• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 278 279 280 281 282 … 391 Next »
|OEG The Ore Eco-Guardians' Guild

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
|OEG The Ore Eco-Guardians' Guild
Offline Unlimited-II
09-23-2011, 07:18 PM,
#31
Member
Posts: 70
Threads: 2
Joined: Jul 2011

' Wrote:I have to agree, that was rather iffy, if you consider the role of a "Vigilant". That still could need some clarifcation. However this ID is out of question here, at least.

I've change the concept to be more of a eco-pirate faction with junker id. I think that will work better and make the faction more trollproof;)
  Reply  
Offline Unlimited-II
09-23-2011, 07:22 PM,
#32
Member
Posts: 70
Threads: 2
Joined: Jul 2011

I'm just gonna state once and for all that i've dropped the thought of VIGILANTE ID so there's no more confusion. Now the concept is a eco-pirate/terrorist faction using junker id to stay semi-lawful.
  Reply  
Offline Unlimited-II
09-23-2011, 07:39 PM, (This post was last modified: 09-23-2011, 07:40 PM by Unlimited-II.)
#33
Member
Posts: 70
Threads: 2
Joined: Jul 2011

I've gotten much feedback which is really good.:)One thing that keeps coming up is a misunderstanding of what i mean with indie miner/trader: A INDIE MINER OR TRADER FOR ME IS A MINER/TRADER WITH INDEP. MINER/TRADER ID CAUSE IN ROLEPLAY ALL WITH A CORP. ID IS WORKING FOR THAT COMPANY. Hope you all understand me now:D
  Reply  
Offline Unlimited-II
09-23-2011, 09:05 PM, (This post was last modified: 09-23-2011, 09:06 PM by Unlimited-II.)
#34
Member
Posts: 70
Threads: 2
Joined: Jul 2011

First post updated and will be updated with more details over time. And i still want feedback of course;)
  Reply  
Offline Unlimited-II
09-23-2011, 09:09 PM,
#35
Member
Posts: 70
Threads: 2
Joined: Jul 2011

Updated once again:)
  Reply  
Offline Unlimited-II
09-24-2011, 02:22 PM,
#36
Member
Posts: 70
Threads: 2
Joined: Jul 2011

Ship usage and Tech chart added. Comments?... Good or Bad?... Take a minute to drop some feedback.:)
  Reply  
Offline The_Unforgiven
09-24-2011, 02:46 PM,
#37
Member
Posts: 30
Threads: 2
Joined: Sep 2009

Yeah, much better now. But if you use the Junker ID now don't let it become a means to an end. Use Junker IFF then, too. And if you are going to write a story explain why Junkers decided to join that movement. Or just use Junker chars as haulers and take the Pirat IDs for the dirty work.

<span style="font-family:Arial"><span style="color:#999999">The innocent have nothing to fear but... fear, yes.

---> &quot;The only thing we have to fear is fear itself.&quot; </span>
</span> <span style="color:#000000"><span style="font-family:Times">Franklin D. Roosevelt</span></span>
  Reply  
Offline Unlimited-II
09-24-2011, 10:21 PM,
#38
Member
Posts: 70
Threads: 2
Joined: Jul 2011

' Wrote:Or just use Junker chars as haulers and take the Pirat IDs for the dirty work.

I think that might be the way i should go. But (There's always a big but;)) by using Junker ID i can stay semi-lawful and easy sell the ore to indie traders. I will have to think about that. Thanks for the feedback once again:)
  Reply  
Offline Unlimited-II
09-24-2011, 10:31 PM,
#39
Member
Posts: 70
Threads: 2
Joined: Jul 2011

Some more about what we do has been added and i think i quite soon can open for recruitment.:)
  Reply  
Offline Unlimited-II
09-24-2011, 11:26 PM,
#40
Member
Posts: 70
Threads: 2
Joined: Jul 2011

I've changed ID use after devil's dance's advices. Keep up the good feedback and i'm sure i could make this faction work.:)
  Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode