While the Bornholme Junkers had grown wealthy and powerful due to salvage discovered in Omega 15, they also grew less organized. Each Junker working out of Bornholme that amassed enough wealth for himself would break off from the others - begin working alone, off regulation. Not only were safety hazards created as a result of these 'rogue salvagers', it also weakened the Bornholme family as a whole - these 'independents' refused to band together when the Depot or other Junkers working from it were threatened by outside forces. They were selfish, and were weakening the Junkers as a whole.
During recent events, Christopher Thorn - a Junker from liberty, captain of the Tenacity - was hired by covert groups to work with the harvesters. He was tasked with the collection of massive amounts of raw materials and resources that the harvesters could go on to use in their construction of new vessels. Bornholme - being the best source of such material at the time - was where Thorn decided to base his operations; but when he arrived the situation at Bornholme was already near critical failure. "independent" junkers were ignoring blatant attacks on the Depot - too self-absorbed with acquiring their own riches. Non-junkers were invading the field as well, providing a severe work hazard for the true junkers working out of Bornholme - these 'foreigners' were attempting to salvage the field right out from underneath them, both creating collision hazards as well as taking the very lifeblood from the station and it's workers.
It wasnt easy changing things - it took over a week of constant struggle to evict the trespassers, defend the station, and 'deal' with the independents who refused to aid their fellows in such a time of need. Soon, however, the station was back to working order, and put on full production capacity to appease the resource requirements of the harvesters.
After order had once again been established, Thorn called a meeting aboard Bornholme Depot to all junkers operating in Omega-15. Here, he formed the Junker's Union - a 'company' of sorts that would organize the junkers of bornholme, set regulations to improve profit and worker safety, and fund a guard force which could defend the junkers operating at the station from all threats - whether they be pirates or military.
The group is still small, but is rapidly growing in population and power. The wealth amassed from operations near Bornholme fuel the Union's growth - providing it with new ships, and in time perhaps more influence outside of Omega 15.
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DESCRIPTION
The Junker's Union aspires to be the 'legal' face of Junker operations. The group's entire focus is on the salvage of debris fields, derelict ships, and abandoned stations - while maintaining a semi-militaristic guard presence in order to protect salvaging operations, and operating a trade and commerce corporation to move goods produced at Junker Stations. The Union's ultimate goal is to become an economic superpower within the lower portions of Sirius through the collection and repurposing of debris left behind by other companies - to that effect, the Union has learned much from ALG's cleanup operations, and uses the same techniques to maximize salvage efficiency.
While the Union does not include all junkers, or even all junkers operating out of Bornholme, it is made up of a significant portion of those within Omega 15 and parts of Rheinland space. Eventually, the Union hopes to spread out, organizing the salvage workers at each Junker station in Rheinland. The Union maintains a legal public presence, allowing other junkers to move illicit goods without attracting attention to themselves.
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PURPOSE
//OOC//
My intent with the Junker's Union is primarily to provide a direction for new players on the server, as well as to bolster the ranks of the Junkers as a whole. New players need a way to make money, and they need to learn how to RP while doing so.
The plan is to create a faction that can support and teach these players if they choose to join it. I can provide new server members with enough money for a CSV and Junker bribe, and direct them down to bornholme depot where they can RP with other junkers while collecting scrap metal - which, as most people know, makes some serious money down there.
However, I will not let my faction members run rampant. Despite the fact that the Junker ID 'allows' it's members to use everything up to battleships, faction members will be limited in the ships they can use while they are part of it. Only Junker and Civilian ships will be utilized.
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DETAILS
//OOC//
Faction Nametag: JU-Name
Official Tag: Junker (no other affiliation tags will be accepted)
Official ID: Junker ID (no other ID's will be accepted)
Ranks: Salvagers&Traders - Salvagers are those members of the faction who will be actively collecting scrap, salvaging derelict ships and stations, and moving cargo between junker bases. This will be the majority of the faction. Guards - Union Guards are those who prove themselves enough to earn combat vessels. Faction members will only be given guard status once they have shown that they are capable of exceptional RP in-game, as well as showing decent piloting skills.
Ships:
Freighters & Transports:
CSV
Camara
X-Shuttle
Turanic Raiders Freighter
Bactrian
Repair Ship
Behemoth
Borderworlds Transport
Firefly Transport
Heavy Tanker
Pirate Transport
Pirate Train
Armored Transport
Transport
Large Transport
Heavy Lifter
Mining Ship
Fighters:
Turanic Raiders Light Fighter
Arrow Light Fighter
Tiger Shark Light Fighter
Death Scythe Heavy Fighter
Crow Heavy Fighter
Tiger Shark
Collector Very-Heavy Fighter
Spatial Super-Heavy Fighter
Eagle VHF
Bombers:
Waran Bomber
Civilian Bomber
Capships - RESTRICTED
Corsair Gunboat
IMG Gunboat
(Note: Capships are only allowed to members with my approval.)
