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  Discovery Gaming Community Discovery General News and Announcements Patch Notes
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5.3.2

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5.3.2
Offline jammi
04-18-2026, 11:29 PM,
#1
Badger Pilot
Posts: 6,900
Threads: 415
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev


USEFUL LINKS

  1. 5.3 main release patch notes
  2. 5.3.1 release patch notes


Discovery Freelancer 5.3.2 - Hotfix 2
16th April 2026


ART
- Changed: Rescaled rh_plasma_gat_cannon to be the same size as other Rheinland fighter gun models.

CODING
- Fixed: Possible EngBase.DLL related crashes.
- Fixed: Engine kill triggering cruise animations.



Discovery Freelancer 5.3.2 - Hotfix 1
16th April 2026


CODING
- Fixed: Burstfire being broken.
- Fixed: Engine kill triggering cruise animations.


Discovery Freelancer 5.3.2
15th April 2026


ART
- Added: Fighter docking animation for Mako Battleship.
- Added: Secret roundel(s).
- Added: Blood Dragon, Green Front, Liberty Rogue, Militant, Zoner roundels.
- Added: Official faction roundels for 46th, GC-, [LN], OSI, XA
- Added: Roundel hardpoints for House, Coalition, Crayter, Praefect cruisers.
- Added: Roundel hardpoints for Imperial Kusari HF and bomber.
- Added: Docking hardpoints to Ishtar.
- Added: Docking hardpoints to Kusari Battlecruiser.
- Added: New music for Galileo.
- Added: Corrupt AI bomber FX
- Changed: Resized roundels for S, M, and L variants.
- Changed: dsy_mining_base01 quickdock points and docking paths.
- Changed: dsy_towerstation quickdock points and docking paths.
- Changed: trade_station01 quickdock points and docking paths.
- Changed: dsy_solarbase quickdock points and docking paths.
- Changed: Removed unusable Jump Drive equipment slot from the Corvo Civilian Explorer.
- Changed: Battleship Railgun impact FX.
- Changed: Gunboat Annihilator imapct FX.
- Changed: Nova and Rage Torpedo trail FX.
- Changed: Claymore Torpedo FX.
- Changed: Driller Missile impact FX.
- Changed: Battlecruiser Whirlwind rocket impact SFX.
- Changed: Gaian GB roundel hardpoints.
- Changed: Unlocked additional running lights on Luxury and Passenger Liners.
- Changed: Improved textures for the Tora ( @Lord Caedus and @Weapon).
- Fixed: BHG Roundel name and description text.
- Fixed: Quickdock on Gallic Academy model type. Large ships should no longer explode when undocking.
- Fixed: Quickdock issues with Pilgrim Liner bases.
- Fixed: Quickdock issues with Newark Station.
- Fixed: Brigand / UC VHF missile hardpoints no longer clip into gun hardpoints.
- Fixed: Seam between the Osiris nose and front sections.
- Fixed: Barge not having defined materials.

BALANCE
- Added: Integrated Mining Array to Mining Drone.
- Changed: Cruiser Attenuator Turret armour penetration increased from 0 to 100.
- Changed: Increased liner reverse speeds to 50ms.
- Changed: Removed Countermeasure equipment slot from Barge.
- Changed: Armour Upgrades limited to fighters and bombers.
- Changed: Hegemon can now mount a Mining Array and Cruise Disruptor.
- Changed: A bunch of stuff with the Akhetaten that Haste will need to explain (sorry -jammi)
- Fixed: Nomad Cruiser Light Missile Array arming time reduced from 5 to 2 seconds.

CODING
- Added: Additional FLUF support for internal equipment subclasses.
- Added: Significant reduction in NPC related collision flipping.
- Added: Ships now get get pushed away from each other when colliding in MultiPlayer.
- Added: Camera acceleration no longer bound to framerate.
- Added: Support for the serverside editing of system files.
- Added: Cruise animations now synchronize between players in Multiplayer.

