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GMG bomber ( replace )

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GMG bomber ( replace )
Offline chopper
08-11-2008, 02:40 PM, (This post was last modified: 08-11-2008, 02:41 PM by chopper.)
#11
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Posts: 2,476
Threads: 31
Joined: Oct 2007

As far as I see, one torp slot is above the ship, and one is bellow.

Me likes it, though I think it's a bit bigger, wider, then the current one.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Xing
08-11-2008, 02:41 PM,
#12
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Posts: 5,274
Threads: 147
Joined: Oct 2007

hm.. I personally loved the Taidan feature of having the torp slot just behind balls like thing, made a unique "gatling turret" feel.

[Image: audrey03a.png]
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Offline Doom
08-11-2008, 02:47 PM,
#13
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Posts: 1,694
Threads: 29
Joined: Apr 2006

windows...

for that to work you need modeled inside of the cockpit and precisely hadpointed HpPilot.

So when you are texturing in Milkshape apply one empty material to the cockpit window. Name that material like you wish but part of the name must contain word: Glass.

When exporting MAT file exporter will ask you for missing material. Ignore that and press continue. It will apply default setting making windows transparent and light blue color.

Open Mat file with UTF editor. In Material library find your "Glass" material and edit two nodes -> Dc and Oc

Dc node have values like this:

Code:
0.00000
0.00000
0.00000
0.00000

Those are colors. So Dc node will define color of your windows. They are placed like this:

Code:
0.00000 Red
0.00000 Green
0.00000 Blue

Fourth line isn't important now.

By adding values like this
Quote:0.50000
0.30000
0.30000
you will get somewhat dark blue color. Don't make values above 0.9000.

Next step is to edit Oc node.

There is only one thing to edit there since it will look like this by default (edit first line):

Quote:0.80000
0.00000

Oc node is level of transparency. Lower number is more transparency and higher less...(or vice versa, i can't remember)
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Offline Jinx
08-11-2008, 02:55 PM, (This post was last modified: 08-11-2008, 02:56 PM by Jinx.)
#14
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

cool - i ll try that -

edit: the torp like console does not exist in the final version anymore - and the torpedo launchers ( the FL gun models ) are fully invisible.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Blodo
08-11-2008, 03:21 PM,
#15
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Posts: 2,852
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Joined: Jan 2008

What about the wings at the back? Any possibility of an experiment to at least see how they look? Or would that require retexturing everything?
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Offline Jinx
08-11-2008, 03:32 PM,
#16
skipasmiður
Posts: 7,685
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Joined: Sep 2007

that would require retexturing - and they d look like something that was attached for the looks - afterwards attached for the looks ( and fails ). - tried some winglets there - and they don t look good. it disturbs the otherwise rather formal functionality design.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline kingvaillant
08-11-2008, 03:35 PM,
#17
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Posts: 2,961
Threads: 207
Joined: Aug 2007

for the texture color I have something to propose

GMG bases are all in blue nebulae, The used guerrila tactics to win against RM. Thus best color for the ships would be something blue

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[Image: f_48123637838m_812390c.png]
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Offline Jinx
08-11-2008, 03:57 PM, (This post was last modified: 08-11-2008, 03:58 PM by Jinx.)
#18
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

i actually suggested the blueish BW silvery with white linings.... but got convinced making it white with silver linings. - the current GMG ships ( taidan ) are white with grey stripes. .... ambient light will make it appear whatever light the colour has anyway - the ambient light in FL is very strong... and since this ship is "white" it will take any colour the suns have. but yes.... it ll be quite visible.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Jamez
08-11-2008, 04:01 PM,
#19
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Posts: 1,571
Threads: 80
Joined: Feb 2006

Jinx are you sure you didn't work for Digital Anvil without realising it?:P

That looks like a vanilla ship, so +100 cool points for Jinx.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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Offline Heartless
08-11-2008, 05:44 PM,
#20
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Posts: 1,529
Threads: 107
Joined: Nov 2007

Nice, like a mixture of current Taiidan, borderworlds and rheinland ship.

I like it, but will probably never use it though.

[Image: Cg7QQEd.png]
[Image: 14jn684.jpg]
SwissScorch --> Heartless
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