• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 584 585 586 587 588 … 778 Next »
Explanation of a small problem

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Explanation of a small problem
Offline Leadcrows
01-19-2009, 09:53 PM, (This post was last modified: 01-19-2009, 09:57 PM by Leadcrows.)
#1
Member
Posts: 98
Threads: 8
Joined: Dec 2008

Hello to all first, I am still a bit new to Discovery (played discovery beta a little bit alongside other mods long time ago),
but I am and old Freelancer comrade.
I encountered many great things in this mod, battleships are a big threat for fighters, well I am a pretty pure fighter player but to be honest I like battleships.
There are really no problems for a pvp player with satisfied rp skill to get good along.

But lately I encountered a few problems with Nanobots.
There are several players who think it is a great idea, during a pvp fight, when they use up all of their Nanobots to shoot any nearby NPC's to tractorbeam more Nanobots, do that repeatedly till the fight lasts a hour and is a joke.
I encountered enough, and for me using only pure guns and a wasp it is frustrating after ten times destroying enemys almost whole hull each time.
I actually never used nanobots in the past in other mods/servers, but i do not have any problems adapt to others and use it myself because Bots&Bats are of course a big part of Freelancer and were integrated in this mod very good, compliment to the Admins.

The problem is that there really should be a little bit more restriction to usage of nanobots, like:
''Usage of Nanobots/Bats is allowed only as many your Ship allows you to carry without regain during one/each PvP/RP Fight.'' or anything in that direction.
I think this will make it fair for everyone, because any HF can carry enough nanobots to make a fight long and interesting enough.

What do you think?

[Image: 1spvv2.gif]
[Image: leadcrows.png]
The Explorador The Terrorist The Zoner
Omega Pirates Guild ~ Leadcrows
Do not waste my time by refilling your nanos or inciting an army
  Reply  
Offline Derkylos
01-19-2009, 09:56 PM,
#2
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

Pop them when they start farming. It's easy enough...they become huge targets as soon as they start shooting NPCs, and you can't farm fast enough (unless it's a repair ship NPC)

[Image: 2ecf33o.png]
Reply  
Offline swift
01-19-2009, 09:57 PM,
#3
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

Yes. But it won't happen. And no too. I can't make a decision kinda.

Has good and bad sides.

Applause on being a guns only guy though. Cheers.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
  Reply  
Offline Leadcrows
01-19-2009, 10:01 PM, (This post was last modified: 01-19-2009, 10:02 PM by Leadcrows.)
#4
Member
Posts: 98
Threads: 8
Joined: Dec 2008

Well, it is not that easy, if you sometimes have to fight alone against two or more players while one is ''farming''.

[Image: 1spvv2.gif]
[Image: leadcrows.png]
The Explorador The Terrorist The Zoner
Omega Pirates Guild ~ Leadcrows
Do not waste my time by refilling your nanos or inciting an army
  Reply  
Offline Drake
01-19-2009, 10:02 PM,
#5
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

I seem to recall hearing that NPCs will have fewer bots/bats in 4.85, because they're so bloody annoying.
Reply  
Offline MB52
01-19-2009, 10:10 PM,
#6
Member
Posts: 1,973
Threads: 130
Joined: Dec 2007

*shrug* all's fair in war.

My dreadnought will often resupply allied ships in a combat situation if they request it. Of course it comes down to PVP fairness right? So its a fine line you need to walk. If lawfuls outnumber the unlawfuls its best not to be involved, but if the unlawfuls are more in numbers.. it may be fair to help allies. (in a non pvp way)


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
  Reply  
Offline Marburg
01-19-2009, 10:11 PM,
#7
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

I tend to play by generally outdated 'honor code' when I find myself in a fight.

I never use more bots than I have on my ship at the moment the fight begins...If I happen to have 10 B&B's in my hold when the bolts start flying, then I have to simply deal with that reality.

...& because I refuse to budge on that code, I loose more often than I should.

But, while my opponent farms like what my character considers a kneebiting coward, I die as the bigger man.

...albeit a bigger man scattered in many pieces floating in space.

Reply  
Offline BaconSoda
01-19-2009, 10:17 PM, (This post was last modified: 01-19-2009, 10:21 PM by BaconSoda.)
#8
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

I think Marburg hit the nail on the head of what you should do. It's just bad form, is all. Not really much you can do to counter it, but if the players are so set in stone to win, then it's their choice to do that.

EDIT: By no means is it what is stated in my sig.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Reply  
Offline Jinx
01-19-2009, 10:17 PM,
#9
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

if someone kills NPCs that are hostile to his faction, its all fine.... its RP, remember - for the char... the other player is an ace pilot, the other NPCs are maybe regulars... he ll focus on the ace, but if needed, will take down the regulars, too.

its another case if he shoots neutral NPCs or friends even

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Derkylos
01-19-2009, 10:26 PM,
#10
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

What about when that vanilla ship pops to a mine and all those nice tempting bots float around in space?...

[Image: 2ecf33o.png]
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode