(01-07-2026, 10:56 AM)Sally Wrote: I concur with the union guy, smugglers have no business anywhere close to trade lanes and cloaking while using lanes makes no sense inRP nor gameplay-wise.
Old cloaks took a TON of cargo space in the form of batteries - cloak smuggling was only an ego and events thing, never a way to anywhere near min max. Or you had to have balls to gab only a few batteries for a short cloak burst
Let's face it, most people that knew how to keep a community together left when the admins/devs firmly reined in any effect on the overall storyline.
People simply don't want to waste time playing something that only pretends to be a sandbox and get all their efforts building a sandcastle brought down because of the whims of others.
I'm not sure even returning a part of the control back to the community would bring those people back. It's a different mod now, but the casual PVPers are being driven away by all the jaded oldtimers.
(01-07-2026, 08:46 PM)LuckyOne Wrote: Let's face it, most people that knew how to keep a community together left when the admins/devs firmly reined in any effect on the overall storyline.
People simply don't want to waste time playing something that only pretends to be a sandbox and get all their efforts building a sandcastle brought down because of the whims of others.
I'm not sure even returning a part of the control back to the community would bring those people back. It's a different mod now, but the casual PVPers are being driven away by all the jaded oldtimers.
You are correct.
Re-affirmed when you have an admin trolling a player who raises perfectly valid and genuine points in what we can only assume is an attempt to discredit in this very thread.
One thing I want to point out from the data in the OP I haven't mentioned because that's not how I play - 0 Hauling and PoB factions have an issue. PoBs ( sieges aside) are at the all time best with amazing magic @Aingar put in - the modules, weapons and ship making are an amazing OPTIONAL top up from the easy to get into A to B Hauling like the OG Freelancer everyone can understand.
The Unrefined ore killed cargo piracy at mining points, but heck - Discovery is now the trade and PoB tycoon simulator and people who like that gameplay seem to have a good time, they don't have to care about selective admin voting either outside of siege defenses - so that part of Disco doesn't seem bad at all judging by the data.
I just wish me and my friends were the ones enjoying that gameplay - I envy the GMS guys just having a good time
(01-08-2026, 08:27 AM)JorgeRyan Wrote: What gameplay do you want to see @Lemon?
As was mentioned in the thread - fix caps PvE, PvP, return to the fun first, arcade mentality, and drive developments based on activity data, not personal ambition and trying to make Freelancer something it is not. That's for cap players who left that count in the hundreds. You don't hear them complain, they just silently vanished if you look at the tracker data. A roll back that was mentioned in the thread is not a bad idea at all I'd say - the sharp drop in cap play was when the mass and slowness was introduced, while PvE was made much harder and much less profitable but more complex at the same time, and so did the mechanics, core management. Less guns, even dropping shields to be able to shoot got introduced(!!!) etc.
And for roleplaying OFs - make them feel like they matter again, like they are the ones helping to shape the world, like they are important, at least the perception of it - you will bring back drama and arguments, sure, but at least people will care and make these ancient pixels matter again instead of apathy.
Hauling and PoBs - heck why change them, everyone is doing it, let them - it got to a stage where pretty much all PvP, PvE and combat ships patrolling factions on paper are haul first lol
This guy gets it - nostalgia simplicity like the Elder Scrolls - thank you friend, honestly it wouldn't be a bad idea to have OFs not only have impact on story but to be consulted on ship mechanics changes as well, and how they might impact the actual gameplay, and be the first ones to be invited to test servers with their say having weight.
I would have liked too devs actually gathering opinions/making surveys before making big changes. I was not very satisfied with array of changes made to capitals, cloaks, jump drives, super heavy fighters. Somehow any found fun mechanic was removed for the purpose of some kind of secret vision of trying to fit Discovery Freelancer into EVE Online/Star conflict mold some kind.
Devs need to work more onto gathering feedback regarding their big gameplay decisions before making changes. And not removing fun mechanics because they do not allign with their vision. Gather opinions first and not push your own vision alone.
I sent into dev requests removal for cloak of their distance travel limitation added a first step as a first direction of... restoring things, with providing this survey as an argument regarding need for cloak to get back to how they were before
Cloak became not usable for smuggling or catching smugglers, because single trade lane usage removes all energy. What would be Discovery without all the fun special devices eh? Current situation with removing all usability from devices make them same as not present anyway. No point in device that is removed regarding all its usages.
I wish to see a change to cloaks and getting their back glory as a first step to making things back in a right direction.
If we will take care of cloaks, we can propose changes/re-visioning things to other inroduced balance problems
With picking problems that are easier to take care first.
So here i propose a course of action. Have survey present onto every balance/gameplay drastic change. Gather opinions regarding specific balance change / gameplay mechanics being good or bad
On the result of survey, file dev request with proposed solution to address the problem.
this is actionable way to address the issues. We have to tell directions in a clear bureaucratic way how things should be addressed.
If this will not work? Then i guess nothing else will work.
Otherwise this path is ACTIONABLE to start addressing things instead of just making rounds and rounds about the same in different threads
What can be done more than that? If someone has extra energy and desire and skills, you could be helping also by joining modding team and helping to make things right from the inside.
Small decisions like cloak distance travel is easy thing to revert imo, as it is just a thing to remove some config settings in small amount, and just requires a survey gathered to justify it and making the request.
Big decisions like reworking back capitals? That requires significantly more HUMAN TIME ENERGY EFFORT to make things right. Justify the change and put your energy to make it happen. Take responsibility to make this change. If u are willing to do it, then surely even big things could be remade.
Start from small things in amount of effort to address and move to big things. That's all. Gather community feedback in an actionale way with surveys/poll / take responsibility as joining modding team and etc. Make the change.
There is only one mistake with cloaks:
That you get auto-decloaked if another player is under 3k to you.
Is it my problem if the person dont have the money for a disruptor?`??
I don't think that's my problem.
Just like with the jump drive or the Matrix.
Why can you only jump 3 systems far when you have the Matrix? 5
Or 6 if you're clever.
Why no blind jumps anymore?
I really enjoyed blind jumping around and reaching systems that were supposedly no longer accessible (New Hampshire was one example).
It was fun. And if you want to get back to it, you need your scanner and fuel to create an entry point.
Just like @Lemon described with the Battlezones, they were incredibly fun back then.
More and more people joined gradually to get money and weapons and to have fun, and then another faction would send a PM asking for a fight, which was always fair.
If one side of the battleship lost or was defeated, the others monitored the rest of the fight and offered duels to the enemy snubs so that the other side also had the chance to get blues. Nowadays, everyone only cares about blues and nothing else.
Just like missions were practically doable solo as a battleship (except for the bounty hunter missions, those were absolutely broken xD).
Why were we deprived of the ability to create our own entry points like we did with the scanners?
And as for jump trading, if that's supposed to be an excuse for the Jumpdrives:
As a barge pilot, for example, I always jump to where I'm buying and then fly back; that's basically light jump trading.
#MAKE DISCO GREAT AGAIN
Damn I got rickrolled
Discovery is a server of dreams. And I'm a big dreamer.
I'm going to go against what seems to be the main message coming from people in this thread and say that I disagree with the take that balance is butchered. I won't lie, I (and a number of people in my circle of acquaintances) are definitely part of those aforementioned cap players who silently "quit" the game, but we did not do so because "caps are ruined". I'm very much not a fan of the whole dev hatred train that people seem to so carelessly ride on, and while I didn't think I'd be posting in this thread, I find it difficult to resist the temptation.
The real problem that's forcing people out of the community is the community itself. There's undoubtedly people who belong in the group of players who stopped playing caps - for reasons that I cannot comprehend - and it's many of those people who are ruining the game for the rest of us who actually enjoy it.
Because instead of simply understanding that this game maybe no longer is for them and moving on with their lives, they continue to log on with their only intention being to ruin someone else's fun at the game.
I am speaking to all those of you who firmly oppose the idea of logging on to simply roleplay with someone who's online.
And I am speaking to those of you who refuse to log a capital ship to fight a capital ship and instead prefer to bring a bunch of bombers to instead gank said capital ship.
You are the reason this game is dead, not the development team.