ECONOMY
- Added: Core POB shipyards now able to produce Corrupt AI Drones and Bombers.
- Added: RoboPet collectible commodities.
- Added: Industrial Materials sellpoint on Rochester Station.
- Added: Gjallarbru Research Station sells Anomaly Scanner Batteries.
- Added: Additional ship sales on Freeport 14
- Added: "Sealed Containers" on NPC transports - they can be opened on POBs for a variety of useful goods.
- Added: Imperial Kusari fighters sold on Battleship Nagasaki ([KNF] exclusive faction perk).
- Added: Less efficient BHG Prison Factory recipe.
- Changed: Reworked Criminal Processing recipes, also allowing BHG to use them.
- Changed: Solar Panels are now a HRC.
- Changed: Solar Panels now primary produced on Nansei Research Complex.
- Changed: Superconductor sellpoint on Nansei Research Complex
- Changed: Scrap Metal is now half volume in Heavy Mining Ships (Archon, Hegemon, etc).
- Changed: Removed Earhart materials from Encounter blueprint manufacturing recipes.
- Changed: Overhaul of Pinnacle Base buy / sell / resell.
- Changed: Increased base price of Criminal Cells.
- Changed: Processing speed for Military Salvage decreased.
- Fixed: Ginza Bazaar, removed Interspace ID and added KSP ID and Kusari Roundel.
- Fixed: Gallic Brigand bases now import all varieties of drugs.
- Fixed: Battleship Harlow now sells equipment and ships.
- Fixed: Merged Kyoto and deprecated Kyoto Drydock shops for full equipment options.
- Fixed: Inaccurate mining time calculation reduced; prices close to mining zones reduced.

INFOCARDS
- Added: 30 news articles.
- Added: Prefixes and names for Gallic Brigand large ship NPCs.
- Added: Custom text for Freelancer bribes.
- Added: Clisham Research Complex, 6 LSF rumours and 1 bribe.
- Added: Fort Ramsey, 3 rumours.
- Added: Battleship DeGrasse, 12 rumours.
- Changed: Nansei Research Complex infocard, 17 rumours.
- Changed: Birmingham Station and Planet Wight infocards.
- Changed: Battleship Nagasaki infocard.
- Changed: Battleship Minneapolis infocard.
- Changed: Battlecruiser Lehigh infocard.
- Changed: Bulwark infocard.
- Changed: Maquis F8 description updated; Gaians listed as allies.
- Changed: Imperial Kusari fighter infocards.
- Changed: Stokes Reconstruction Site infocard.
- Fixed: Replaced instances of Grand Marshall with Grand Marechal.
- Fixed: System classifications updated to match server rules.
- Fixed: Tohoku battlecruiser infocards.
- Fixed: Battleship Westfalen now Westfalen class.
- Fixed: Typos in Oder Shipyard infocard.
- Fixed: Fischer discription Schwarzschild radius matches mass

