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Xeno Pulse cannon

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Xeno Pulse cannon
Offline Knucklehead
08-18-2008, 07:24 PM,
#21
Member
Posts: 397
Threads: 23
Joined: Aug 2006

' Wrote:You do realize that less damage and more range is the exact opposite of normal Xeno weaponry, right?
No, I hadn't realized that. Like I said, I'm not a Xeno.

' Wrote:How about Fiddleback? Thats another idea, anyways. I would say, Little less damage, Xeno range, and a little more power usage.
I like this name better, even though they're the same spider...

' Wrote:well, the xenos are allowed in RP to use advanced debs, not improved ones, cause they only raid detroit and not pueblo though.

so - whats the RP about them wanting to develope their own if they can easily get the advanced ones?


' Wrote:i hate to bring up the "xenos are not exactly the genious faction" argument. - but whats closer to our understanding of xeno RP. - that they use stolen stuff? - or that they develop and derive new stuff from stolen stuff?

i dont wanne say they are lazy bums with no technical understanding. - but they sure are not comparable to the corsairs and the outcasts.
My original idea isn't that they wanted to develop their own, just that they made a raid on Pueblo to steal some Improved Debs, but the heart of the weapons were damaged in the process. A little duct tape and baling wire later, and they manage to adapt the Black Widow core to the units, creating a Particle/Pulse hybrid. The pairing is not without its drawbacks, of course.

The particle pulse is basically a packet of charged particles that have an unusually strong electromagnetic field. It couples the shield eating abilities of the pulse weapons with the graviton-devouring ability of the particle weapons. The packet is more stable than the typical pulse weapon, but the muzzle velocity of the packet is not as high. The jury rigged nature of the weapon decreases the damage it can do, while increasing the amount of power needed to create the pulse.

My idea was never to have them rival the Corsair guns power-wise. Like I said, stats are debatable, but some of the proposals are unrealistic, so to speak.

Here's my idea:

Fiddleback (Thanks, Single Eared Dude)
Shield damage - 620
Hull damage - ~36
Speed - 650
Range - 650
Refire - 4.00
Energy Usage - ~135-140
Blast type: Particle/Pulse hybrid (For coding purposes, it would be Particle)
Effect: Reddish orange ringed star

Here's the Imp. Deb and the Tizona del Cid for comparison:

Improved Debilitator
Shield Damage - 648
Hull Damage - 40
Speed - 750
Range - 600
Refire - 4.00
Energy Usage - 128
Blast type: Pulse
Effect: Large yellow ringed star

Tizona del Cid
Shield Damage - 827
Hull Damage - 44
Speed - 600
Range - 600
Refire - 4.00
Energy Usage - 145
Blast type: Pulse
Effect: Muzzle flash and impact only

I think this would be enough to maintain balance, and still give the Xenos a reason to use the guns.

It's official, I have too few ships now...
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Offline Zavier
08-18-2008, 08:06 PM,
#22
Member
Posts: 282
Threads: 2
Joined: Aug 2007

Except for one thing people keep forgetting....

is that Xeno weapons are 700 m/s, not 750, not 650, not 600....700. Theres a reason why Doom said that, by the way.:P

"Freelancer Alpha dash niner, this is Freeport 7 control, You are cleared for departure. Good luck out there."
[Image: n4v9g3.jpg]
Soldato Zavier Benitez, Benitez flight instructor.
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Offline Dusty Lens
08-18-2008, 08:17 PM,
#23
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

fast moving short range high damage energy hogs = Xeno Guns.

The Xenos like to take what they can get and hotwire it up some. Remove all of that cumbersome rad shielding/safety bits and see if they can pump a few more watts into it without the gun exploding at the first pull of the trigger.

Give her the same moving stats as the current Xeno line with the appropriate boost in damage to make her relevant any mebbe there'd be justification for such a weapon even existing. That being said I'd just as see a deb cannon exist as anything else.

Eat our hearts out, Outcasts!
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Offline Knucklehead
08-18-2008, 09:21 PM,
#24
Member
Posts: 397
Threads: 23
Joined: Aug 2006

Okay, so if we do give it the same speed and range as the Black Widow, as well as a slightly higher power drain, that should put it about on par with the Debi's. With my proposal, it will be particle based instead of a true pulse weapon, resulting in more damage to Graviton shields, again just like the Black Widow.

