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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.81 Main Features

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4.81 Main Features
Offline DarkOddity
09-01-2006, 09:51 AM,
#61
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Posts: 931
Threads: 67
Joined: Aug 2006

Lightfoot,Aug 31 2006, 04:00 PM Wrote:but a single wee issue on my druthers list.

Radar.

Other players show up on the "!" function, as well as the "All items" function; but, not on the "Ship" function.  Gets a bit old flipping back and forth on the "radar".

Any way we could get other players to show on the "Ships" display as well?
[snapback]33411[/snapback]

I noticed this the other day... kinda agitating if I do say so myself... Would be nice if it was fixed.



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Offline Fellow Hoodlum
09-01-2006, 10:58 AM,
#62
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Have to add ... One of my pet hates aswell. Never considered it was a changeable one.
Be nice if it was though.

Hoodlum

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Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline Xerxas Jade
09-01-2006, 12:23 PM,
#63
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Posts: 232
Threads: 19
Joined: Oct 2005

Must Agree there :P

I dont know if this has been thought about and maybee it has been and was deemed to difficult but what about exporting the origonal ships then reinporting them as 1 object..... Then all the cap ships would be one object like the newones and then the multplying would no longer be a problem..

Now im no modder, iv only played around a bit and made a handfull of ships none of which looked anygood. So there might be a easyer way to do that in codeing, that i dont know about, but i wuld just play with them in milkshape if i were doing it....

And then the morters ect could stay... just a suggestion

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Offline Qunitinius~Verginix
09-01-2006, 06:06 PM,
#64
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Posts: 2,777
Threads: 61
Joined: Aug 2006

A little quirky thing that would be cool: Have repair ships acctually be ably to repair other cap ships, and miners that latch on to big asteroids and their cargo holds slowing fill up with watever can be mined from their. The lifter could lift cargo pods but that would be pointless

[Image: qvsigaz9.gif]
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Offline Behemoth
09-02-2006, 12:51 AM,
#65
Member
Posts: 106
Threads: 4
Joined: Aug 2006

... and removing BS spinning too... :D

Now, thats a BUMMER!

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Offline Dab
09-02-2006, 01:07 AM,
#66
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Yeah, like make a repair beam for the repair ship. Make it like 100.00 refire and have it do negative damage. Have there be different repair turrets available. Like ones that heal 1 dmg per shot are like 2 million credits. One that heals 2 for 4 million, 5 hull for 10 million.

[Image: DFinal.png]
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Offline Zukeenee
09-02-2006, 01:59 AM,
#67
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Posts: 1,803
Threads: 82
Joined: Mar 2006

Dab,Sep 1 2006, 08:07 PM Wrote:Yeah, like make a repair beam for the repair ship. Make it like 100.00 refire and have it do negative damage. Have there be different repair turrets available. Like ones that heal 1 dmg per shot are like 2 million credits. One that heals 2 for 4 million, 5 hull for 10 million.
[snapback]33673[/snapback]
But even if it's possible to make those turrets, then wouldn't people be able to mount them on thier fighters, freighters, etc. as well? If there's some way to lock them onto Repair Ships (and possibly CSVs), then it might work. Although it does seem a little bit pointless...

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Offline Dab
09-02-2006, 03:59 AM,
#68
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Posts: 9,570
Threads: 320
Joined: Aug 2005

It would add alot to fleet battles actually. In battle repairing.

Also, we could make it require level 1-2 level slots. That way large ships can't hold them. Small ones can, but not effectively anyway, they are too weak.

[Image: DFinal.png]
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Offline Kane
09-02-2006, 04:24 AM,
#69
Member
Posts: 1,232
Threads: 67
Joined: Aug 2005

Short range to. As in, You have to be almost touching for it to work (Assuming any of this can work at all). Then, of course, the shield has to come down. And yes, it should be locked onto an existing hardpoint, or perhaps given a new one entirely.

As for point... I would certainly be more realistic then having the winning ship(s) perform the customary victory sun-dive to avoid paying ghastly repair costs (large ships especially). Plus it would give a bit more meaning to the Repair Ship, and possibly the CSV.

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
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Offline Qunitinius~Verginix
09-02-2006, 06:17 AM, (This post was last modified: 09-11-2006, 09:46 AM by Igiss.)
#70
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

wow i didnt think my idea would acctually might work. Is their any possiblity u igiss could do this?

Is it possible for you to spell my name right?

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