soban, i don't think that shooting will work, it would be too easy, if there is a module to open ... welll what is it? i don't see any on the list that is specific for that
You need the Legitimate Warehouse. It will allow you to use the Sealed Containers for the crafting recipes in the sealedfreight category. They can be converted to a selection of basic PoB supplies.
(Yesterday, 02:52 PM)Haste Wrote: Your approach has been to make polls
I wonder what the result of one of those polls were. If I remember was pretty overwhelmingly against your current cap gameplay and balance philosophy.
Quote:This is, indeed, not how it works, and I don't see myself ever operating that way. Especially not when it comes to balance.
How exactly do you operate?
By the numbers and only the numbers, sort of like how Xoria had a holy calculation that made every single trade route all varying degrees of 3C/sec? Something that for the longest time was considered the most boring, blandest possible thing you could do for trading and led to people refusing to trade and just buying credits off of the lucky few who were given infinite money by bad admins/found exploits to abuse/had generational wealth from their friends quitting and were so hilariously rich they could legitimately make a profit off of RMT?
Or do you do it like how I assume you did?
Make caps so boring to play that only those who find the most enjoyment in world of warships/warthunder boats would even bother? ☑
Make caps so weak and neutered that they could be taken off field by the cap class you've inexplicably made the most powerful, but also one you're known to fly? ☑
Make caps effectively unable to interact with snubcraft and thus unable to ruin fighter brawls you and your collectivized ace players can sealclub? ☑
Make caps anti-snubcraft weaponry (secondaries, generally) so weak and ineffectual and power hungry they are nearly incapable of defending themselves from fighters and bombers and gunboats? ☑
Bonus points for making all (most) of the effective weapons for caps only made on POBs at their hilariously inflated prices so new cap players (what single digit numbers we get) will never get to experience having a useful loadout and drop the ship class. Melters are the finest example of this.
Do I feel like the above is entirely true? Should I? Shouldn't I?
You very publicly ranted for years about your hatred for capital ships and you were constantly surrounded by snub players who hated them just as much or even more. Did they influence you, even subconsciously?
And then when you made it onto/took over balance, fighters got a bunch of shiny new toys and caps got infinite turret dispersion.
Or do neither of those accurately describe how your approach?
(Yesterday, 02:52 PM)Haste Wrote: Balance is an iterative process.
Quote:You get to literally be there, on voice chat, trying changes and providing feedback.
I think I spent two hours in a voice call with you telling you how fucking awful the battleship changes were originally, years back.
I went at it at length with Antonio too during this time.
And it's only gotten worse since then during your iterative process.
(2 hours ago)Egon Bigmemes Wrote: Make caps effectively unable to interact with snubcraft and thus unable to ruin fighter brawls you and your collectivized ace players can sealclub? ☑
Make caps anti-snubcraft weaponry (secondaries, generally) so weak and ineffectual and power hungry they are nearly incapable of defending themselves from fighters and bombers and gunboats? ☑
You very publicly ranted for years about your hatred for capital ships and you were constantly surrounded by snub players who hated them just as much or even more. Did they influence you, even subconsciously?
And then when you made it onto/took over balance, fighters got a bunch of shiny new toys and caps got infinite turret dispersion.
While I'm all for the memes of "who balanced this? Haste?" , I suggest you hop on a snub and attend fleet fights before you throw accusations like that around.