An incredible update, all in all. Supra-kudos for the Champagne developments, along with all the progress made concerning QoL. The roundels are nothing less the custard for this pudding. Thank you for your collective exertions.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)
- Added: Gallic systems reorganised: Champagne moved south, Picardy between Champagne and Ile-de-Frane, Burgundy connects to Ile-de-France.
- Added: Unstable Jump Holes between Champagne and Provence, and Provence and Orkney.
Will the interactive NavMap be updated at some point? Or with Barrier leaving, that will also become an outdated tool?
Greetings,
in the meantime while the team discusses the approach from now on since barrier left, I took the liberty of forking Barriers repo and updating the navmap. Barriers earlier commits proved very valuable to understanding how it works, in case you read this Barrier, thanks for everything!
I may also share it here again and not only in a few discords: Forked NavMap
Gratz on the hotfix the boys in Gallia will be happy.
Just one question i noticed zoners cant dock junker pob's and visa versa even if their tags / factions / and names are added to the access list is this intended or a new bug ?
(01-25-2026, 02:04 AM)jammi Wrote: - Added: Various sellpoints of Consumer Goods / Industrial Materials.
That sucks.
Can you please remove them again or increase their reselling prices?
You basically invalidated my Elbe - Mecklenburg route.
Otherwise give me a way to have more profit from consumer good production (so I can sell it cheaper and people have more reason to buy from my base)
Already addressed in the previous consumer goods production buffs.
(01-20-2026, 01:17 AM)Krmloo Wrote: - Changed: Prison Consumer Goods production recipes, should now be more competitive.
- Added: A generic Consumer Goods production recipe; bonus efficiency assigned to shipping corporations and some others.
Changes should go live next restart.
(01-25-2026, 04:51 PM)rwx Wrote: Otherwise give me a way to have more profit from consumer good production (so I can sell it cheaper and people have more reason to buy from my base)
Do note that we don't adjust economy to benefit specific players.