fit Discovery Freelancer into EVE Online/Star conflict mold some kind.
Devs need to work more onto gathering feedback regarding their big gameplay decisions before making changes. And not removing fun mechanics because they do not allign with their vision. Gather opinions first and not push your own vision alone.

I sent into dev requests removal for cloak of their distance travel limitation added a first step as a first direction of... restoring things, with providing this survey as an argument regarding need for cloak to get back to how they were before
Quote:https://discoverygc.com/forums/showthrea...pid2366698
Cloak became not usable for smuggling or catching smugglers, because single trade lane usage removes all energy. What would be Discovery without all the fun special devices eh? Current situation with removing all usability from devices make them same as not present anyway. No point in device that is removed regarding all its usages.
I wish to see a change to cloaks and getting their back glory as a first step to making things back in a right direction.

If we will take care of cloaks, we can propose changes/re-visioning things to other inroduced balance problems
With picking problems that are easier to take care first.

So here i propose a course of action. Have survey present onto every balance/gameplay drastic change. Gather opinions regarding specific balance change / gameplay mechanics being good or bad
On the result of survey, file dev request with proposed solution to address the problem.
this is actionable way to address the issues. We have to tell directions in a clear bureaucratic way how things should be addressed.
If this will not work? Then i guess nothing else will work.
Otherwise this path is ACTIONABLE to start addressing things instead of just making rounds and rounds about the same in different threads Smile

What can be done more than that? If someone has extra energy and desire and skills, you could be helping also by joining modding team and helping to make things right from the inside.

Small decisions like cloak distance travel is easy thing to revert imo, as it is just a thing to remove some config settings in small amount, and just requires a survey gathered to justify it and making the request.

Big decisions like reworking back capitals? That requires significantly more HUMAN TIME ENERGY EFFORT to make things right. Justify the change and put your energy to make it happen. Take responsibility to make this change. If u are willing to do it, then surely even big things could be remade.

Start from small things in amount of effort to address and move to big things. That's all. Gather community feedback in an actionale way with surveys/poll / take responsibility as joining modding team and etc. Make the change.


There is only one mistake with cloaks:
That you get auto-decloaked if another player is under 3k to you.
Is it my problem if the person dont have the money for a disruptor?`??
I don't think that's my problem.

Just like with the jump drive or the Matrix.

Why can you only jump 3 systems far when you have the Matrix? 5
Or 6 if you're clever.
Why no blind jumps anymore?
I really enjoyed blind jumping around and reaching systems that were supposedly no longer accessible (New Hampshire was one example).

It was fun. And if you want to get back to it, you need your scanner and fuel to create an entry point.

Just like @Lemon described with the Battlezones, they were incredibly fun back then.

More and more people joined gradually to get money and weapons and to have fun, and then another faction would send a PM asking for a fight, which was always fair.

If one side of the battleship lost or was defeated, the others monitored the rest of the fight and offered duels to the enemy snubs so that the other side also had the chance to get blues. Nowadays, everyone only cares about blues and nothing else.

Just like missions were practically doable solo as a battleship (except for the bounty hunter missions, those were absolutely broken xD).

Why were we deprived of the ability to create our own entry points like we did with the scanners?

And as for jump trading, if that's supposed to be an excuse for the Jumpdrives:

As a barge pilot, for example, I always jump to where I'm buying and then fly back; that's basically light jump trading.

#MAKE DISCO GREAT AGAIN

Reply  
Offline Serpentis
7 hours ago,
#90
Member
Posts: 2,224
Threads: 158
Joined: Jul 2008

Urgh.
This whole thing seems to just get a bit nastier and bad the longer the server keeps going.
At this point, it might just be a good idea to go back to former working versions.
At least when it came to gameplay mechanics.

But, I mean, the Dev Team, I am sure, are trying to do what they can to make Discovery even more fun.
But, alas, looking at this thread...
Yeah..

Well, I think as darkwind mentioned, surveys and such, before changing major (or important minor) changes to mechanics.
Sure, not all will agree, but I mean, if this is the current tension of people not being happy with changes mechanically. Something needs to happen.

And, of course, the agression people have towards each other has become.. Eh.. Obvious?
At least when I played, it was at least an attempt of it being hidden. (joke)

No, but really.
The thing I think needs to change the most, is the Fun Factor.
Like, make each way to play the game, fun.
Even if it means losening up some rules and pushing harder on others.
Make it worth to log in, no matter which role.

PvP is a primary focus, yeah? People want to pew pew, so, when the other player factions can't play.
Add more battlezones or whatever they were called. I was never was able to try them myself, but wanted to.
But, make it worth their time, and fun.
Make it possible to start one (I have NO IDEA, mechanically how any of this works,..) yourself, through a station mission thing? *Shrugs*

But, give people more reasons to stay online, even when the primary source isn't available.

The same goes for those that don't want to PvP, do the NPC battlezones or whatever.
Give them something to do that doesn't involve getting pwned by the elite PvPers.

Give the Smugglers a reason to stay off the lanes.
Add maybe NPC ships that guard the lanes, that will shoot ze red enemies.
No idea, but can NPC's "see" any illegal goods in a cargo hold?
Maybe increase the value of smuggled goods in exchange?

There are ways of using what the game already has, to great affect to change things for people to just have fun.
Use the NPC's, no matter how dumb they are.

In the end, fun is what everyone wants to have, and it reaaaaaally doesn't seem like people are having that much fun.

Like, 60% of what I see is a lot of negativity.
Which, in the end, isn't good for anyone.

Anyway, I never read the entire thread, so this might just not have anything to do with anything, but, I skimmed and saw people arguing a lot about mechanics and such.

Okbai!

[Image: Serpentis.gif]
Abadan and the Arcadia | Sergei, The lost | Feedback Thread
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