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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.81 Main Features

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4.81 Main Features
Offline Alex06
09-02-2006, 12:30 PM,
#71
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Posts: 119
Threads: 5
Joined: Jul 2006

Repair ships healing ships in battles? no no no dont make it so it can heal
it wud be very annoying ,any1 played C&C renegade?(online) when bout 2-4 engineers
follow your tank and repairs it?
2 or 5 hull is very little wud be quite pointless to have even 1 of em.




Liberty Rogues - Stockholm_FCS - Osiris - Liberty Rogue commander Pike
Zoners - [MiD]Lajeust.bank - Osiris - MiD bank
Xenos - {NG}Spacefrog - Eagle - lazy terrorist guy
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Offline marauder
09-02-2006, 01:25 PM,
#72
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Posts: 1,950
Threads: 42
Joined: Nov 2005

Have you even looked at a repair ship?

It's not very agile, it's got about 3 turrets and a single nomad can blow one outta the sky without even trying.

And it's 2 or 5 x 100.00 refire.
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Offline Alex06
09-02-2006, 01:51 PM,
#73
Member
Posts: 119
Threads: 5
Joined: Jul 2006

yep ive seen some when i blew em up

Liberty Rogues - Stockholm_FCS - Osiris - Liberty Rogue commander Pike
Zoners - [MiD]Lajeust.bank - Osiris - MiD bank
Xenos - {NG}Spacefrog - Eagle - lazy terrorist guy
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Offline Qunitinius~Verginix
09-03-2006, 12:36 AM,
#74
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Posts: 2,777
Threads: 61
Joined: Aug 2006

i think repair ships would be good. Nice addition to fleet battles (if u dont make them too powerful), and i can see freelancer people flying around and fixing people for a price lol

[Image: qvsigaz9.gif]
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Offline Dab
09-03-2006, 12:41 AM,
#75
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Posts: 9,570
Threads: 320
Joined: Aug 2005

Exactly. You could make could money.

Also, exactly 2 or 5 x 100.00 Thats not 2 or 5 thats 200 to 500 per second. Thats a good amount. That way people have to deal with the possibility of a repair ship in a battle, and would have to take it out to finish off capships for effectively.

[Image: DFinal.png]
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Offline Qunitinius~Verginix
09-05-2006, 05:22 AM, (This post was last modified: 09-05-2006, 05:22 AM by Qunitinius~Verginix.)
#76
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

it would be cool if you could use the mining ship to mine asteroids tho....... dont think its possible after thinking about it. It would make mining so much more profitable and faster

[Image: qvsigaz9.gif]
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Offline Igiss
09-11-2006, 09:48 AM,
#77
Discovery Creator
Posts: 3,179
Threads: 578
Joined: Jun 2005

Sorry guys, but repair thing won't work. Many people tried to do this before (TLR is full of it). The game cannot handle negative damage values, both hull and shield: the weapon with negative damage deals millions damage instead and/or is just buggy and won't do anything at all.
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Offline DarkOddity
09-11-2006, 09:52 AM,
#78
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Posts: 931
Threads: 67
Joined: Aug 2006

Yeah, I remember trying to help the Solaris admins make a repair gun... I wound up making a Justike Mk I on my server that killed anything it hit.. instnatly... and that was just with a -1 damage stat lol.


Idea:

Can we get capital ships to drop their turrets? Would be a nice addition IMO. At a reasonable rate though, like [u]maybe[/i] you can get two turrets, most of the time one tho.

My Website
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Offline Igiss
09-11-2006, 09:59 AM,
#79
Discovery Creator
Posts: 3,179
Threads: 578
Joined: Jun 2005

Capital ships use turrets that cannot be used on player ships (for certain reasons), so I can't do that. At least, many of those turrets cannot be... I'll think about what can be done.

Actually, price of capship turrets is too high for making them lootable so easily.
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Offline DarkOddity
09-11-2006, 10:01 AM,
#80
Member
Posts: 931
Threads: 67
Joined: Aug 2006

The price thing is a good point, was just a thought though. I think maybe I just miss some of those minor features in the Evolutions mod, but then again this mod is so much better I can pass on some of those things :)

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