SYSTEMS
- Added: Additional Inverness patrol paths.
- Added: BHG, CR, Order missions on FP14.
- Added: Additional Order/Gaian patrols to trigger Vagrant/Wendigo missions at Leniex.
- Added: Extra navigation aids to The Burrow.
- Added: Bristol Bulwark in Ontario.
- Added: Freelancer bribes to Freelancer bases.
- Added: BIS bribes to the Battleships Essex and Harlow.
- Added: Battlecruiser Akatsuki in Shikoku.
- Added: Battleship Fukuyama under construction at Kure Shipyard.
- Added: Gravity to planetary atmosphere systems.
- Added: Multiple solars across Pennsylvania.
- Changed: Gunboats now allowed to use medium moors, rather than large moors only.
- Changed: Battlecruiser Trier set to medium moor.
- Changed: GNI now has its own independent NPC spawn list, rather than using GN's.
- Changed: Kyushu and Nansei to reflect Superconductor factory progression.
- Changed: Wildau Station model and loadout.
- Changed: Nimes Station loadout.
- Changed: Fort Ramsey and Battleship Liberty Rose.
- Changed: Nobeoka Platform model.
- Changed: Dublin Jump Bridge minefield completed.
- Changed: Pennsylvania's Driftwood Field's band and asteroid render distance.
- Changed: The location and integrity of a particular asteroid in Magellan.
- Changed: Battleship Matsumoto returned to service in New Tokyo.
- Changed: Battleship Minneapolis model.
- Changed: Battlecruiser Lehigh model, moved to Chadwick Station.
- Changed: Titusville Station model.
- Changed: Solars in Tau-61.
- Changed: Battlecruiser Tuscaloosa departs Ontario into deep space.
- Changed: Oder Shipyard changed from DHC to RM.
- Changed: Stokes Reconstruction Site has progressed.
- Changed: Pacifica Guard cruiser now christened as Cruiser Harz
- Fixed: Heisenberg exterior ships for sale no longer read "Unknown".
- Fixed: Multiple issues with Thunder Bay Depot geometry.
- Fixed: Multiple issues with Planet Quillan bar NPCs.
- Fixed: Bornholm depot attempting to be its own parent.
- Fixed: IMG no longer offer missions (against CR) on Borneo.
- Fixed: Corsairs no longer offer missions (against Zoners) on Livada Shipyard.
- Fixed: Multiple issues with Bristol's empathy settings.
- Fixed: Multiple issues with Coalition's empathy settings.
- Fixed: Bundschuh and MND no longer have positive empathy.
- Fixed: Bundschuh NPCs will now scan for stealable cargo.
- Fixed: Corporate NPCs should now only scan listed Competitors.
- Fixed: The Burrow should no longer have holes (except for the Jump variety).
- Fixed: Restored "sensitivity screens" to Rambouillet Shipyard.
- Fixed: Battle music in Shikoku KNF Encounter.
- Fixed: Dublin Jump Bridge now notransport (650 cargo cap) connection rather than fighteronly.
- Fixed: Patrol path errors in Cambridge, Champagne, Edinburgh, Omicron Pi
- Fixed: Crash caused by Heaven's Gate room transition.
- Fixed: Removed mine billboards from Melun Minefield.


Discovery Freelancer 5.3.1 - Hotfix 6
7th February 2026


ART
- Changed: Gaian VHF roundel location.
- Changed: Gallic Battleship Forward Cannon FX.
- Changed: Battleship Ion Blaster impact FX.
- Changed: Battleship Railgun FX.

CODING
- Fixed: Crash in FLUF Expanded Hardpoints module.

ECONOMY
- Changed: MOX carried by capital ships (GB 50/ CR 75/ BC 100/ BS 150).

SYSTEMS
- Changed: Roppongi Wreck salvage progression.
- Changed: Freeport 14 construction complete.
- Changed: Kreuzburg Depot model.
- Fixed: Champagne patrol path crashes.



Developers:
@Aingar - Coding
@Alex. - Keeping It All Running
@Amba - Art
@DarkTails - Systems, Infocards
@Haste - Balance, Economy
@jammi - Art, Economy, Systems, Infocards
@JorgeRyan - Systems
@Kauket - Art
@Krmloo - Economy, Infocards
@Titan* - Art
@Sombs - Systems, Infocards, Christmas


[Image: redon.gif]
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News article library, feedback and content requests.
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Offline JadeTornado
04-18-2026, 11:55 PM,
#2
Man-Eater
Posts: 397
Threads: 28
Joined: Apr 2018

(04-18-2026, 11:29 PM)jammi Wrote: - Changed: A bunch of stuff with the Akhetaten that Haste will need to explain (sorry -jammi)
@Haste please

(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.

[Image: 028346256bdf56a43850d9b16c9d89ce.png]
Cap PVP discord server
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Offline Culbrelai
Yesterday, 12:17 AM,
#3
Member
Posts: 302
Threads: 48
Joined: Mar 2023

The akhe base armor was changed from 200 to 800 is what I can gather. This is great, putting it in line with other BCs and partially undoing the huge nerfs of the past when it lost powercore and its heavy BS shield.

The same should be done for the consul and possibly bustard, though. Perhaps not as high since they are not mostly components like the Akhe. Maybe 450 or somesuch. Is there more Akhe changes? I am all ears.

#NotMySNAC
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Offline Cherry Blossom
Yesterday, 12:19 AM,
#4
Member
Posts: 247
Threads: 43
Joined: Apr 2021

The Akhe doesn't lose it's front guns anymore. Components lost health I think, making it very evident that to kill it, shoot all components off.
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Offline Aingar
Yesterday, 12:28 AM,
#5
Armed to the Teeth Developer
Posts: 1,107
Threads: 65
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

Added one missing bit:

- Added: Ships now get get pushed away from each other when colliding in MultiPlayer.

[Image: cu7MfeX.png]
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Offline Egon Bigmemes
Yesterday, 06:35 AM,
#6
Member
Posts: 1,710
Threads: 110
Joined: Mar 2009

(04-18-2026, 11:29 PM)jammi Wrote: - Changed: Armour Upgrades limited to fighters and bombers.

as if caps didnt die fast enough WITH armor
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Offline MFN Neuss/Helmut Schmid
Yesterday, 09:40 AM,
#7
Member
Posts: 246
Threads: 50
Joined: Feb 2017

(Yesterday, 06:35 AM)Egon Bigmemes Wrote:
(04-18-2026, 11:29 PM)jammi Wrote: - Changed: Armour Upgrades limited to fighters and bombers.

as if caps didnt die fast enough WITH armor

Same for the Barge
Removing the CM Slot for balancing
What a reason xD
Same with the Akhe, why only the Akhe?
Why not Consul etc???
This is not balancing
Its balancing with a favor for one side.
You can see it cuz we stiill need to wait tfor the Akhe changes.........
Fix your team and than the game.....

With every update they make the game less enjoyable...(you can see it at the player count btw xD)

MakeDiscoGreatAgain

[Image: vBDJzD3.png]
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Offline Bat Bat
Yesterday, 10:31 AM, (This post was last modified: Yesterday, 10:32 AM by Bat Bat.)
#8
Member
Posts: 31
Threads: 7
Joined: Mar 2026

Quote:- Changed: Gunboats now allowed to use medium moors, rather than large moors only.
Thank you.
Quote:- Changed: Armour Upgrades limited to fighters and bombers.
What with the ships above fighters and bombers which have had armor mounted, it does simply appear in the cargo bay?

If you ever see me Disconnect, I am not escaping interaction.
My internet decided to die on me and I shall be back promptly!✀
Also, if I'm not back for a longer time the internet really took some time off (blame the ISP).
Reply  
Offline Luke.
1 hour ago,
#9
Server Administrator
Posts: 1,828
Threads: 90
Joined: Mar 2013

(Yesterday, 09:40 AM)MFN Neuss/Helmut Schmid Wrote:
(Yesterday, 06:35 AM)Egon Bigmemes Wrote:
(04-18-2026, 11:29 PM)jammi Wrote: - Changed: Armour Upgrades limited to fighters and bombers.

as if caps didnt die fast enough WITH armor

Same for the Barge
Removing the CM Slot for balancing
What a reason xD
Same with the Akhe, why only the Akhe?
Why not Consul etc???
This is not balancing
Its balancing with a favor for one side.
You can see it cuz we stiill need to wait tfor the Akhe changes.........
Fix your team and than the game.....

With every update they make the game less enjoyable...(you can see it at the player count btw xD)

MakeDiscoGreatAgain

Try being constructive with your feedback rather than making baseless claims and insulting people (as usual).

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
Reply  
Offline Shulsky
1 hour ago, (This post was last modified: 1 hour ago by Shulsky.)
#10
Member
Posts: 211
Threads: 46
Joined: Dec 2023

(Yesterday, 10:31 AM)Bat Bat Wrote:
Quote:- Changed: Gunboats now allowed to use medium moors, rather than large moors only.
Thank you.
Quote:- Changed: Armour Upgrades limited to fighters and bombers.
What with the ships above fighters and bombers which have had armor mounted, it does simply appear in the cargo bay?

Yeah, it'll just be in the cargo bay for you to sell or move to one or your snubs.

Honestly vaguely sad with all that, but on the plus side I never actually slapped armor on a good number of my ships. Sucks for all the people who do that rapidly though.

Operation Have Sea
[Image: noWmfNS.png]
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