Note: Any factionalized weaponry, codename weapons, or capship weapons must be approved by me before use.
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ZONE OF INFLUENCE
Primary Bases/Control Areas:
-Bornholme Depot, Omega 15
-Kreuzberg Depot, New Berlin
Union Guards must remain at these two stations at all times, unless actively escorting Union trade ships. Union Trade ships are permitted to travel anywhere within rheinland, bretonia, liberty, sigma space, and omega space - but must obey local laws and lawful organizations in those areas.
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AFFILIATIONS
Allies
Junkers
Harvesters
ALG Waste Disposal
Enemies
Nomads
Das Wilde
Xenos
Hogosha
Farmer's Alliance
Phantoms
Nuetral
All Other Unlisted Factions
Note: No union member, guard or otherwise, is authorized to attack -any- other ship unless he, his fellow junkers, or allied ships/stations are attacked first. We are a defensive faction, and will not take offensive action against others unless provoked.
Additionally, No union members are permitted to Haul the following commodities:
-Artifacts
-Cardamine
-Synthetic Marijuana
-Counterfeit Software
-Slaves
Union commerce ships are expected to abide by the local laws against specific goods, including any blockades established by the houses.
//OOC//
Anyone wishing to create a JU- tagged character as a member of the Junker's Union should send a private message to me with the name of the character and any details concerning his or her history, behavior, and reasons for wishing to join. Recruitment is fairly lenient here, but I dont want people creating JU- characters without me knowing about them.
NOTE:
At this point in time I am unable to fund new faction members unless you travel to Omega 15 for the credits. New faction members will be supplied with 1 million credits For a bribe and ship purchase, after that you must earn your own way.
ATTENTION:
The following datalink is considered required reading for potential recruits to the Union. Junker Operations Manual
What is this? A faction request or you just want some feedback from people reading it?
Are you tending to be official or this is a real recruitment thread?
Anyway, it looks nice, with one exception.
Quote:Allies
Junkers
Harvesters
...
No union member, guard or otherwise, is authorized to attack -any- other ship unless he, his fellow junkers, or allied ships/stations are attacked first.
Are you aware that Harvesters are hostile to 90% of Sirius?
If Outcast comes and attacks a Harvester you will help a Harvester?
Doesn't sound right.
You shouldn't mess with them, as they are a machine empire.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
The faction is unofficial at the moment. If and when I decide to shovel up 500 million credits to the admins, it may become official - right now that's not my intent.
Anyways, as to the harvesters - their initial contact with humans took place with junkers in omega 15, and that's their primary staging ground. Harvesters and Junkers share a mutually beneficial alliance - they protect us and give us some firepower to back our influence with, and in turn we offer them bases to dock at and we repair their ships. It's been that way for a long time, long before this faction idea came up.
Now, considering our operating area is rheinland space, there really shouldnt ever be outcasts involved. Omega 15 and some of our other operating systems are patrolled frequently by corsairs, who keep the outcasts out of that part of space.
If an outcast or some other faction member did come along and attack a harvester, chances are we would stay out of the fight (junkers arent generally direct-combat fighters). If there is any threat to a junker station or ship, we will assist - otherwise we'll be more likely to sit around and wait for someone to die so we can salvage whatever their ship leaves behind.
If you want further info you can talk to scornstar, we've got a very solid alliance going between all junkers (not just the factions) and the harvesters.
Query: ALG As Allies? Seems a little far fetched, ALG would be a business competitor in Scrapping, but allows us to help them in little ways, perhaps just be better as Friendly?
' Wrote:Query: ALG As Allies? Seems a little far fetched, ALG would be a business competitor in Scrapping, but allows us to help them in little ways, perhaps just be better as Friendly?
not competitors, really.
ALG gets hired by others (Rheinland government, the GMG, etc.) to clean up messes in space. Junkers clean up those messes for free, while the ALG are paid a 'salary' as long as the cleaning is being done.
Basically, junkers help the ALG out for free, and we make their clean-up operations go a lot faster so they get paid more in the end.
If you going to b posting threads like this, it really looks a lot like an official faction statement. Your asking for opinions of weather this is acceptable or not, yet your saying its unofficial? Sorry to say, but that's kinda loophole explotation. However, I understand you wouldn't see it this way.
The only way for your factiont o remain un-offical, is to create it without any postings about it here in 'factions'
I'll wait for your response before I take futher action.