For reference:
Fiddleback
Shield Damage - 635 - still slightly lower than the Debs, but the Particle type will offset this against Graviton Shields, which are normally resistant to Pulse weapons.
Hull Damage - 37
Range - 600 - Same as Deb and Tizzie.
Speed - 700
Power Usage - 140 - Slightly lower than Tizona, but higher than Imp. Deb.
Type: Particle

Again, these are not supposed to be original designs, they are supposed to be jury rigged weapons. This particular jury rigging job prevented them from "overclocking" much. Call it an accidental discovery that they managed to make a Particle-based shield buster in the first place.

It's official, I have too few ships now...
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Offline Dusty Lens
08-18-2008, 10:16 PM,
#25
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:Type: Particle

Again, these are not supposed to be original designs, they are supposed to be jury rigged weapons. This particular jury rigging job prevented them from "overclocking" much. Call it an accidental discovery that they managed to make a Particle-based shield buster in the first place.

Looks mighty sexy. Problem being that only pulse weapons can go around the 1/2 damage difference.

Meaning, every gun in the mod gives 1/2 shield damage that she does hull damage but pulse weapons. No way to get around it that I know of.
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Offline mjolnir
08-18-2008, 11:05 PM,
#26
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Particle type is a no :no:

Not only from game mechanics point of view but more from the balancing one.

I also don't really get why the supposedly poorest faction in the game should have debilitators that perfectly match in speed/refire while Bretonia and Rheinlad have 700m/s guns (rheinland with different refire as well) and Kusari even has 600 m/s guns to "match" 750m/s debilitators.

Why should Xenos have better matching gun than all those?

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Dusty Lens
08-18-2008, 11:08 PM,
#27
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Because our milk shake brings all the boys to the yard,
and we're like,
its better than yours,
damn right its better than yours,
I can teach you,
but I have to charge.

That being said, hell, I dunno. Wasn't my idea.
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Offline Knucklehead
08-19-2008, 03:01 AM, (This post was last modified: 08-19-2008, 03:08 AM by Knucklehead.)
#28
Member
Posts: 397
Threads: 23
Joined: Aug 2006

' Wrote:Particle type is a no :no:

Not only from game mechanics point of view but more from the balancing one.

I also don't really get why the supposedly poorest faction in the game should have debilitators that perfectly match in speed/refire while Bretonia and Rheinlad have 700m/s guns (rheinland with different refire as well) and Kusari even has 600 m/s guns to "match" 750m/s debilitators.

Why should Xenos have better matching gun than all those?
So, how does the DEFILER (the one Boss was thinking of below) work then? I know it's not Particle type, but it's also not Pulse type, at least according to the wiki.

Your second point is exactly why I gave them something different in my original specs. I only gave them the Black Widow's speed/range because "that's what all Xeno guns are"...

As for balancing the particle type, that's why I originally gave it less damage than the other pulse weapons. Plus, I have a feeling that the particle type would remove the energy sapping effect of the pulse weapons hitting the hull.

I think what some people are missing is that these aren't Xeno designed weapons, they're Ageira designs cobbled together with parts the Xenos had laying around.

It's official, I have too few ships now...
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Offline Boss
08-19-2008, 03:05 AM,
#29
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:0.5 refire + 2000 damage? Excuse me but.. Why would anyone use them?
Black widows do more shield damage per second then this.
Why would anyone ever mount these?

I'd say some 2500-3000 shield damage, 1.0 refire, if you want it to be different.

' Wrote:2000 shield damage, 20 hull damage, 0.5 refire, 550 range, 600 m/s speed? Sounds like something the xenos would come up with.


Between the two of you, you've nearly described the DELUSION. 4k shield, 500 hull, 2.0 refire with 700m/s if I recall correctly. The thing is a bloody beast, there was a reason it was removed from active use.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline chopper
08-19-2008, 04:58 AM,
#30
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

' Wrote:Between the two of you, you've nearly described the DELUSION. 4k shield, 500 hull, 2.0 refire with 700m/s if I recall correctly. The thing is a bloody beast, there was a reason it was removed from active use.

Delusion :
Hull damage - 815
Shield damage - 407.5
Refire - 3.03
Speed - 2.0
Power usage - 185

I guess you meant DEFILER :
Hull damage - 500
Shield damage - 3.000
Refire - 2.0
Speed - 600
Power usage - 250

And I didn't describe it. If you compare, you'll see that my suggestion has 2.5k shield damage per second, while DEFILER has 6k damage per second.
Not even close.

It's an NPC weapon only, and no one should be able to get one.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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