(01-06-2026, 12:55 AM)Lemon Wrote: This guy gets it - nostalgia simplicity like the Elder Scrolls - thank you friend, honestly it wouldn't be a bad idea to have OFs not only have impact on story but to be consulted on ship mechanics changes as well, and how they might impact the actual gameplay, and be the first ones to be invited to test servers with their say having weight.
I would have liked too devs actually gathering opinions/making surveys before making big changes. I was not very satisfied with array of changes made to capitals, cloaks, jump drives, super heavy fighters. Somehow any found fun mechanic was removed for the purpose of some kind of secret vision of trying to fit Discovery Freelancer into EVE Online/Star conflict mold some kind.
Devs need to work more onto gathering feedback regarding their big gameplay decisions before making changes. And not removing fun mechanics because they do not allign with their vision. Gather opinions first and not push your own vision alone.
I sent into dev requests removal for cloak of their distance travel limitation added a first step as a first direction of... restoring things, with providing this survey as an argument regarding need for cloak to get back to how they were before
Cloak became not usable for smuggling or catching smugglers, because single trade lane usage removes all energy. What would be Discovery without all the fun special devices eh? Current situation with removing all usability from devices make them same as not present anyway. No point in device that is removed regarding all its usages.
I wish to see a change to cloaks and getting their back glory as a first step to making things back in a right direction.
If we will take care of cloaks, we can propose changes/re-visioning things to other inroduced balance problems
With picking problems that are easier to take care first.
So here i propose a course of action. Have survey present onto every balance/gameplay drastic change. Gather opinions regarding specific balance change / gameplay mechanics being good or bad
On the result of survey, file dev request with proposed solution to address the problem.
this is actionable way to address the issues. We have to tell directions in a clear bureaucratic way how things should be addressed.
If this will not work? Then i guess nothing else will work.
Otherwise this path is ACTIONABLE to start addressing things instead of just making rounds and rounds about the same in different threads
What can be done more than that? If someone has extra energy and desire and skills, you could be helping also by joining modding team and helping to make things right from the inside.
Small decisions like cloak distance travel is easy thing to revert imo, as it is just a thing to remove some config settings in small amount, and just requires a survey gathered to justify it and making the request.
Big decisions like reworking back capitals? That requires significantly more HUMAN TIME ENERGY EFFORT to make things right. Justify the change and put your energy to make it happen. Take responsibility to make this change. If u are willing to do it, then surely even big things could be remade.
Start from small things in amount of effort to address and move to big things. That's all. Gather community feedback in an actionale way with surveys/poll / take responsibility as joining modding team and etc. Make the change.
There is only one mistake with cloaks:
That you get auto-decloaked if another player is under 3k to you.
Is it my problem if the person dont have the money for a disruptor?`??
I don't think that's my problem.
Just like with the jump drive or the Matrix.
Why can you only jump 3 systems far when you have the Matrix? 5
Or 6 if you're clever.
Why no blind jumps anymore?
I really enjoyed blind jumping around and reaching systems that were supposedly no longer accessible (New Hampshire was one example).
It was fun. And if you want to get back to it, you need your scanner and fuel to create an entry point.
Just like @Lemon described with the Battlezones, they were incredibly fun back then.
More and more people joined gradually to get money and weapons and to have fun, and then another faction would send a PM asking for a fight, which was always fair.
If one side of the battleship lost or was defeated, the others monitored the rest of the fight and offered duels to the enemy snubs so that the other side also had the chance to get blues. Nowadays, everyone only cares about blues and nothing else.
Just like missions were practically doable solo as a battleship (except for the bounty hunter missions, those were absolutely broken xD).
Why were we deprived of the ability to create our own entry points like we did with the scanners?
And as for jump trading, if that's supposed to be an excuse for the Jumpdrives:
As a barge pilot, for example, I always jump to where I'm buying and then fly back; that's basically light jump trading.
(01-07-2026, 09:36 AM)darkwind Wrote: I would have liked too devs actually gathering opinions/making surveys before making big changes. I was not very satisfied with array of changes made to capitals, cloaks, jump drives, super heavy fighters. Somehow any found fun mechanic was removed for the purpose of some kind of secret vision of trying to fit Discovery Freelancer into EVE Online/Star conflict mold some kind.
Devs need to work more onto gathering feedback regarding their big gameplay decisions before making changes. And not removing fun mechanics because they do not allign with their vision. Gather opinions first and not push your own vision alone.
I sent into dev requests removal for cloak of their distance travel limitation added a first step as a first direction of... restoring things, with providing this survey as an argument regarding need for cloak to get back to how they were before
Cloak became not usable for smuggling or catching smugglers, because single trade lane usage removes all energy. What would be Discovery without all the fun special devices eh? Current situation with removing all usability from devices make them same as not present anyway. No point in device that is removed regarding all its usages.
I wish to see a change to cloaks and getting their back glory as a first step to making things back in a right direction.
If we will take care of cloaks, we can propose changes/re-visioning things to other inroduced balance problems
With picking problems that are easier to take care first.
So here i propose a course of action. Have survey present onto every balance/gameplay drastic change. Gather opinions regarding specific balance change / gameplay mechanics being good or bad
On the result of survey, file dev request with proposed solution to address the problem.
this is actionable way to address the issues. We have to tell directions in a clear bureaucratic way how things should be addressed.
If this will not work? Then i guess nothing else will work.
Otherwise this path is ACTIONABLE to start addressing things instead of just making rounds and rounds about the same in different threads
What can be done more than that? If someone has extra energy and desire and skills, you could be helping also by joining modding team and helping to make things right from the inside.
Small decisions like cloak distance travel is easy thing to revert imo, as it is just a thing to remove some config settings in small amount, and just requires a survey gathered to justify it and making the request.
Big decisions like reworking back capitals? That requires significantly more HUMAN TIME ENERGY EFFORT to make things right. Justify the change and put your energy to make it happen. Take responsibility to make this change. If u are willing to do it, then surely even big things could be remade.
Start from small things in amount of effort to address and move to big things. That's all. Gather community feedback in an actionale way with surveys/poll / take responsibility as joining modding team and etc. Make the change.
There is only one mistake with cloaks:
That you get auto-decloaked if another player is under 3k to you.
Is it my problem if the person dont have the money for a disruptor?`??
I don't think that's my problem.
Just like with the jump drive or the Matrix.
Why can you only jump 3 systems far when you have the Matrix? 5
Or 6 if you're clever.
Why no blind jumps anymore?
I really enjoyed blind jumping around and reaching systems that were supposedly no longer accessible (New Hampshire was one example).
It was fun. And if you want to get back to it, you need your scanner and fuel to create an entry point.
Just like @Lemon described with the Battlezones, they were incredibly fun back then.
More and more people joined gradually to get money and weapons and to have fun, and then another faction would send a PM asking for a fight, which was always fair.
If one side of the battleship lost or was defeated, the others monitored the rest of the fight and offered duels to the enemy snubs so that the other side also had the chance to get blues. Nowadays, everyone only cares about blues and nothing else.
Just like missions were practically doable solo as a battleship (except for the bounty hunter missions, those were absolutely broken xD).
Why were we deprived of the ability to create our own entry points like we did with the scanners?
And as for jump trading, if that's supposed to be an excuse for the Jumpdrives:
As a barge pilot, for example, I always jump to where I'm buying and then fly back; that's basically light jump trading.
After discussion, it has been decided that all factions stripped and warned in this quarter will be reverted one step towards good standing - Warned factions return to full good standing and stripped factions are restored to a warned status.